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Re: Request: StepMania for N900
A short update with the current status what's still blocking a release:
After that, I need to package pydance and provide a nice way of "importing" songs (converting them from MP3 to OGG) into the game. |
Re: Request: StepMania for N900
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I'm very interested |
Re: Request: StepMania for N900
Nothing yet - still waiting for the joydev.ko module to get packaged and for the Community SSU to provide OGG support.
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Re: Request: StepMania for N900
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Re: Request: StepMania for N900
I need fully working N900 version! :)
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Re: Request: StepMania for N900
Well, I've got it loaded on my N900, I've loaded ogg support (which is working nicely) but I just can't figure out what keys to press to get it to start. Seems like it is looking for Escape and for Tab (or perhaps some other mapping). Got any suggestions?
Also, any suggestions on porting Stepmania dances? Final thought: : is anyone looking at creating an accelerometer based joystick? That might be a fun way to play. |
Re: Request: StepMania for N900
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Quote:
https://garage.maemo.org/frs/downloa...ance-oggify.sh Quote:
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Re: Request: StepMania for N900
I had the qweasdzxc part. What I was missing was the 'start' button. That is, I could get to the point of selecting Forkbomb. Then, if I hit enter I'd get the list of options I could change. Hitting enter again would take me back to it. The only way I've found to be able to start the game is to use Ctrl-E
I did try installing Accelemymote, but pydance did not recognize Accelemymote as a joystick. I know that Accelemymote is still in early testing which might be why. I suspect that you could create special motions to be similar to up+down or left+right, something like some of the motions in Bounce. I'm going to try to oggify some of my Stepmania files. However, based on Forkbomb, I suspect that until I can find a better input device for my N900 than the builtin keyboard, I'm going to find it very frustrating. I'm curious about other people's experiences. |
Re: Request: StepMania for N900
I tried porting this awhile back but it did not have support for opengl ES.. The developers on the forum said it would need a rewritten video driver. Did you compile it without open gl?
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Re: Request: StepMania for N900
I ran pydance-oggify.sh and came up with a
BUTTERFLY.dwi and BUTTERFLY.ogg (From DDR mix 1) I can play the ogg file in Media player, but when I try to play it in pydance I get Playing /home/user/pydance-1.1.0/songs/BUTTERFLY.dwi BUTTERFLY by SMILE.dk Not a supported file type: /home/user/pydance-1.1.0/songs/BUTTERFLY.ogg Traceback (most recent call last): File "pydance.py", line 208, in <module> if __name__ == '__main__': main() File "pydance.py", line 198, in main menudriver.do(screen, (songs, crs, screen)) File "/home/user/pydance-1.1.0/menudriver.py", line 269, in do me.display() File "/home/user/pydance-1.1.0/menus.py", line 185, in display ev = self.items[curitem].activate(ev) File "/home/user/pydance-1.1.0/menus.py", line 58, in activate text, subtext = self.callbacks[ev](*self.args) File "/home/user/pydance-1.1.0/menudriver.py", line 158, in wrap_ctr Obj(*args) File "/home/user/pydance-1.1.0/gameselect.py", line 207, in __init__ self.loop() File "/home/user/pydance-1.1.0/gameselect.py", line 230, in loop VALUES[1][indices[1]]))) File "/home/user/pydance-1.1.0/songselect.py", line 245, in __init__ self.loop() File "/home/user/pydance-1.1.0/songselect.py", line 341, in loop self._configs, self._config, self._game) File "/home/user/pydance-1.1.0/dance.py", line 342, in play if dance(screen, songdata, players, prevscr, first, game): File "/home/user/pydance-1.1.0/dance.py", line 437, in dance song.filename + _(" could not be found.")) File "/home/user/pydance-1.1.0/error.py", line 12, in __init__ text = fontfx.shadow("Error!", 60, [255, 255, 255], offset = 2) File "/home/user/pydance-1.1.0/fontfx.py", line 85, in shadow t1 = font.render(text, True, color) AttributeError: 'int' object has no attribute 'render' |
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