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-   -   Virtual GameBoy 3.5 Released for Maemo (https://talk.maemo.org/showthread.php?t=22539)

Thesandlord 2009-07-11 01:40

Re: Virtual GameBoy 3.5 Released for Maemo
 
No, your process is fine. What do you mean close without notice?

Soulfunkdup 2009-07-13 00:21

Re: Virtual GameBoy 3.5 Released for Maemo
 
The moment I select certain roms, the VGB closes and nothing further happens.

That has only happened with 2 roms so far. From what I can tell, they seem like valid roms but I'm unable to use them.

ArnimS 2009-07-14 19:22

Re: Virtual GameBoy 3.5 Released for Maemo
 
Quote:

Originally Posted by Soulfunkdup (Post 304104)
The moment I select certain roms, the VGB closes and nothing further happens.

That has only happened with 2 roms so far. From what I can tell, they seem like valid roms but I'm unable to use them.

I see you are able to memorize ROM binaries. Please tell us how.

JustNick 2009-07-14 19:39

Re: Virtual GameBoy 3.5 Released for Maemo
 
Quote:

Originally Posted by ArnimS (Post 304515)
I see you are able to memorize ROM binaries. Please tell us how.

I've seen Dustin Hoffman doing something similar with cards and numbers in a movie... The one in which he was supposed to be the dumb brother, but his brother was Tom Cruise, so it was virtually impossible to tell which was the dumb one :D

Addison 2009-07-15 03:34

Re: Virtual GameBoy 3.5 Released for Maemo
 
Thanks for the brief humor there, Arnmin.

I got a good chuckle on that one. :D

RichS 2009-07-15 17:56

Re: Virtual GameBoy 3.5 Released for Maemo
 
I'm playing around with VGBA and want to change the frameskip to try to get a bit better performance. The commands given in the manual on the VGB/VGBA website return 'unexpected line' errors in xterm. Does anyone know what the correct commands are?

While this thread is for VGB I'm sure the process is similar for VGBA too.

fms 2009-07-16 05:18

Re: Virtual GameBoy 3.5 Released for Maemo
 
Quote:

Originally Posted by RichS (Post 304750)
I'm playing around with VGBA and want to change the frameskip to try to get a bit better performance.

Leave frameskip alone: it is already configured to give VGB/VGBA the best performance on Maemo without making gameplay too jittery. Limited hardware performance makes it kind of a non-issue, as it is always going to be set to the biggest tolerable frameskip.

Laughing Man 2009-07-17 02:13

Re: Virtual GameBoy 3.5 Released for Maemo
 
Ah, I'm guessing it's not possible to zoom in or make the viewable game screen any bigger? (was comparing the Gameboy emulator on my sis' PSP and the n800). Development on Gameboy emus is pretty much non-existent now on the PSP I think but she gets a bigger screen while I get turbo and cheat codes lol.

fms 2009-07-17 06:00

Re: Virtual GameBoy 3.5 Released for Maemo
 
Quote:

Originally Posted by Laughing Man (Post 305048)
Ah, I'm guessing it's not possible to zoom in or make the viewable game screen any bigger? (was comparing the Gameboy emulator on my sis' PSP and the n800). Development on Gameboy emus is pretty much non-existent now on the PSP I think but she gets a bigger screen while I get turbo and cheat codes lol.

Tried pressing FullScreen button?

rdvonz 2009-07-19 05:51

Re: Virtual GameBoy 3.5 Released for Maemo
 
bot VGB and VGBA are pretty bad as far as emulators go, a lot of messed up sprites and glitches that make the game unplayable. In fact, why are they so popular when everything I've tried on gnuboy already works a lot better and a lot less glitchier?


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