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Re: Accelerometer game proposal: sheepdog
No, it's all fair game until we start introducing wolves (AI, but potentially PvP multiplayer, too :).
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Re: Accelerometer game proposal: sheepdog
Quote:
"He was barking at his phone, doc!" I do like the whistle idea though. Would be more interesting than barking, assuming there was a varied enough command set. I just hope Nintendo doesn't try to file another file suit siting Nintendogs copyright infringement ;-) |
Re: Accelerometer game proposal: sheepdog
Hmm, this thread is going into an interesting direction :)
Whistling - doable but difficult, we will need someone from the signals/acoustics department to do all this Fourier stuff. With an idea of a dog being controlled, we are moving into the direction of this Sheep game I've posted earlier. Any insight about how this will work out with accelerometers? I.e. won't accelerometer-based control be just a PitA? Anyone tried this animation framework from Qt? The old approach sucked big time (ok, there wasn't a real animation available). |
Re: Accelerometer game proposal: sheepdog
Did a bit of searching and thought this wikipedia article could be useful to who ever was brave enough to tackle sound recognition at some point:
Goertzel Algorithm Quote:
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Re: Accelerometer game proposal: sheepdog
Wow! This idea has grown and got wings. I don't really mind where it goes. I just saw plain boxes being moved around the screen and wanted them to be sheep being penned.
I do think you'd get picked up on a section 136 if you were barking into your phone on a bus, though. ;) Would make for some interesting venues for maemo meets. :p Do we have a shepherd willing to design us some sheep? |
Re: Accelerometer game proposal: sheepdog
Was just curious, I've seen the Qt toolkit tossed around a couple of times. Assuming Qt was chosen, would it be pure c++, or python, java, etc bindings?
As far as the animation framework is concerned, i haven't used it yet, but read the documentation thoroughly and thought it seemed pretty straight forward and much easier to implement than QGraphicsView |
Re: Accelerometer game proposal: sheepdog
I think it's time to put the clever people in this thread together with the equally clever people in this thread.
We have some great designs there. Can we (meaning 'can you!') put the meadow, sheep and flowers on to the accelerometer engines? *Is hoping up and down with excitement watching this unfold* |
Re: Accelerometer game proposal: sheepdog
@RevdKathy
Yes, I think it's time to put some life into those cool designs. http://www.youtube.com/watch?v=bgIftzagadI Sheep get bored (white dots), you need to excite them (I know how it sounds, but it just stuck in my mind ) to be able to move them. |
Re: Accelerometer game proposal: sheepdog
That's the idea. The original item I started with was lcuk's app which had three little squares on a grey background that rolled around the screen as you moved and tipped the device. It just seemed you could make something with having to tip them into certain places (not unlike how bounce operates) and penning sheep popped into my head.
Now we have a wonderful set of sheep. :D We need to start herding them. |
Re: Accelerometer game proposal: sheepdog
i think someone should start a garage project or wiki page to keep all the ideas in order like, adding other animals lcuks idea about fix could have underwater level with fish and hoops instead of sheep and fence. I know we need to finish basic game first just saying a place to shre ideas is needed
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