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-   -   How To: Nintendo 64 Emu for N900 <Now in Extras-Devel> (https://talk.maemo.org/showthread.php?t=57647)

NokiaRocks 2010-08-24 16:33

Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
 
Quote:

Originally Posted by NokiaRocks (Post 795254)
"could not locate valid install directory"
Already tried to uninstall and install again btw.

Anyone can help me ?

DreamLand 2010-08-24 20:14

Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
 
All having trouble updating app with error: libsdl-ttf2.0... here is the solution: (This worked perfectly for me!!)
-----------------------------------------------------------------------------
The problem seems to be caused because apt tries to install both libsdl-ttf2.0-0 and libsdl-ttf2.0.

I resolved this by force removing the installed libsdl-ttf2 version:

Code:

$ dpkg --force-all -r libsdl-ttf2.0-0

Afterward running apt-get install -f resolved the issue and installed both packages without problems
-------------------------------------------------------------------------------
THANKS TO vStone Solution posted at this link: http://talk.maemo.org/showthread.php?t=59573

devensega 2010-08-24 21:03

Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
 
I thought these apt-get installs were somewhat dodgy? This is just what I'm reading in some other threads and I am a bit dumb so dont take my word on that....

devensega 2010-08-25 08:52

Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
 
Ok, I have re-mapped the keys for my Game Gripper but obviously it does not have enough keys for all the games. Is there any way to quickly swap between GG controls and IzzehO's original config?

I'm thinking of the possibility of swapping between two input config files really.....is it possible?

mele 2010-08-25 10:49

Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
 
Never got this one to work. App runs fine, but i load rom it just show black screen. Do i have to do something to graphics plugin? Or maybe something else?

IzzehO 2010-08-25 11:02

Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
 
Quote:

Originally Posted by NokiaRocks (Post 797007)
Anyone can help me ?

Install/reinstall my custom config from the first page... will fix the problem. If it doesn't try and run it from the console (not as root) by simply opening xterm and typing mupen64plus.

Quote:

Originally Posted by devensega (Post 797234)
I thought these apt-get installs were somewhat dodgy? This is just what I'm reading in some other threads and I am a bit dumb so dont take my word on that....

apt-get install is in generally fairly safe. Plugging in -f's and doing apt-get upgrade is usually a different story though.

Quote:

Originally Posted by mele (Post 797737)
Never got this one to work. App runs fine, but i load rom it just show black screen. Do i have to do something to graphics plugin? Or maybe something else?

Have you tried my custom config as you do need to set up more?

Quote:

Originally Posted by devensega (Post 797661)
Ok, I have re-mapped the keys for my Game Gripper but obviously it does not have enough keys for all the games. Is there any way to quickly swap between GG controls and IzzehO's original config?

I'm thinking of the possibility of swapping between two input config files really.....is it possible?

If you upload your game gripper config (mupen64plus.conf and blight_input.conf) and I'll add it to my script that does it automatically that I will (eventually) upload x.x

devensega 2010-08-25 16:36

Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
 
I havn't created a config for the gripper yet IzzehO as I don't know how yet. When I get back from work In the morning I will bone up on the subject and have a go at one for you.

oldpmaguy 2010-08-25 21:39

Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
 
Quote:

Originally Posted by ryanl33x1511 (Post 796465)
in its in Mplen64.conf in .muplen64plus folder in /home/user/

remap the pause

Ok, thanks, but I don't know how to edit text files on the N900, or even get into the system folders. Would you do that via a PC linkup? Or on the N900 directly?

ryanl33x1511 2010-08-26 02:32

Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
 
Quote:

Originally Posted by oldpmaguy (Post 798387)
Ok, thanks, but I don't know how to edit text files on the N900, or even get into the system folders. Would you do that via a PC linkup? Or on the N900 directly?

get connect to internet either 3g or wifi, open terminal, make sure you have install rootsh if not install it

apt-get install roosh

install leafpad

apt-get install leafpad
by the way i dont think you need to root to do this anyway
open terminal then type:
leafpad(space)/home/user/.muplen64plus/muplen64.conf or something i forgot the file name but its the only config with named muplen64...then look for pause or something at the bottom and edit it..close leafpad, it will as to save and yes save it.

