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Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
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Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
All having trouble updating app with error: libsdl-ttf2.0... here is the solution: (This worked perfectly for me!!)
----------------------------------------------------------------------------- The problem seems to be caused because apt tries to install both libsdl-ttf2.0-0 and libsdl-ttf2.0. I resolved this by force removing the installed libsdl-ttf2 version: Code: $ dpkg --force-all -r libsdl-ttf2.0-0 Afterward running apt-get install -f resolved the issue and installed both packages without problems ------------------------------------------------------------------------------- THANKS TO vStone Solution posted at this link: http://talk.maemo.org/showthread.php?t=59573 |
Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
I thought these apt-get installs were somewhat dodgy? This is just what I'm reading in some other threads and I am a bit dumb so dont take my word on that....
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Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
Ok, I have re-mapped the keys for my Game Gripper but obviously it does not have enough keys for all the games. Is there any way to quickly swap between GG controls and IzzehO's original config?
I'm thinking of the possibility of swapping between two input config files really.....is it possible? |
Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
Never got this one to work. App runs fine, but i load rom it just show black screen. Do i have to do something to graphics plugin? Or maybe something else?
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Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
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Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
I havn't created a config for the gripper yet IzzehO as I don't know how yet. When I get back from work In the morning I will bone up on the subject and have a go at one for you.
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Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
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Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
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apt-get install roosh install leafpad apt-get install leafpad by the way i dont think you need to root to do this anyway open terminal then type: leafpad(space)/home/user/.muplen64plus/muplen64.conf or something i forgot the file name but its the only config with named muplen64...then look for pause or something at the bottom and edit it..close leafpad, it will as to save and yes save it. |
Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
Hi
I know this is a bit off topic but how do i make games on the n900? i am interested in learning how to do this, but i dont know where to start or what program to use. can anyone help me out here? thanks |
Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
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Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
oh did you extract the custom.tar on the first page ? look it on first page second post
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Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
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Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
Hey guys,
Let me start with an apology, being a moderator of a car forum myself, I know how painful newb posts are. But believe me, I wouldn't ask the following questions if I hadn't spent quite a bit of time trying to find the answers myself. Firstly, I've downloaded some files from the archive on the first page of this thread: http://depot.javispedro.com/nit/64/ I have the tar.gz file mupen64plus-n900gui-20100627, which I have stored under /n900/. I have moved it between there and /n900/Documents/ in an effort to extract it via various commands in Xterminal. with no luck. I have Gzip installed on my N900. I have searched Maemo.org and many other places for the correct commands (for example. "tar zxvf filename.tar.gz"), but all of them end up with the error "tar: can't open 'mupen64plus-n900gui-20100627l.tar.gz': No such file or directory". This is regardless of where I place the file using file manager. I am new to Linix, and am familiar with DOS commands, but as mentioned Linux is all new to me. So, at the risk of angering IzzehO :p, perhaps someone could give me a bit of a hand? Also perhaps explain how the filing system on the N900 (mountiing, etc); or just a link. I have read this thread start to finish and have a good handle on the errors with mupen64plus, so my problem is sort of outside this. Regards, Tim |
Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
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Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
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Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
Because I have not been able to find it in the Application Manager.
This is something I find confusing about this forum and inconjunction with the N900 - people often talk about and area called -Extras-Dev which has all these great programs, but I can't find it anywhere. |
Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
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If you look in the wiki (or google search it) you'll find instructions to add extras-testing and extras-devel. |
Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
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So I have been able to successfully open and edit the blight_input.config file - and the result is - NOTHING! The P key is STILL mapped to Pause! Why?! Mupen is still showing all the same default keys in the options menu, and indeed, the P key still pauses the game, despite my having "remapped" it. So now what?! |
Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
Thankyou for that IzzehO, I will try that as my next step. :)
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Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
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root or sudo gainroot find / .mupen64plus | grep blight_input.config see how many blight_input.config turn out in result.. |
Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
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I also fail to see how my config is inconspicuous? It's dead centre of the first post =x |
Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
IzzehO, any news on sixaxis config yet?
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Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
I'm having problems when installing:
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The following packages have unmet dependencies: Code:
ii libsdl-ttf2.0-0 2.0.9-1maemo2 |
Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
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Could you possibly add that info to the front page, then? (i.e. the post you mentioned you made a few pages back.) It might be useful to have it front and center of the thread. Until then I'll go ahead and asume that the variables in the mupen64plus.conf are the ones that we should be editing to effect keypress changes. And as to the config file being "inconspicuous", it is a rather tiny little link, in the middle of quite a big sea of images and videos and quotes and code boxes - wouldn't you agree? %^) |
Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
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Now another problem comes, when trying to reinstall it says the same package (libsdl-ttf2.0) is broken EDIT: already fixed the problem, reinstalled libsdl-ttf2 using xterm. my bad. the emulator is good but Carmageddon 64 is completely messed up (can't play as i dont see anything rather than sky and hud). other games such as f zero, mario etc are running fine /or/ reasonable :) |
Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
Thanks for your help guys. I now have mupen64plus working well with Accelemymote on both SM64 and MarioKart 64. I had an error with no graphic plug in selected, but that was obvious to fix. Then once the ROM was started, it remained at the GUI whilst playing the game sounds, with no way to access the visuals. That's sorted itself out.
My girlfriend now hates her iPhone 3G S and wants an N900. :p |
Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
hey, how do i reset the controls? there're some i configurated using accelemymote... and i can't undo it now
it says "press DEL to reset", but that's a problem since we don't have this key :P |
Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
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Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
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I tried playing Super Mario 64 with Power40, runs like a dream! :) The emulator is really good, lots of games that many like. |
Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
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Is there a way to re-write the keys through a config file? Or disable the accelerometer whilst setting the keys (however, setting the keys needs to "overwrite" the currently recorded axis input, which it doesn't seem to do now). TIA Regards. 5spdvl |
Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
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Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
Thanks again Izzeho. Will try it.
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Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
Worked well with the quoted post at the top of page 106 and the first page. Just has to replace the axis +0 and +1 from my Z trigger and B button assignments with None.:D
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Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
http://www.youtube.com/watch?v=ZC6kjczqz-s
any chance the n900 would be able to play zelda this fast in time? This is the main reason i am thinking on buying the device so was just wondering? Thanks |
Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
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Please i just want to know if the nokia n900 will ever have similar capabilities to the pandora. |
Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
for me at ~1ghz zelda oot was running at quite playable speeds when mupenplus was still compatible with it ;(
im guessing it was running at 80% of full speed so with a couple of new release/tweaks id say at least 90% is possible |
Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
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Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
No one has a safe resolution to the update issue? Can anyone at lest explain why this is happening - will it be fixed in future updates?
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