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-   -   [BETA RELEASE] PhoneME Advanced (Java Mobile) (https://talk.maemo.org/showthread.php?t=81969)

DavyP 2012-02-19 21:56

Re: [TESTING] PhoneME Advanced (Java Mobile) prototype release
 
Quote:

Originally Posted by Brian_7 (Post 1166946)
Hello Davy, can you please tell me how to create a desktop icon like you did with opera-mini?

You need to create file.desktop textfile and have an appropriate
png icon. This is an example of the operamini.desktop file:

[Desktop Entry]
Encoding=UTF-8
Version=6.5
Type=Application
Name=Opera Mini
Exec=/opt/phoneme/bin/runmidlet /opt/phoneme/opera-mini-6.5.26955-advanced-en-us.jad
Icon=operamini
X-HildonDesk-ShowInToolbar=true
X-Window-Icon=operamini
X-Window-Icon-Dimmed=operamini
X-Osso-Type=application/x-executable

On a N900, this operamini.desktop file should be put in
/usr/share/applications/hildon

On a N9, you put the operamini.desktop file in
/usr/share/applications

The above file also requires a png icon file. I create a 64x64 icon called
operamini.png and on the N900, I put it in
/usr/share/icons/hicolor/64x64/apps

On the N9, I put it in
/usr/share/themes/blanco/meegotouch/icons

I slight updated my last deb build
http://davy.preuveneers.be/phoneme/public/n900/deb/

It now puts the icons and desktop shortcuts on both locations, so
hopefully you get to see the shortcuts on both the N900 and the N9.

Davy

Arthuro_Adam 2012-02-19 23:31

Quote:

Originally Posted by DavyP (Post 1167081)
Quote:

Originally Posted by Brian_7
Hello Davy, can you please tell me how to create a desktop icon like you did with opera-mini?

You need to create file.desktop textfile and have an appropriate
png icon. This is an example of the operamini.desktop file:

[Desktop Entry]
Encoding=UTF-8
Version=6.5
Type=Application
Name=Opera Mini
Exec=/opt/phoneme/bin/runmidlet /opt/phoneme/opera-mini-6.5.26955-advanced-en-us.jad
Icon=operamini
X-HildonDesk-ShowInToolbar=true
X-Window-Icon=operamini
X-Window-Icon-Dimmed=operamini
X-Osso-Type=application/x-executable

On a N900, this operamini.desktop file should be put in
/usr/share/applications/hildon

On a N9, you put the operamini.desktop file in
/usr/share/applications

The above file also requires a png icon file. I create a 64x64 icon called
operamini.png and on the N900, I put it in
/usr/share/icons/hicolor/64x64/apps

On the N9, I put it in
/usr/share/themes/blanco/meegotouch/icons

I slight updated my last deb build
http://davy.preuveneers.be/phoneme/public/n900/deb/

It now puts the icons and desktop shortcuts on both locations, so
hopefully you get to see the shortcuts on both the N900 and the N9.

Davy

Works great on N9, all 3 icons on the desktop, Opera Mini works.

Thanks for your great work.

Brian_7 2012-02-19 23:53

Re: [TESTING] PhoneME Advanced (Java Mobile) prototype release
 
Thanks Davy. It worked and it didn't crash after a while neither. But i am too lazy to look for an icon, so i used the opera mini icon :p

Btw how can i run it in fullscreen by default on my n900 ?

and is there any way to have a savegame in the java games?

DavyP 2012-02-20 08:39

Re: [TESTING] PhoneME Advanced (Java Mobile) prototype release
 
Quote:

Originally Posted by Brian_7 (Post 1167118)
Thanks Davy. It worked and it didn't crash after a while neither. But i am too lazy to look for an icon, so i used the opera mini icon :p

Btw how can i run it in fullscreen by default on my n900 ?

and is there any way to have a savegame in the java games?

Look at one of my posts above. Use the Ctrl+Up to go full screen
on the N900 (type Ctrl+Up again to go normal screen mode).

Savegames in Java games is something that the games should
implement themselves.

Davy

DavyP 2012-02-20 13:00

Re: [TESTING] PhoneME Advanced (Java Mobile) prototype release
 
Quote:

Originally Posted by vi_ (Post 1164417)
Just got it, geeze what a beater. Filled with photos of the previous owners kids (I hope) and porn. Digitiser is totally scratched to F. It is like looking through a frosted glass toilet window, however it is still useable.

Full re-flash, CSSU stable, KP49, SSH, rootsh. I am soldering down the USB port now, also it is a HW. Rev 2101.


Dear all,

The N900 arrived this morning. I hooked up a USB cable to charge the battery and had a first shot at installing my port on a real device:


Like vi_ said, the screen has indeed suffered from a lot of scratches (making small text a bit hard to read and I am struggling a bit with scrolling), but the device is more than good enough to test my ports and do some development of new features.

I would like to thank vi_, Darkgunman, Nicolai, MaddogG, Jaylist, munozferna, and Mrsellout for their contributions, and once more vi for putting in the extra effort of getting me the device!

Much appreciated.
Davy

vi_ 2012-02-20 13:05

Re: [TESTING] PhoneME Advanced (Java Mobile) prototype release
 
Quote:

Originally Posted by DavyP (Post 1167333)
Dear all,

The N900 arrived this morning. I hooked up a USB cable to charge the battery and had a first shot at installing my port on a real device:


Like vi_ said, the screen has indeed suffered from a lot of scratches (making small text a bit hard to read and I am struggling a bit with scrolling), but the device is more than good enough to test my ports and do some development of new features.

I would like to thank vi_, Darkgunman, Nicolai, MaddogG, Jaylist, munozferna, and Mrsellout for their contributions, and once more vi for putting in the extra effort of getting me the device!

Much appreciated.
Davy

Happy to help bro.

[DarkGUNMAN] 2012-02-20 13:28

Re: [TESTING] PhoneME Advanced (Java Mobile) prototype release
 
No problem

Brian_7 2012-02-20 14:07

Re: [TESTING] PhoneME Advanced (Java Mobile) prototype release
 
Quote:

Originally Posted by DavyP (Post 1167230)
Look at one of my posts above. Use the Ctrl+Up to go full screen
on the N900 (type Ctrl+Up again to go normal screen mode).

Savegames in Java games is something that the games should
implement themselves.

Davy

That's what i do. But i wanted to know if i can set up it by default like you did on the N9.

freemangordon 2012-02-20 14:09

Re: [TESTING] PhoneME Advanced (Java Mobile) prototype release
 
@vi_ - I hope you put the goodies on the device before sending it to DavyP (CSSU-T, KP, etc...) :)

vi_ 2012-02-20 14:32

Re: [TESTING] PhoneME Advanced (Java Mobile) prototype release
 
Quote:

Originally Posted by freemangordon (Post 1167356)
@vi_ - I hope you put the goodies on the device before sending it to DavyP (CSSU-T, KP, etc...) :)

I went with kp+rootsh+CSSU-stable.


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