B3aTDoWn 2010-08-26 11:51

Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
 
Hi
I know this is a bit off topic but how do i make games on the n900? i am interested in learning how to do this, but i dont know where to start or what program to use. can anyone help me out here?

thanks

oldpmaguy 2010-08-26 14:40

Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
 
Quote:

Originally Posted by ryanl33x1511 (Post 798584)
get connect to internet either 3g or wifi, open terminal, make sure you have install rootsh if not install it

apt-get install roosh

install leafpad

apt-get install leafpad
by the way i dont think you need to root to do this anyway
open terminal then type:
leafpad(space)/home/user/.muplen64plus/muplen64.conf or something i forgot the file name but its the only config with named muplen64...then look for pause or something at the bottom and edit it..close leafpad, it will as to save and yes save it.

Thanks for your help here. However, when I open a config file w Leafpad, all I get is an empty page. I've even tried to use the code from the second post in this thread, which also gives some ideas about editing configs, and I get the same blank result. I have installed and enabled root, I see the # symbol in terminal. Any ideas?

ryanl33x1511 2010-08-26 15:20

Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
 
oh did you extract the custom.tar on the first page ? look it on first page second post

IzzehO 2010-08-27 00:23

Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
 
Quote:

Originally Posted by oldpmaguy (Post 799124)
Thanks for your help here. However, when I open a config file w Leafpad, all I get is an empty page. I've even tried to use the code from the second post in this thread, which also gives some ideas about editing configs, and I get the same blank result. I have installed and enabled root, I see the # symbol in terminal. Any ideas?

Thats probably because his post had like a thousand spelling errors. You shouldn't be root. Follow the steps in the first post and install the config file, once you've done that try the second post again.

5spdvl 2010-08-27 01:10

Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
 
Hey guys,

Let me start with an apology, being a moderator of a car forum myself, I know how painful newb posts are. But believe me, I wouldn't ask the following questions if I hadn't spent quite a bit of time trying to find the answers myself.

Firstly, I've downloaded some files from the archive on the first page of this thread: http://depot.javispedro.com/nit/64/

I have the tar.gz file mupen64plus-n900gui-20100627, which I have stored under /n900/. I have moved it between there and /n900/Documents/ in an effort to extract it via various commands in Xterminal. with no luck. I have Gzip installed on my N900.

I have searched Maemo.org and many other places for the correct commands (for example. "tar zxvf filename.tar.gz"), but all of them end up with the error "tar: can't open 'mupen64plus-n900gui-20100627l.tar.gz': No such file or directory". This is regardless of where I place the file using file manager. I am new to Linix, and am familiar with DOS commands, but as mentioned Linux is all new to me.

So, at the risk of angering IzzehO :p, perhaps someone could give me a bit of a hand? Also perhaps explain how the filing system on the N900 (mountiing, etc); or just a link.

I have read this thread start to finish and have a good handle on the errors with mupen64plus, so my problem is sort of outside this.

Regards, Tim

ryanl33x1511 2010-08-27 01:42

Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
 
Quote:

Originally Posted by IzzehO (Post 799572)
Thats probably because his post had like a thousand spelling errors. You shouldn't be root. Follow the steps in the first post and install the config file, once you've done that try the second post again.

lol as long he get the idea...:mad: :D

overfloat 2010-08-27 01:45

Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
 
Quote:

Originally Posted by 5spdvl (Post 799598)
Hey guys,

Let me start with an apology, being a moderator of a car forum myself, I know how painful newb posts are. But believe me, I wouldn't ask the following questions if I hadn't spent quite a bit of time trying to find the answers myself.

