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Re: Paintown : A fighting game engine like MUGEN [Working on the N900!]
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Harmattan is still maemo with meego elements. As long as you got libvorbisfile the pandora port we are trying to run now should also work. |
Re: Paintown : A fighting game engine like MUGEN [Working on the N900!]
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~ $ cd /home/user/paintown/ And just one time it closed right after starting it, but I don't remember pressing anything, I started it again and it worked but with the "choose language" screen like if I was running it first time Code:
Nokia-N900:/home/user/paintown# ./paintown And yea I've seen some demos on youtube of paintown running on the wii, the N900 is not that laggy @600MHZ =D Also just like Radicalz mentioned, with us N900 users we can't select anything from the menu (paintown menu, it works in Mugen menu) unless we attach a usb gamepad/joystick (has anyone else aside from me tested with a usb gamepad?) Thank for reading jon, hope this helps! :) |
Re: Paintown : A fighting game engine like MUGEN [Working on the N900!]
Hi you guys think that there is a posibikity to have a .deb?
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Re: Paintown : A fighting game engine like MUGEN [Working on the N900!]
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Re: Paintown : A fighting game engine like MUGEN [Working on the N900!]
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Doe the gamepad/joystick work in both menus? Try using key 'A' to select stuff in the paintown menu. Quote:
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Re: Paintown : A fighting game engine like MUGEN [Working on the N900!]
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Re: Paintown : A fighting game engine like MUGEN [Working on the N900!]
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By 'A' do you mean a big letter A? if yes now I know what's the problem :p somehow n900 can't use the shift key nor make a caps lock from the hardware keyboard on paintown probably that's the reason why we can't select it. But on mugen menu yes key's there are working pretty well i think(including 'A' button to select/start). If I am right about the problem could you by chance make a seperate compilation for our n900 which uses lower caps key mapping for keyboard? After I think we could already use paintown fully. |
Re: Paintown : A fighting game engine like MUGEN [Working on the N900!]
Sorry I did not mean capital A, I simply meant the A key. If that doesn't work I'm not sure whats wrong.
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Re: Paintown : A fighting game engine like MUGEN [Working on the N900!]
Hmm then is the source for the pandora version available? I would like at least to look into it maybe I would see the problem.
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Re: Paintown : A fighting game engine like MUGEN [Working on the N900!]
You can get the source from svn
$ svn co https://paintown.svn.sourceforge.net...paintown/trunk You can build for Pandora by setting the CC, CXX, AS, and AR environment variables to their respective tools and then doing $ pandora=1 make The build system uses scons. |
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