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Re: Tekken 3 running at Good framerate ! :)
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Re: PSX4All Maemo Edition
To bring some flesh to the thread I have a news and a question.
1. The news is I am working on porting PCSX OpenGL GPU plugin to PSX4ALL and OpenGL ES. 2. The question is, whether you would rather like me to release current version ASAP or you'd wait for the hardware accelerated GPU? |
Re: PSX4All Maemo Edition
i vote release now for something for us to play with while you work on the final product :)
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Re: PSX4All Maemo Edition
That means working on the UI instead of GLES GPU.
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Re: PSX4All Maemo Edition
Quality is definately worth the wait IMO :)
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Re: PSX4All Maemo Edition
how the PCSX OpenGL GPU differs from Pete's XGL2 Linux PSX GPU in performance, which is better? I will wait for the GPU support rather than GUI. Keep up the good work.
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Re: PSX4All Maemo Edition
Let's wait for the GPU plugin :)
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Re: PSX4All Maemo Edition
if with cycle framerate is better then old version, i vote for release now, after all we are are little impatient babies. Other wise (low frame rate with cycle) keep on working on accelerated graphic. And Smoku, thanx as ever...
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Re: PSX4All Maemo Edition
ooooohhhh decisions decisions.... um.... the.... ah.... i cant decide! someone do it for me! *excitedly runs round in circles*
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Re: PSX4All Maemo Edition
i'm happy to wait i'm looking forward to seeing the outcome. :)
also thanks for all your hard work on this. |
Re: PSX4All Maemo Edition
My vote to wait for the hardware accelerated version.
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Re: PSX4All Maemo Edition
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You will only get bombarded with question after question with any release you bring out, you might aswell just bring out one completed H.A GPU version and then hold on tight for all the hysteria coming your way.:D:D:D |
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Re: PSX4All Maemo Edition
I vote for the gpu.
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Re: PSX4All Maemo Edition
i want to change my vote to gpu then if its going to slow the process down
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Re: PSX4All Maemo Edition
My vote is to wait for a final release (hopefully not too much), and build a statue for smoku. You are one of the bet contributors around. Thanks.
As a suggestion, could you make up-left and up-right programmable using a specific key in the next version? I find it hard to press them on the keyboard. |
Re: PSX4All Maemo Edition
I'd prefer a gpu plugin. You can still share your advances with a command line version like last time :)
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Re: PSX4All Maemo Edition
GPU Pwease! Then i think Smoku should ring up Nokia tell them he owns the n900 now, request the firmware code and we can give him a sack O cash to write a new firmware ;)
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Re: PSX4All Maemo Edition
No question at all. HW accelerated version pretty please!! :)
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Quality > Speed BTW smoku, how is the open gl to es porting going? I mean, is it difficult to handle or is it going smoother than expected? ________ Granny fat |
Re: PSX4All Maemo Edition
My vote is also to wait for the GPU better than wast time in GUI
Thanks Million smoku 4 ur effort |
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another question ... if you done with that .... will you be able to develop the GPU plugins 4 other emulators easily? or it will fresh start ?
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________ Black bbw |
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Re: PSX4All Maemo Edition
I vote for gpu too :)
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oh, and this too! ;)
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Re: PSX4All Maemo Edition
I vote Smoku for President. Also, I vote for GPU support.:D
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Re: PSX4All Maemo Edition
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I wouldn't mind another dev build in between though. psx4m was a huge improvement (even though we couldn't change cycle's or frameskip) and I'd be keen for another similar to it. |
Re: PSX4All Maemo Edition
GPU!! and dont care if it takes six months :) will be worth the wait..
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Re: PSX4All Maemo Edition
i hope it wont take that long, i can wait max. 3 months ^^
i think a psx emulator at full speed is quit possible |
Re: PSX4All Maemo Edition
as smoku has already said, he wants psx4maemo ready for the developers competition in mid july so we can expect a nice improvement in the repo's sometime in july :)
someone correct me if i'm wrong, im half cut after the england match lol |
Re: PSX4All Maemo Edition
Smoku,I hope all your hardwork will be written in the stone of famous people. I serious waiting for the day you get your hands on the OGL plugin, this emulator wil! keep people from moving to meego.
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Re: PSX4All Maemo Edition
smoku:
amazing news!!! i vote that you will handle the process in a way that u still will be motivated to continue developing this emulator. but personally i would enjoy 3dhardware acceleration the most! :) i hope that u develop in a way that u can take advantage of the 3dhardware-plugin, and reuse for other upcomming ported apps/games without redoing too much work. |
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omg i cant w8 .So how can i help , where should i go first?