Firstly, I've downloaded some files from the archive on the first page of this thread: http://depot.javispedro.com/nit/64/

I have the tar.gz file mupen64plus-n900gui-20100627, which I have stored under /n900/. I have moved it between there and /n900/Documents/ in an effort to extract it via various commands in Xterminal. with no luck. I have Gzip installed on my N900.

I have searched Maemo.org and many other places for the correct commands (for example. "tar zxvf filename.tar.gz"), but all of them end up with the error "tar: can't open 'mupen64plus-n900gui-20100627l.tar.gz': No such file or directory". This is regardless of where I place the file using file manager. I am new to Linix, and am familiar with DOS commands, but as mentioned Linux is all new to me.

So, at the risk of angering IzzehO :p, perhaps someone could give me a bit of a hand? Also perhaps explain how the filing system on the N900 (mountiing, etc); or just a link.

I have read this thread start to finish and have a good handle on the errors with mupen64plus, so my problem is sort of outside this.

Regards, Tim

Why not just install it in the application manager?

5spdvl 2010-08-27 02:05

Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
 
Because I have not been able to find it in the Application Manager.

This is something I find confusing about this forum and inconjunction with the N900 - people often talk about and area called -Extras-Dev which has all these great programs, but I can't find it anywhere.

IzzehO 2010-08-27 02:32

Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
 
Quote:

Originally Posted by 5spdvl (Post 799631)
Because I have not been able to find it in the Application Manager.

This is something I find confusing about this forum and inconjunction with the N900 - people often talk about and area called -Extras-Dev which has all these great programs, but I can't find it anywhere.

You need to add the repository. Extras-Dev isn't natively available as it has development applications that may damage your system.

If you look in the wiki (or google search it) you'll find instructions to add extras-testing and extras-devel.

oldpmaguy 2010-08-27 03:03

Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
 
Quote:

Originally Posted by IzzehO (Post 799572)
Thats probably because his post had like a thousand spelling errors. You shouldn't be root. Follow the steps in the first post and install the config file, once you've done that try the second post again.

Well, I did get his general idea, in spite of the spelling errors. ^_^ It seems the problem was not having installed the Custom Config file (it is kind of inconspicuous, there).

So I have been able to successfully open and edit the blight_input.config file - and the result is - NOTHING! The P key is STILL mapped to Pause! Why?! Mupen is still showing all the same default keys in the options menu, and indeed, the P key still pauses the game, despite my having "remapped" it.

So now what?!

5spdvl 2010-08-27 03:13

Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
 
Thankyou for that IzzehO, I will try that as my next step. :)

ryanl33x1511 2010-08-27 03:41

Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
 
Quote:

Originally Posted by oldpmaguy (Post 799664)
Well, I did get his general idea, in spite of the spelling errors. ^_^ It seems the problem was not having installed the Custom Config file (it is kind of inconspicuous, there).

So I have been able to successfully open and edit the blight_input.config file - and the result is - NOTHING! The P key is STILL mapped to Pause! Why?! Mupen is still showing all the same default keys in the options menu, and indeed, the P key still pauses the game, despite my having "remapped" it.

So now what?!

probly you have two version installed ? old one and the new one with gpu plugin ? try this in xterm

root or sudo gainroot
find / .mupen64plus | grep blight_input.config

see how many blight_input.config turn out in result..

IzzehO 2010-08-27 04:02

Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
 
Quote:

Originally Posted by oldpmaguy (Post 799664)
Well, I did get his general idea, in spite of the spelling errors. ^_^ It seems the problem was not having installed the Custom Config file (it is kind of inconspicuous, there).

So I have been able to successfully open and edit the blight_input.config file - and the result is - NOTHING! The P key is STILL mapped to Pause! Why?! Mupen is still showing all the same default keys in the options menu, and indeed, the P key still pauses the game, despite my having "remapped" it.

So now what?!

Blight doesn't deal with emulator type key presses. I posted how to fix this a few pages back, but for simplicity just open mupen64plus.conf and you will see.

