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Re: EmuMaster 0.3.0
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<10 Char> |
Re: EmuMaster 0.3.0
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Re: EmuMaster 0.3.0
I have more than basic terminal skills, ok
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Re: EmuMaster 0.3.0
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Donation on the way for this feature! |
Re: EmuMaster 0.3.0
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Sega|Keyboard A = A B = B C = X X = Y Y = L1 Z = R1 Mode = Select Start = Start Edit: It should be in wiki, but I want to spend my time on different things now. |
Re: EmuMaster 0.3.0
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but I actually wanted a real different button, like this: A = A B = B C = C X = X Y = Y Z = Z Mode = Select Start = Start I assigned the buttons like it should be on the SNES, but then if you want to play a megadrive game, its a pain in the a** to play, unless I change the keyboard settings. But keeping changing the keyboard is another pain in the a** :( my button layout: board A = Z B = X X = A Y = S R1 = Q L1 =W R2 = E L2 = R Select = P Start = Enter As you can see, this isn't confortable with the sega games. Hope you understand my point of view and hope you will add this feature to make life easier :D Edit: Sound bug for the genesis: Don't know if this has been mentioned before, somehow, the music and sound is messed up with the game "Crack Down" for the genesis. Tried different roms, all the same. Hope you can look at this aswell. Thanks ! |
Re: EmuMaster 0.3.0
OK, it can be done. If I add C, Z in keyboard configuration would it satisfy you? I think Mode=Select is adequate
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Re: EmuMaster 0.3.0
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Edit: Maybe if you change the text "Select" into "Select/Mode" by the key config would be clever :p |
Re: EmuMaster 0.3.0
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And BTW, what about a simple 2X filter? will it improve performance? |
Re: EmuMaster 0.3.0
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