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Re: Anyone got visualboyadvance working??
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thanks. |
Re: Anyone got visualboyadvance working??
The _sdl is just part of the filename. You have to start it from xterm, by typing in the line suggested above.
I'm in the process of integrating this with the Hildon Games Wrapper so that it has an interface just like many of the standard games. I hope to have some installer packages that people can try out in a week, maybe two. Incidentally, for those of you who have usb gamepads, and have gotten USB host mode working, gambatte_sdl (posted above) and MaemoBoy (my project) both support the gamepad. |
Re: Anyone got visualboyadvance working??
it's worth experimenting with sound rate 22050 or 11024 speed up the emulation speed considerably. It was possible to run pacman with full speed and sound in full screen with 3x scaler. Strange enough it does not seem to work each time. Sometimes it's fast and at other times audio skips with exactly the same commandline switches and roms. Perhaps it is a memory issue. Hard to say. Anyway, great work porting it over to the maemo platform. Congratulations and Thank You.
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Re: Anyone got visualboyadvance working??
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Re: Anyone got visualboyadvance working??
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I basically packaged up libgambatte into its own package, and am taking the gambatte_sdl source code and wrapping in in GTK/hildon to give it a nice little UI. I even made icons and a logo screen for it. If I get any responses from experienced programmers, I'll take the work I've done so far and make a maemo-garage project for it. Otherwise, I'll continue on and post the debs when I get something functional. |
Re: Anyone got visualboyadvance working??
I've been messing around with gambatte also, as you can see I posted a .deb in here, it's not gtk/hildonized at all, but has some improvements. However, on a whim, I compiled gnuboy, and I have to say it works a lot better than gambatte. Less CPU usage and runs better. It also based on SDL, and works much the same as gambatte. I might have a .deb similar to my other one out shortly with gnuboy.
However at the moment I am stuck trying to get the YUV overlay to work decently. It is terribly slow. I don't suppose you got anywhere with the YUV mode of gambatte? They seem to work pretty much the same, and both give absolutely terrible performance, even though the N800 is supposed to have hardware YUV scaling. I have been poring over the quetoo and ur-quan masters source looking for differences with their YUV overlay modes, but haven't had any luck speeding it up. |
Re: Anyone got visualboyadvance working??
DataPath, I have used C++ before, but not graphically on Linux, I'm afraid.
Oh, and, a Nokia guy kindly informed me that I could be sued for using the word "Maemo" in the name of an application (Was gonna be iMaemo, not iTablet). Good luck on that! |
Re: Anyone got visualboyadvance working??
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A better reason for choosing gambatte is there is still active core development going on, and we can benefit from those improvements. Actually, once this GTK interface done, my intention was to make it build for non-hildon and use it on regular linux. Then benchmarking and optimizing would be a snap. Quote:
That said, once I get the UI pretty much wrapped up, I intend to move on to the next emulator, probably SNES. I might lean more toward GBA, except that VisualBoyAdvance is under some heavy development right now, with a complete overhaul going on, so it's a bit of a moving target. Mudlord and Spacy have been overhauling EVERY subsystem of VBA lately, simplifying, optimizing, improving. Once that development settles down, it might have a shot at running well on the N8x0 tablets. And there are active devs who might be able to give us some hints on how we could improve performance, maybe trading compatibility to do so. |
Re: Anyone got visualboyadvance working??
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Perhaps I'll just add a few more features to GnuboySDL to tide everyone over until you get something out :) |
Re: Anyone got visualboyadvance working??
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I see no reason not to have two first-class emulators. Don't think of it as a stopgap, but as an alternative. |
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