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Re: How To: Nintendo 64 Emu for N900 <Updated July 6th>
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Re: How To: Nintendo 64 Emu for N900 <Updated July 6th>
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Re: How To: Nintendo 64 Emu for N900 <Updated July 6th>
i updated to the very latest version but saving is still not working it seems
when loading titles like quest 64 and hybrid heaven the games mention they cant find any memory/save packs... and did someone figure out how to customize the controls yet? |
Re: How To: Nintendo 64 Emu for N900 <Updated July 6th>
Instructions for customizing controls is in the second post. If ya can't work it out install v1.5 of mupen64plus for Linux, use the GUI in that to define the keys and then copy over.
i may know the issue for saving. i don't believe I enabled controller memory paks by default. Only the innternal memory found in the cartidge (much smaller). Quick fix if its still not working: leafpad /home/user/.mupen64plus/blight_input.conf You'll see on about the third line plugin=1, change this to plugin=2 which will enable the controller pak memory. |
Re: How To: Nintendo 64 Emu for N900 <Updated July 6th>
IzzehO thanx!!!! it's works))
Here is video showing gameplay of some games on emu n64: http://www.youtube.com/watch?v=dPiaoE-Eixw P.S. sory for my bad english) Games i try(on 900 mhz): ANd working games(full speed or almost full): Quake 64 Star Wars Episode I - Racer Nightmare Creatures Gex 64 - Enter the Gecko Disney's Tarzan Batman Beyond - Return of the Joker Super Mario 64 Mario Kart 64 WWF - War Zone 1080 Snowboarding half speed but playable: V-Rally Edition 99 South Park WWF Attitude San Francisco Rush 2049 Duke Nukem 64 Duke Nukem - ZER0 H0UR |
Re: How To: Nintendo 64 Emu for N900 <Updated July 6th>
Thanks for the video rusban
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Re: How To: Nintendo 64 Emu for N900 <Updated July 6th>
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Re: How To: Nintendo 64 Emu for N900 <Updated July 6th>
It was quick, but it's not really that dirty... (unless you consider the original mupen64 code dirty).
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Re: How To: Nintendo 64 Emu for N900 <Updated July 6th>
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Now when i try to run rom it's says: "The core thread recieved a SIGSEGV signal. This means it tried to access protected memory. Maybe you have set a wrong ucode for one of the plugins!" How fix it? |
Re: How To: Nintendo 64 Emu for N900 <Updated July 6th>
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