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Re: [TESTING] PhoneME Advanced (Java Mobile) prototype release
Greetings,
i want to ask does whatsapp work? |
Re: [TESTING] PhoneME Advanced (Java Mobile) prototype release
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I will try the new version. |
Re: [TESTING] PhoneME Advanced (Java Mobile) prototype release
It crashed again after 2 minutes.
Here you have the output: Quote:
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Re: [TESTING] PhoneME Advanced (Java Mobile) prototype release
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implementation for audio playback. Other people confirmed if they enabled audio, their app would crash. When disabled, this did not happen. Davy |
Re: [TESTING] PhoneME Advanced (Java Mobile) prototype release
Been doing page comparisons, not much difference in speed between v1202 and 2302, though there is a speed improvement when rendering small text. It was worth a try anyway to see if rendering speed improved as there may be situations where it helps. :)
When the font size and rendering settings become configurable then the right balance can be set for any java mobile app. I did notice both versions scroll smoother in full screen compared to windowed mode. In which case I use ctrl+backspace to switch between windows. |
Re: [TESTING] PhoneME Advanced (Java Mobile) prototype release
I can acknowledge the speed increase when running midlets in full
screen. The rendering speed almost doubles, not only for text but other drawing operations too. This is a qt4/graphics driver optimization, not anything in my code. Given you can always go back to other apps with Ctrl+Backspace, maybe it would be good to start midlets by default in fullscreen too on the N900? Cheers, Davy |
Re: [TESTING] PhoneME Advanced (Java Mobile) prototype release
Good point - it would be good to have it as a command line option.
If switching to full screen it would be worth sending a pop-up notification stating the full-screen and task manager keyboard shortcuts in case the user doesn't know about them Or if starting full screen it would help to have the message appear shortly after launching the midlet, http://wiki.maemo.org/Phone_control#Notifications |
Re: [TESTING] PhoneME Advanced (Java Mobile) prototype release
I deleted my icon and tried excalibur scrip.
It created the icon and i rebooted my n900, but the icon doesn't have any image, it is only a blue box. Btw when i ran it, i saw this error on the x-terminal: error: cannot create /usr/share/icons/hicolor/scalable/hildon/ico22.png Permission denied mv: cannot rename '/usr/share/icons/hicolor/scalable/hildon/ico22.png': No such file or directory Edit: I tried it again with sudo gainroot and it fixed the icon image. |
Re: [TESTING] PhoneME Advanced (Java Mobile) prototype release
In my latest online deb available from
http://davy.preuveneers.be/phoneme/public/maemo/deb/ I introduced to command line options to the /opt/phoneme/bin/cvm binary (i.e. not yet the runmidlet binary) -fullscreen: starts midlet in fullscreen (on N9 this option has no effect as fullscreen is automatically set to avoid the grey bar at the bottom) -fastfont: use the fast monospace built-in font for faster text rendering Change your desktop shortcuts or scripts like the following to see the effect of both options: /opt/phoneme/bin/cvm -fullscreen -fastfont -Xmx12m ... At some point I will also make these command line parameters available for the runmidlet binary, as well as through a configuration file, etc. Cheers, Davy |
Re: [TESTING] PhoneME Advanced (Java Mobile) prototype release
when i play my game, i can not see the below section of the screen, so i always change it to fullscreen to be able to see all the screen.
In this version, it starts in fullscreen by default, but i can not see the below section again, even in fullscreen. If i run it without -fullscreen, i don't have that problem. |
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