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Re: # iPhone games < # n900 games
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Re: # iPhone games < # n900 games
@Fargus: You mean other phones don't need batteries? :)
The cost of ownership isn't just the price you pay to acquire the device, and to maintain it (battery, parts changes, accesories, etc) but you have to remember that you can also offset part of the cost when/if you decide to sell it off one day. On this point I think the iPhone wins, because they hold up their prices rather well. As for '60p a day for a game': do they really buy one game per day? I also think the general feedback is that iPhone games are lower priced than its competitors in the market (of same quality). IE: rhythm games cost $0.99 to $9.99 on iPhone while similar titles go for $20-30+ on Nintendo DS. |
Re: # iPhone games < # n900 games
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The comment wasn't regarding the price of the game, it was regarding the rollup that is often missed. I'm also not aware of a way to sell on an iPhone game (taking your point) but you can simply with a DS game (or play it on another console). The majority of costs on that platform are hardware but agree your point on cost. The statement regarding attitude is based on some expensive and indepth commercial research undertaken on behalf of a client. |
Re: # iPhone games < # n900 games
Has anyone with an N900 tried a miniclip game such as Bloxorz (known as Nintaii to some):
http://www.miniclip.com/games/bloxorz/en/ |
Re: # iPhone games < # n900 games
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(Ok, I admit I'm not much of gamer but even so, this bewildered me) |
Re: # iPhone games < # n900 games
We need games and applications with style, graphics and generally beyond our imagination. We need new ideas, new persons to work with n900 and maemo 5. I m disappointed to see only these apps and games. Its not good, I am afraid it happens because of the open OS
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Re: # iPhone games < # n900 games
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(EDIT: Well, ok, maybe a bit more than that if you consider all the different genres covered.. I'm just a bit more picky =P) |
Re: # iPhone games < # n900 games
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Some companies even let you pay to unlock the items/whatever you would receive in game if you were to actually play the game! |
Re: # iPhone games < # n900 games
The key selling point of the iPhone at the moment is their apps. I'm tired watching their 'there's an app for everything' advert on TV.
If we can get iPhone apps to work on N900 then iPhone is pretty much dead meat. I happened to see iPhone apps in .deb file format. So does this mean we can put it on the N900 as well? iPhone .deb applications onto N900? |
Re: # iPhone games < # n900 games
Looks like Flash games work on the N900, look at the other thread:
http://talk.maemo.org/showthread.php...bloxorz&page=2 |
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