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Re: [TESTING] PhoneME Advanced (Java Mobile) prototype release
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http://davy.preuveneers.be/phoneme/?q=node/34#todo Cheers, Davy |
Re: [TESTING] PhoneME Advanced (Java Mobile) prototype release
Please, can you add gps support to the todo list?
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Re: [TESTING] PhoneME Advanced (Java Mobile) prototype release
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Re: [TESTING] PhoneME Advanced (Java Mobile) prototype release
Brian:
Why dont'u use excalibur jarfile to create the shortcut? ? It will'ask u at the end if you want to keep or not the installation.. I was intentioned to add jad gestures to this script too becouse for now we have just ui to open file jar script to install it... (as i know) By the way, if i see more interest in this script, just for the people like me that doesnt love the UI'S, i can add paste url to download java select path for the installation coloured xterm outputs install/remove options test option full screen shortcut One more thing.. In your italian's blogpage, smartab or something like that, one of your users wrote that i'm the builder of phoneme too.. WRONG, DavyP is the builder, i just made a simple script to install jar files. Correct the thing becouse DavyP is the developer, and the builder too ;) thx Cristian |
Re: [TESTING] PhoneME Advanced (Java Mobile) prototype release
PhomeME is realy great! I can run a lot of my old java games from my old S60V5, which is realy great!
It is save to delete the content in phoneme-cache and what is the path in which the java application saves its settings? How can i force portrait mode? I tried "ctrl+shift+bluearrow+L" but the java application switches back to landscape and there is an error message "Please restart the application in portrait mode". |
Re: [TESTING] PhoneME Advanced (Java Mobile) prototype release
Well, inside of the jar file i found an icon, but i didn't like it, so i will look for another one.
Btw i don't know if there is a problem with the UI because when i try it, the game crash after a while and when i run it from the x-terminal, everything is perfect. I made a simple script that shows me all the jar files that i have and i can enter which one i want to run. The game don't crash like it does with the UI. At least it saves me a little of time. If i find another game that worths making an icon, i will try excalibur :) Btw is excalibur with the cvm deb file? |
Re: [TESTING] PhoneME Advanced (Java Mobile) prototype release
Quote:
http://davy.preuveneers.be/phoneme/public/n900/deb/ The script is located at /opt/phoneme/excalibur.sh I have not been able to implement proper logging support, but can you give more details about this app/game? If it is freely available, I could have a look at reproducing the crash as I am rather curious why it is failing. Davy |
Re: [TESTING] PhoneME Advanced (Java Mobile) prototype release
I uploaded the jar file: http://www.mediafire.com/?gvv36bp286l0epw
It is a spanish card game called truco, i don't know if you know it. Anyway here you have the game rules: http://www.pagat.com/put/truco.html |
Re: [TESTING] PhoneME Advanced (Java Mobile) prototype release
I uploaded a new build with the following minor changes:
* Disabled anti-aliasing. Text still looks good though I don't see any faster rendering (Tested with JBenchmark and JBenchmark2). [DarkGUNMAN]: can you check/confirm? This setting is now hardcoded. I intend to make this option configurable. * All output is now logged to two files called err.txt and out.txt. They are located in /home/user/MyDocs/ Brian_7: Can you post the contents of these two files when your game crashes? My knowledge of Spanish is limited to ordering a beer, but I think I saw a similar crash when I ran Opera Mini 4 through the "Run MIDlet ..." application. Unfortunately, the logs did not provide any useful info :-(. My gut feeling tells me something goes wrong with the runmidlet application which spawns the cvm process. If the former goes down, it takes the latter down with it. This could explain why through the terminal this problem does not occur. Davy |
Re: [TESTING] PhoneME Advanced (Java Mobile) prototype release
Another remark:
The runmidlet application requires 'unzip' to be installed. When you select a jar file, unzip is used to extract the manifest file to figure out the name of the main class. I noticed that on my device this utility was not installed by default. Davy |
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