I also fail to see how my config is inconspicuous? It's dead centre of the first post =x

altorn 2010-08-27 06:50

Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
 
IzzehO, any news on sixaxis config yet?

RiD 2010-08-27 12:40

Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
 
I'm having problems when installing:
Code:

The following packages have unmet dependencies:
 mupen64plus-arm: Depends: libsdl-ttf2.0 (>=2.0.9) but it is not installable.
E: Broken packages

i did dpkg -l|grep libsdl-ttf2 on xterm and it says the following. Seems to be okay

Code:

ii libsdl-ttf2.0-0    2.0.9-1maemo2
ttf library for Simple DirectMedia Layer wit

any solution? :o

oldpmaguy 2010-08-27 15:32

Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
 
Quote:

Originally Posted by IzzehO (Post 799697)
Blight doesn't deal with emulator type key presses. I posted how to fix this a few pages back, but for simplicity just open mupen64plus.conf and you will see.

I also fail to see how my config is inconspicuous? It's dead centre of the first post =x

So are you saying that to edit the default keys, we should be editing mupen64plus.conf, not blight_input.conf? Because the second post in this thread says that blight is what we should be editing to remap default keys, such as PAUSE.

Could you possibly add that info to the front page, then? (i.e. the post you mentioned you made a few pages back.) It might be useful to have it front and center of the thread.

Until then I'll go ahead and asume that the variables in the mupen64plus.conf are the ones that we should be editing to effect keypress changes.

And as to the config file being "inconspicuous", it is a rather tiny little link, in the middle of quite a big sea of images and videos and quotes and code boxes - wouldn't you agree? %^)

RiD 2010-08-27 16:23

Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
 
Quote:

Originally Posted by RiD (Post 799985)
I'm having problems when installing:
Code:

The following packages have unmet dependencies:
 mupen64plus-arm: Depends: libsdl-ttf2.0 (>=2.0.9) but it is not installable.
E: Broken packages

i did dpkg -l|grep libsdl-ttf2 on xterm and it says the following. Seems to be okay

Code:

ii libsdl-ttf2.0-0    2.0.9-1maemo2
ttf library for Simple DirectMedia Layer wit

any solution? :o

I tried removing it, (and of course the dependent applications) and tried reinstalling.

Now another problem comes, when trying to reinstall it says the same package (libsdl-ttf2.0) is broken

EDIT: already fixed the problem, reinstalled libsdl-ttf2 using xterm.
my bad.

the emulator is good but Carmageddon 64 is completely messed up (can't play as i dont see anything rather than sky and hud). other games such as f zero, mario etc are running fine /or/ reasonable :)

5spdvl 2010-08-27 22:47

Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
 
Thanks for your help guys. I now have mupen64plus working well with Accelemymote on both SM64 and MarioKart 64. I had an error with no graphic plug in selected, but that was obvious to fix. Then once the ROM was started, it remained at the GUI whilst playing the game sounds, with no way to access the visuals. That's sorted itself out.

My girlfriend now hates her iPhone 3G S and wants an N900. :p

hiique 2010-08-28 15:18

Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
 
hey, how do i reset the controls? there're some i configurated using accelemymote... and i can't undo it now
it says "press DEL to reset", but that's a problem since we don't have this key :P

lucas777 2010-08-28 15:38

Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
 
Quote:

Originally Posted by 5spdvl (Post 800423)
Thanks for your help guys. I now have mupen64plus working well with Accelemymote on both SM64 and MarioKart 64. I had an error with no graphic plug in selected, but that was obvious to fix. Then once the ROM was started, it remained at the GUI whilst playing the game sounds, with no way to access the visuals. That's sorted itself out.

My girlfriend now hates her iPhone 3G S and wants an N900. :p

You do realize that she can play n64 on her iphone?

pantera1989 2010-08-28 15:52

Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
 
Quote:

Originally Posted by lucas777 (Post 800806)
You do realize that she can play n64 on her iphone?

