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-   -   Enigma now ported to maemo (https://talk.maemo.org/showthread.php?t=10840)

rgordy 2008-03-19 20:53

Re: Enigma now ported to maemo
 
I'm really excited to play this on my N800. The problem is that I'm getting the same symptom described earlier in this thread. When I run it from the command line, it says "cannot find compat.lua" ... "Your installation may be incomplete or invalid".

Any ideas what's going on?

pipeline 2008-03-19 21:20

Re: Enigma now ported to maemo
 
it cant find the data... did you install mmc1 or mmc2 version?

Did you copy data files to mmc? data should go on that mmc in enigma directory directly off root of memory card

ArnimS 2008-03-19 21:26

Re: Enigma now ported to maemo
 
This one probably would even appeal to 'normal' people. I think it would be popular on maemo.org (when ready).

pipeline 2008-03-19 21:38

Re: Enigma now ported to maemo
 
hah yes well aside from red pill mode issue :/ its ready enough

Upcoming 1.10 build will be awesome thanks to Enigma developers optimizing for us 400mhz types and MasterOfGizmos improvements and tilt mods.

Around April or May (to coincide with upstream 1.10 release) this will be ready and suitable for one-click masses to enjoy in all its new-and-improved glory :) Possibly earlier if you know where to look (cough gronmeyer)

rgordy 2008-03-19 22:58

Re: Enigma now ported to maemo
 
I expanded the data zip file into a directory called "enigma" ... unfortunately, I never looked in the directory. Lo and behold, the zip file created a subdirectory (also called "enigma"). I moved all the files up one directory and ... it works! Can't wait to play :-)

qwerty12 2008-03-20 06:45

Re: Enigma now ported to maemo
 
Quote:

Originally Posted by pipeline (Post 157501)
hah yes well aside from red pill mode issue :/ its ready enough

Upcoming 1.10 build will be awesome thanks to Enigma developers optimizing for us 400mhz types and MasterOfGizmos improvements and tilt mods.

Around April or May (to coincide with upstream 1.10 release) this will be ready and suitable for one-click masses to enjoy in all its new-and-improved glory :) Possibly earlier if you know where to look (cough gronmeyer)

I've already seen it :P "...exp.deb".

But I think I will wait until you properly release it. I don't really play enigma much. At the moment.

Master of Gizmo 2009-01-27 19:58

Re: Enigma now ported to maemo
 
Hi,

i have uploaded a maemo version of the current svn version of enigma to maemo extras. Have fun with it :-)

MoG

pipeline 2009-01-27 23:24

Re: Enigma now ported to maemo
 
Thanks MoG :) I updated the first post, let me know if you want anything added.

This is still one of my favorite games (well its fun finding those occasional levels that draws you in)

I will update my ext2 appliance in the next few days with this latest binary and data. One advantage of that is that i can generate thumbnails in advance so its easier to explore vast amount of levels.

pipeline 2009-01-28 12:53

Re: Enigma now ported to maemo
 
I made an ext2 appliance of Tills latest build.

If you have my isomount package installed, you can download this latest build in an autorunnable chroot appliance by extracting this 25meg tar.gz file to a directory such as '/media/mmc2/fsimgs/' and then creating a personal menu shortcut such as 'ext2run /media/mmc2/fsimgs/enigma-svn1477-75meg.ext2'

The above ext2 uses Till's build which depends on libosso and dbus, so if for some reason it doesnt run (due to missing /var/lib/dbus/machine-id file on main fs), you can use this alternate ext2 image which is my build which does not have dependency on dbus/libosso (not sure what advantages/disadvantages that has for this type of program)

Pushwall 2009-02-16 00:42

Re: Enigma now ported to maemo
 
Hey thanks MoG and pipeline. Great game port and nice being able to run it on my memory card with isomount. Great stuff! :)


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