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-   -   [BETA RELEASE] PhoneME Advanced (Java Mobile) (https://talk.maemo.org/showthread.php?t=81969)

DavyP 2012-02-20 15:26

Re: [TESTING] PhoneME Advanced (Java Mobile) prototype release
 
Quote:

Originally Posted by Brian_7 (Post 1167352)
That's what i do. But i wanted to know if i can set up it by default like you did on the N9.

Aha, got it. ATM, phoneME does not allow you to set any configuration options etc. The quickest fix could be to add an additional command line parameter with which you start the app in full screen. I added it to my todo list

http://davy.preuveneers.be/phoneme/?q=node/34#todo

Cheers,
Davy

Brian_7 2012-02-21 02:17

Re: [TESTING] PhoneME Advanced (Java Mobile) prototype release
 
Please, can you add gps support to the todo list?

santiago 2012-02-21 05:40

Re: [TESTING] PhoneME Advanced (Java Mobile) prototype release
 
Quote:

Originally Posted by Brian_7 (Post 1167609)
Please, can you add gps support to the todo list?

Location Api is it..

santiago 2012-02-21 06:05

Re: [TESTING] PhoneME Advanced (Java Mobile) prototype release
 
Brian:

Why dont'u use excalibur jarfile to create the shortcut? ? It will'ask u at the end if you want to keep or not the installation.. I was intentioned to add jad gestures to this script too becouse for now we have just

ui to open file jar
script to install it... (as i know)



By the way, if i see more interest in this script, just for the people like me that doesnt love the UI'S, i can add

paste url to download java
select path for the installation
coloured xterm outputs
install/remove options
test option
full screen shortcut

One more thing..
In your italian's blogpage, smartab or something like that, one of your users wrote that i'm the builder of phoneme too..

WRONG, DavyP is the builder, i just made a simple script to install jar files. Correct the thing becouse DavyP is the developer, and the builder too ;)

thx

Cristian

HolgerN 2012-02-21 09:21

Re: [TESTING] PhoneME Advanced (Java Mobile) prototype release
 
PhomeME is realy great! I can run a lot of my old java games from my old S60V5, which is realy great!

It is save to delete the content in phoneme-cache and what is the path in which the java application saves its settings?

How can i force portrait mode? I tried "ctrl+shift+bluearrow+L" but the java application switches back to landscape and there is an error message "Please restart the application in portrait mode".

Brian_7 2012-02-21 12:29

Re: [TESTING] PhoneME Advanced (Java Mobile) prototype release
 
Well, inside of the jar file i found an icon, but i didn't like it, so i will look for another one.

Btw i don't know if there is a problem with the UI because when i try it, the game crash after a while and when i run it from the x-terminal, everything is perfect.

I made a simple script that shows me all the jar files that i have and i can enter which one i want to run. The game don't crash like it does with the UI. At least it saves me a little of time.

If i find another game that worths making an icon, i will try excalibur :)

Btw is excalibur with the cvm deb file?

DavyP 2012-02-21 13:24

Re: [TESTING] PhoneME Advanced (Java Mobile) prototype release
 
Quote:

Originally Posted by Brian_7 (Post 1167752)
Well, inside of the jar file i found an icon, but i didn't like it, so i will look for another one.

Btw i don't know if there is a problem with the UI because when i try it, the game crash after a while and when i run it from the x-terminal, everything is perfect.

I made a simple script that shows me all the jar files that i have and i can enter which one i want to run. The game don't crash like it does with the UI. At least it saves me a little of time.

If i find another game that worths making an icon, i will try excalibur :)

Btw is excalibur with the cvm deb file?

The exalibur.sh script is included in the latest deb on my website.

http://davy.preuveneers.be/phoneme/public/n900/deb/

The script is located at /opt/phoneme/excalibur.sh

I have not been able to implement proper logging support, but can
you give more details about this app/game? If it is freely available,
I could have a look at reproducing the crash as I am rather
curious why it is failing.

Davy

Brian_7 2012-02-21 13:48

Re: [TESTING] PhoneME Advanced (Java Mobile) prototype release
 
I uploaded the jar file: http://www.mediafire.com/?gvv36bp286l0epw

It is a spanish card game called truco, i don't know if you know it.

Anyway here you have the game rules: http://www.pagat.com/put/truco.html

DavyP 2012-02-23 16:40

Re: [TESTING] PhoneME Advanced (Java Mobile) prototype release
 
I uploaded a new build with the following minor changes:

* Disabled anti-aliasing. Text still looks good though I don't see any
faster rendering (Tested with JBenchmark and JBenchmark2).

[DarkGUNMAN]: can you check/confirm?

This setting is now hardcoded. I intend to make this option configurable.

* All output is now logged to two files called err.txt and out.txt. They are
located in /home/user/MyDocs/

Brian_7: Can you post the contents of these two files when your game crashes?

My knowledge of Spanish is limited to ordering a beer, but I think I saw
a similar crash when I ran Opera Mini 4 through the "Run MIDlet ..."
application. Unfortunately, the logs did not provide any useful info :-(.
My gut feeling tells me something goes wrong with the runmidlet
application which spawns the cvm process. If the former goes down, it
takes the latter down with it. This could explain why through the terminal
this problem does not occur.

Davy

DavyP 2012-02-23 17:26

Re: [TESTING] PhoneME Advanced (Java Mobile) prototype release
 
Another remark:

The runmidlet application requires 'unzip' to be installed. When you
select a jar file, unzip is used to extract the manifest file to figure out
the name of the main class. I noticed that on my device this utility was
not installed by default.

Davy


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