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Re: GemRb Development Thread
gemrb 0.4.0 just released!
spirystick, bundyo - care to run a buils 4 us? |
Re: GemRb Development Thread
Quote:
<.---Willing tester! This video looks really promising (and it's with sound!): http://www.youtube.com/watch?v=icyAgs3dFqU&NR=1 |
Re: GemRb Development Thread
If anyone wants to step up and build it - be my guest. :)
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Re: GemRb Development Thread
sorry for asking, but does fallout and fallout 2 runs on the same engine as bg and bg2? if the answer is "yes", so they should be a good place to start in porting... well... they're far easier to run on a nit (lower requirements)
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Re: GemRb Development Thread
The answer is no. They were made by different company too.
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Re: GemRb Development Thread
black isle works on both if i do remember... but oh well, it the answer is no, so my dreams were shattered (fallout would look great no a NIT)
anyway, i'm a little worried IF the port works, with some spell effects... they use 3d acccelerator cards |
Re: GemRb Development Thread
http://en.wikipedia.org/wiki/Baldur%...e_%28series%29
http://en.wikipedia.org/wiki/Fallout_%28series%29 You are maybe confused by Icewind Dale, which is by Black Isle Studios and uses BG's Infinity engine: http://en.wikipedia.org/wiki/Icewind_Dale |
Re: GemRb Development Thread
Is GemRB beeing ported to Maemo 5, so that Baldurs Gate can be played on the N900? Thank you for a quick answer.
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Re: GemRb Development Thread
As the new GemRB version was recently released, I was hoping to do some bugtesting on my n810, Im not very familiar with linux however.
Could someone compile it? Is it difficult? Or possibly explain to me how to get it running on my n810. Thanks |
Re: GemRb Development Thread
I have a working 0.6.0 build for fremantle, though not top performance. No build for n8x0 yet.
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