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Re: PSX4All Maemo Edition
Damn. I have a hard time with the linker...
g++ -O3 pandora/memcmp.S pandora/memcpy.S pandora/memset.S pandora/strcmp.S pandora/strlen.S pandora/strncmp.S gpuAPI/newGPU/ARM_asm.S -DPANDORA -DGP2X -DARM_ARCH -DDATA_PREFIX=\"/home/user\" -DROM_PREFIX=\"/home/user/MyDocs\" -Isrc -I./maemo -I./iphone -I -DPSXDUMMYDEFINE -DMAEMO_CHANGES -DDYNAREC -DWITH_HLE -ggdb -Wno-write-strings -DMAEMO_CHANGES -DMAEMO_GTK -D_REENTRANT -I/usr/include/hildon-1 -I/usr/include/gtk-2.0 -I/usr/lib/gtk-2.0/include -I/usr/include/atk-1.0 -I/usr/include/cairo -I/usr/include/pango-1.0 -I/usr/include/glib-2.0 -I/usr/lib/glib-2.0/include -I/usr/include/pixman-1 -I/usr/include/freetype2 -I/usr/include/libpng12 -I ./glesport/include -march=armv7-a -mcpu=cortex-a8 -mtune=cortex-a8 -mfloat-abi=softfp -mfpu=neon -O3 -ffast-math -ftemplate-depth-36 -fstrict-aliasing -mstructure-size-boundary=32 -falign-functions=32 -falign-loops -falign-labels -falign-jumps -finline -finline-functions -fno-builtin -fno-common -funroll-loops -fstrength-reduce -fpeel-loops -fomit-frame-pointer -fsigned-char -DINLINE="inline" gpuAPI/gpuAPI.o glesport/libmesagles.a gpuAPI/peopsGPU/cfg.o gpuAPI/peopsGPU/draw.o gpuAPI/peopsGPU/fps.o gpuAPI/peopsGPU/gpu.o gpuAPI/peopsGPU/key.o gpuAPI/peopsGPU/menu.o gpuAPI/peopsGPU/prim.o gpuAPI/peopsGPU/soft.o gpuAPI/peopsGPU/texture.o CdRom.o Decode_XA.o gte.o LnxMain.o Mdec.o Misc.o plugins.o PsxBios.o PsxCounters.o PsxDma.o PsxHLE.o PsxHw.o PsxMem.o R3000A.o Sio.o Spu.o interpreter/interpreter.o iphone/minimal.o maemo/hildon.o cdr/oldversion/cdriso.o franspu/spu_callback.o franspu/spu_dma.o franspu/spu_registers.o franspu/spu_output_pulseaudio.o recompiler3/arm/recompiler.o recompiler3/arm/disasm.o recompiler3/arm/mips_disasm.o -o psx4m -lpthread -lm -ldl -lz -lhildon-1 -lgtk-x11-2.0 -lgdk-x11-2.0 -latk-1.0 -lgio-2.0 -lpangoft2-1.0 -lgdk_pixbuf-2.0 -lpangocairo-1.0 -lcairo -lpango-1.0 -lfreetype -lfontconfig -lgobject-2.0 -lgmodule-2.0 -lglib-2.0 -lpulse gpuAPI/peopsGPU/draw.o: In function `SetOGLDisplaySettings(unsigned short)': /home/smoku/Projects/psx/gpuAPI/peopsGPU/draw.c:1418: undefined reference to `glScissor' /home/smoku/Projects/psx/gpuAPI/peopsGPU/draw.c:1509: undefined reference to `glScissor' [...] but [sbox-FREMANTLE_ARMEL: ~/Projects/psx] > objdump -t glesport/libmesagles.a | grep glScissor 000016e8 g F .text 00000020 glScissor 00000000 *UND* 00000000 glScissor |
Re: PSX4All Maemo Edition
good luck on porting?
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Re: PSX4All Maemo Edition
Yeah just want to clarify:
Perfect (fullspeed + sound -frameskip for demanding titles) emulation could be achieved for PSX on N900. Decent (halfspeed + sound - frameskip for demanding titles) emulation could be achieved for N64 on N900. Naturay this would be lightly frameskipped, making it very playable but causing some instabilities. Decent (halfspeed +sound +high details for good sized matches) Quake 3 could be achieved. Naturally the maps would be made smaller with less detail, each character will be made minimalistic with less than 10 in each match, some frameskip and texture degrading would be necessary to make the experience fluid. I say possible, and would require some OC (maybe 750MHz), Hardware Acceleration, no driver issues and a very optimized port, but don't hold your breath. |
Re: PSX4All Maemo Edition
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We already have Quake 3 running at full speed. N64 could quite easily run full speed.. without frameskip @ 800MHz. As could PSX. |
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