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Re: maemo Games: Zen Bound for N900
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Re: maemo Games: Zen Bound for N900
That means that MicroB is handling the download, not Application Manager... And the reason it is not using the MyDocs cache... Interesting approach.
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Re: maemo Games: Zen Bound for N900
i just managed to download it two times. god dammit with this sht. is there any bug report aboout this download window not popping up for downloads?
.edit And yes it said on second time that rootfs is too full so again nokia has manage to fck this up on too many levels. btw. is it really so that i can't change my credit card details only then when i choose to buy something? Now i try to enjoy this game. We can just wait and see how new angry users start to come here asking why they can install this. oh my dear. |
Re: maemo Games: Zen Bound for N900
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Re: maemo Games: Zen Bound for N900
hehe MicroB downloaded ~47 MB and the AppManager says 13Kb :D
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Re: maemo Games: Zen Bound for N900
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The OVI store:
At work, I've done iPhone/iPad development during the last two months. While I still don't like the closed, paternal approach of Apple at all, at least they get the technical things and user experience done right. Nokia, WAKE UP! |
Re: maemo Games: Zen Bound for N900
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Re: maemo Games: Zen Bound for N900
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Still... I'm not sure the deb approach is any better... as has been said before, debs are easy to redistribute and HAM will at least clean up the cache after install. |
Re: maemo Games: Zen Bound for N900
The problem is that the file is being downloaded to rootfs. Who doesn't have 46MB free will not be able to download it.
** Editted because this might be used for piracy. |
Re: maemo Games: Zen Bound for N900
Both things are a problem, not detecting the same download on second click is at least one more. Not presenting any visual clue to the user while downloading is major usability fail.
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