Playing N64/PSX games with no physical keys is like playing football without the ball :/

Nokia 5700 2010-08-28 17:24

Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
 
Quote:

Originally Posted by pantera1989 (Post 800811)
Playing N64/PSX games with no physical keys is like playing football without the ball :/

Indeed true, you dont get the same experience of f. ex. Majoras Mask if your fingers are on the map or covering the C-buttons.

I tried playing Super Mario 64 with Power40, runs like a dream! :)
The emulator is really good, lots of games that many like.

5spdvl 2010-08-28 21:16

Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
 
Quote:

Originally Posted by IzzehO
I'd generally recommend against changing individual buttons in this release as the input plugin detects the first button push when trying... and with the sensitivity of accelerometer, it will detect the "joystick" moving first every time... and you will end up with axis' assigned to buttons: This becomes even more difficult given the way to erase this is to press a button that is not available on the N900 keyboard (delete).

This appears to be the only problem I have right. I did change some of the buttons on the keyboard (as there didn't apper to be any assigned), and it was fine for a few hours using Accelemymote. But now, when playing SM64, Mario will randomly duck and/or punch (simulating Z or B presses). I have spent quite a while trying to iron the issue out, from putting the keys in again while the N900 is laying flat and still on a level surface, as well as uninstalling Mupen and reinstalling it. All to no avail.

Is there a way to re-write the keys through a config file? Or disable the accelerometer whilst setting the keys (however, setting the keys needs to "overwrite" the currently recorded axis input, which it doesn't seem to do now).

TIA

Regards. 5spdvl

IzzehO 2010-08-29 00:39

Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
 
Quote:

Originally Posted by 5spdvl (Post 800964)
Is there a way to re-write the keys through a config file? Or disable the accelerometer whilst setting the keys (however, setting the keys needs to "overwrite" the currently recorded axis input, which it doesn't seem to do now).

You'll need to edit the config file directly. I posted a guide a few pages back with some steps on how to do it. If your comfortable enough with it there is basic instructions in my second post, but if you have troubles try looking back a few pages.

5spdvl 2010-08-29 23:17

Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
 
Thanks again Izzeho. Will try it.

5spdvl 2010-08-30 08:53

Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
 
Worked well with the quoted post at the top of page 106 and the first page. Just has to replace the axis +0 and +1 from my Z trigger and B button assignments with None.:D

evankwh 2010-08-31 09:19

Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
 
http://www.youtube.com/watch?v=ZC6kjczqz-s
any chance the n900 would be able to play zelda this fast in time?

This is the main reason i am thinking on buying the device so was just wondering?

Thanks

evankwh 2010-09-01 13:45

Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
 
Quote:

Originally Posted by evankwh (Post 803049)
http://www.youtube.com/watch?v=ZC6kjczqz-s
any chance the n900 would be able to play zelda this fast in time?

This is the main reason i am thinking on buying the device so was just wondering?

Thanks

Can anyone answer?

Please i just want to know if the nokia n900 will ever have similar capabilities to the pandora.

yodawg 2010-09-02 01:26

Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
 
for me at ~1ghz zelda oot was running at quite playable speeds when mupenplus was still compatible with it ;(
im guessing it was running at 80% of full speed
so with a couple of new release/tweaks id say at least 90% is possible

IzzehO 2010-09-02 02:27

Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
 
Quote:

Originally Posted by yodawg (Post 804771)
for me at ~1ghz zelda oot was running at quite playable speeds when mupenplus was still compatible with it ;(
im guessing it was running at 80% of full speed
so with a couple of new release/tweaks id say at least 90% is possible

There is a quick hack to get it working for the Pandora, but adventus (the dev) is having issues with his Pandora and as such isn't motivated to release it and get a fully working version out. Should see quite a few updates (at least for the Pandora, then once we get them downstream thanks to javis) coming in the coming weeks.

xxxxts 2010-09-02 15:54

Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
 
No one has a safe resolution to the update issue? Can anyone at lest explain why this is happening - will it be fixed in future updates?


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