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2010-07-31 14:47 |
Re: [Announce] Maezer 1.0 *Beta*
Quote:
Originally Posted by tho
(Post 769515)
I have an issue with the latest version (1.0.2).
When the ball reaches the finnish point, the application exhibits high cpu usage and does not proceed to the next level.
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I have a feeling its due to the way I check for collisions, which i've been meaning to change now for a while but just never got it working properly. But I will look into that issue. Thanks
Quote:
Originally Posted by f2thak
(Post 769785)
icon still needs work
and id like to hide menu bar
and screen backlight should stay on
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Yeah, the icon really needs to be changed, will try fix it soon. As for the backlight and the menu bar, I'm currently trying to figure out how to keep the backlight on (found a few examples using dbus, but not sure if thats the best method or not), and the menu bar will be gone once i figure out how to add buttons to the QGraphicsView :)
Quote:
Originally Posted by navsin
(Post 769822)
1) Backlight doesn't remain on.
2) Timer should be visible in the game. Currently it isn't.
3) When the ball reaches the green square. it does not jump to next level.!
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The timer will be implemented once i figure out how to add back buttons etc to the QGraphicsView since i'll need to display it in a widget of some sort. In the mean time, I might try to implement it into the main bar title. And I can't believe the idea to progress to a new map once finished didn't occur to me :o will be added to new version.
Quote:
Originally Posted by Zekahz
(Post 771249)
Exactly i love the game but that are things i also miss. auto-generating maps would also be nice.
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Sorry I may have misunderstood, can you explain what you mean by auto-generating maps please. :)
Quote:
Originally Posted by DaSilva
(Post 769525)
Can you improve this game to something more like Labyrinth? It is a very similar idea but more challenging.
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There is a free version of Labyrinth in the ovi store. I may in the future decide to implement something similar to it, but at the moment I won't be able to include it due to time constraints and there's already a much better version made :o
Thanks for the suggestions guys :D
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