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-   -   [Announcement] Othello game for Maemo 5 (https://talk.maemo.org/showthread.php?t=60954)

barchan 2010-09-02 11:14

Re: [Announcement] Othello game for Maemo 5
 
Quote:

Originally Posted by xvadim (Post 804436)
Hi!

Yesterday I released new version of qthello. Here is changelog:

Good soft. Thx.

Quote:

* Added network mode support (peer-2-peer)
Could you add reconnect option?

Quote:

* Added animation of flipping chips
Could you made this as an option? Look nice, but unnecessary for experienced players.

And also hardest level in latest version is too easy...

xvadim 2010-09-02 21:37

Re: [Announcement] Othello game for Maemo 5
 
I fixed bug with slow start and crashing of qhello. I'll deploy new version tomorrow

RossTuck 2010-09-02 22:44

Re: [Announcement] Othello game for Maemo 5
 
AH before you do, I have worked out how I made it crash.

I was waiting for the Expert to take its turn, but I was thinking about where it was going to go and where I was going after that.

But I accidentally touched where it was going to go and it then placed its piece their, so I took my turn and straight away clicked a valid move for the Expert and it put its piece, I went again and left the Expert to take its move and after about a minute the app crashed and disappeared.

I hope this information helps.

:)

xvadim 2010-09-04 03:16

Re: [Announcement] Othello game for Maemo 5
 
I just uploaded new version - 0.7.2 - with fixes of crash and slow startup.

xvadim 2010-09-06 18:51

Re: [Announcement] Othello game for Maemo 5
 
Quote:

Originally Posted by barchan (Post 805100)
Good soft. Thx.
Could you add reconnect option?
Could you made this as an option? Look nice, but unnecessary for experienced players.

Ok. I'll add this options to next release.

gryedouge 2010-09-25 12:46

Re: [Announcement] Othello game for Maemo 5
 
I am a big fan of othello/reversi and have just discovered and installed qtHello. Definitely worth it!! thanks for a great game!
1 request: is it possible to add a counter showing stats such as games won, lost, drawn?
1 observation: the text on the right side of the screen encroaches on the far right column of squares and as a result, you need to 'tap, tap, tap, tap' a square a few times for it to register that you want to place a token there.
Other than that...it is a great application! thanks for the effort!

gryedouge 2010-09-25 12:55

Re: [Announcement] Othello game for Maemo 5
 
Can we vote on this yet or have i fallen off the wagon somewhere and lost the plot?

xvadim 2010-10-14 08:26

Re: [Announcement] Othello game for Maemo 5
 
Hi!!
I have released new version of Qthello. In this version:
1. start new game after changing game mode (for example: human vs human => human vs comp)
2. Options for animation speed
3. Options for saving mode on exit

Enjoy :)

xvadim 2010-10-23 21:35

Re: [Announcement] Othello game for Maemo 5
 
Quote:

Originally Posted by gryedouge (Post 825982)
1 request: is it possible to add a counter showing stats such as games won, lost, drawn?

I just released version 0.8 of qthello with this support of score. You can find in in Maemo-testing repository.

nicholes 2010-12-16 13:30

Re: [Announcement] Othello game for Maemo 5
 
is there any way to clear the score??(i lost too many games when i started to play)


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