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Re: Run a minecraft server on 'the beast'
by the way, does anyone know where i can find a good thread about scripting on maemo?
I only get permission denied and i can't seem te find a good thread on TMO.. |
Re: Run a minecraft server on 'the beast'
Loading random generated low-poly dungeons etc. in an engine which was optimized for the machines of those days vs. Minecraft's still inefficient voxel chunk loading... Sure, "they" included some better ways to do things (like the map save format which came from the community, the OpenGL culling etc.) during the last year or so but Java as well as "voxels" playing the main resource hogs here. Ok, not voxels in the true sense, but no polygons either.
Or why do you think that the height limit of Minecraft maps is still 128 blocks? A greater limit is not introduced from the fact that world updates would then be a**-slow in the current implementation / engine. |
Re: Run a minecraft server on 'the beast'
My point exactly. Minecraft is written so it is easy on the coder, but performs awfully. It should be optimized, so it is easy on the machine even if it means more work to the coder. A good idea alone is not enough, you cannot say, that todays raw processing power in enough to run a badly written game so why optimize? Just think about how much energy this game wastes if 1 million people plays it on a 500W desktop with 100% CPU (yes, that think green crap).
As for Daggerfall it was extremely well written considering the age it came out, and the resources it had to work with (yes I know it had some annoying bugs), even if it had to generate most of the places, Minecraft just does the same, no excuses here. |
Re: Run a minecraft server on 'the beast'
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Re: Run a minecraft server on 'the beast'
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Re: Run a minecraft server on 'the beast'
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Anyway, yes, Java's probably to blame largely. On the other hand, given the way the game works, I think it has to keep track of the position of every single block. And I believe you guessed right - every block has position data, at least some (I suspect all) have facing data, and a block-ID (and then that's how they determine textures and other block properties. So at least that's not stored for every single block individually). |
Re: Run a minecraft server on 'the beast'
Look at the 1 post.
;) I put a script in it as well. It will free up some memory before starting the server. (to know how much free memory you have type this in xterminal Code:
free well, it's been an exhausting day for me so i'll jump right into my bed and fall asleep until forever... Goodnight ;) |
Re: Run a minecraft server on 'the beast'
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Re: Run a minecraft server on 'the beast'
i'm so sorry soulaxe! i'm not ignoring you.
Been so busy i forgot to answer you.. i did take a look at minetest-c55. Even downloaded and played for a minute.. is it compatible with mojangs minecraft? Because i think they're 2 completely different games though they look the same. What i planned to make was a server to play minecraft on, because lots of people play that game. And i'm not quite sure many others know minetest... i hope you get what i'm trying to tell.. My english is good but not great :p |
Re: Run a minecraft server on 'the beast'
seems like nobodys interested :p
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