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-   -   How To: Nintendo 64 Emu for N900 <Now in Extras-Devel> (https://talk.maemo.org/showthread.php?t=57647)

IzzehO 2010-07-06 22:59

Re: How To: Nintendo 64 Emu for N900 <Updated July 6th>
 
Quote:

Originally Posted by slartibartfass (Post 742923)
I've tested now the acc steering with F-Zero and Mario Kart. It's really cool, especially the proxy sensor as A-button, really awesome.
But it is too much sensitive, it steers to much, when I just wipe the phone a little. Can you make it less sensitive?

Also its sometimes a little buggy and I got some crashes, probably because its still rally experimental.
But this is really great, very good work!

Accelemymote is out of my hands... not even sure its being worked on anymore. Open up .accelemymote/main.cfg and see if there are any settings in there. Unfortunately only the more recent versions of blight support deadzones, but I'll certainly keep trying.

IzzehO 2010-07-06 23:00

Re: How To: Nintendo 64 Emu for N900 <Updated July 6th>
 
Quote:

Originally Posted by DarthLuda (Post 743089)
Help! I've played a bit with the settings, and afterwards, transparency was disabled again! what command exactly controls the transparency? Is it somewhere in the gles2n64.conf?

What settings and what extra plugins? Just put it back the way it was....

yodawg 2010-07-07 00:48

Re: How To: Nintendo 64 Emu for N900 <Updated July 6th>
 
i updated to the very latest version but saving is still not working it seems
when loading titles like quest 64 and hybrid heaven the games mention they cant find any memory/save packs...

and did someone figure out how to customize the controls yet?

IzzehO 2010-07-07 05:38

Re: How To: Nintendo 64 Emu for N900 <Updated July 6th>
 
Instructions for customizing controls is in the second post. If ya can't work it out install v1.5 of mupen64plus for Linux, use the GUI in that to define the keys and then copy over.

i may know the issue for saving. i don't believe I enabled controller memory paks by default. Only the innternal memory found in the cartidge (much smaller).

Quick fix if its still not working:
leafpad /home/user/.mupen64plus/blight_input.conf

You'll see on about the third line plugin=1, change this to plugin=2 which will enable the controller pak memory.

rusban 2010-07-07 05:46

Re: How To: Nintendo 64 Emu for N900 <Updated July 6th>
 
IzzehO thanx!!!! it's works))
Here is video showing gameplay of some games on emu n64:
http://www.youtube.com/watch?v=dPiaoE-Eixw

P.S. sory for my bad english)

Games i try(on 900 mhz):
ANd working games(full speed or almost full):
Quake 64
Star Wars Episode I - Racer
Nightmare Creatures
Gex 64 - Enter the Gecko
Disney's Tarzan
Batman Beyond - Return of the Joker
Super Mario 64
Mario Kart 64
WWF - War Zone
1080 Snowboarding

half speed but playable:
V-Rally Edition 99
South Park
WWF Attitude
San Francisco Rush 2049
Duke Nukem 64
Duke Nukem - ZER0 H0UR

The Quote Train 2010-07-07 05:56

Re: How To: Nintendo 64 Emu for N900 <Updated July 6th>
 
Thanks for the video rusban

nax3000 2010-07-07 05:56

Re: How To: Nintendo 64 Emu for N900 &lt;Updated July 6th&gt;
 
Quote:

Originally Posted by rusban (Post 743303)
IzzehO thanx!!!! it's works))
Here is video showing gameplay of some games on emu n64:
http://www.youtube.com/watch?v=dPiaoE-Eixw

P.S. sory for my bad english)

Games i try(on 900 mhz):
ANd working games(full speed or almost full):
Quake 64
Star Wars Episode I - Racer
Nightmare Creatures
Gex 64 - Enter the Gecko
Disney's Tarzan
Batman Beyond - Return of the Joker
Super Mario 64
Mario Kart 64
WWF - War Zone
1080 Snowboarding

half speed but playable:
V-Rally Edition 99
South Park
WWF Attitude
San Francisco Rush 2049
Duke Nukem 64
Duke Nukem - ZER0 H0UR

Thanks for the video. Wow, this seems to be working amazingly so far for a quick and dirty beta code.
________
Ford granada (north america) picture

javispedro 2010-07-07 06:55

Re: How To: Nintendo 64 Emu for N900 <Updated July 6th>
 
It was quick, but it's not really that dirty... (unless you consider the original mupen64 code dirty).

rusban 2010-07-07 07:22

Re: How To: Nintendo 64 Emu for N900 <Updated July 6th>
 
Quote:

Originally Posted by IzzehO (Post 743297)

Quick fix if its still not working:
leafpad /home/user/.mupen64plus/blight_input.conf

You'll see on about the third line plugin=1, change this to plugin=2 which will enable the controller pak memory.

I change plugin=1 to plugin=2
Now when i try to run rom it's says:
"The core thread recieved a SIGSEGV signal.
This means it tried to access protected memory.
Maybe you have set a wrong ucode for one of the plugins!"
How fix it?

IzzehO 2010-07-07 08:15

Re: How To: Nintendo 64 Emu for N900 <Updated July 6th>
 
Quote:

Originally Posted by rusban (Post 743384)
I change plugin=1 to plugin=2
Now when i try to run rom it's says:
"The core thread recieved a SIGSEGV signal.
This means it tried to access protected memory.
Maybe you have set a wrong ucode for one of the plugins!"
How fix it?

Are you even using the version I uploaded? Your video has GUI, while mine does not... so I'll take it as a no.


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