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Re: How can we encourage iPhone developers to develop on Maemo?
I think another huge difference between the iPhone and the Maemo devices is that iPhone was a HUGE project for Apple and they probably had a huge amount of the company working on it at the same time. Nokia's pretty much exclusively phones and Maemo probably didn't get anywhere near as many resources in comparison to Apple.
Also, let's admit it... the entire phone industry was pretty much blindsided by Apple's entry into the cell phone market. |
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>As to maturing speeds of iPhone and NITs (simplified) :
Closed developement in business has a deadline set. When that gets close, code must be delivered with what features time has allowed. Open software developement is more like scientific research, when the code is ripe, it is published. >As to maemo SDK having a steep learning curve , a cynical comment: Nokia at this stage, where the OS needs manpower, wants (only) really qualified developers. And with an easy SDK, there might have been to many programs complaining about non-compatibility as Nokia presents new hardware. Once the platform has matured, things could get different . . . |
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RIM did. Apple did. |
Re: How can we encourage iPhone developers to develop on Maemo?
gerbick, your feedback is very appreciated! I do see your points. I'm just trying to explain further why the things at Maemo are in the way they are.
For instance, SDKs sit on top of toolkits. This is why the change to the Qt toolkit has such a big impact for the Maemo SDK. And for the Symbian SDK. Remember our announcement in July and the cross-platform strategy. Now, offering to developers an SDK based on Qt and also simpler runtimes build on top of it, with a simple path for porting apps to Symbian is a very different story that might entice many developers. Not just core Linux developers but also the mobile developers. About the speed, it could be faster if that OSS code wouldn't be actually developed in several projects out of Nokia and if Maemo would be the one and only platform of this company. However, I personally believe that is thanks to these factors that the Maemo march is powerful, incremental and capable to reach the highest goals. Yes, it requires more patience and perseverance (but these are good values leading to success, isn't it) ;) |
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Instead of investigating the benefits of another platform and why it's been successful in developing lots of apps (some of which most of us would consider "noise"), we just watch what their mass army of developers produce and clone the good stuff? Can't we entice imaginative developers? Quote:
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Now that basically the Rover is the only foreseeable GNU/Linux smartphone in the pipeline I'd expect to see the number of developers increase. Hope to see some interesting apps appearing in the platform :D
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I was just trying to move away from the idea of 'tens of thousands of apps if you want compare' to a more reasonable 'what is clearly missing if you want to compare'. And that was the only and humble point of my post. |
Re: How can we encourage iPhone developers to develop on Maemo?
Of course, once we do entice lots and lots of developers to Maemo, we need to make sure the user experience is there for finding stuff. There's an interesting down side exposed in The 35 Best iPhone Apps of the Year (so far):
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As to the fabled 50k iPhone applications, most of them are probably garbage, making commercial iPhone development kind of a lottery: your chances of reaching commercial success selling iPhone apps are random and pretty low. So, the "strategy" there is to create scores of small silly apps and sell them for $1, with no support implied. This is kind of like buying a bunch of cheap lottery tickets hoping that one of them will win. The similar pattern can be observed in pre-iPhone app stores like Handango. Believe me, this pattern has nothing to do with how an average developer would like to market his applications. PS: I know how saliva inducing the idea of competing with iPhone is, but if I were to amuse myself with various "Maemo business strategies", I would start with more modest targets: 1. Getting support for traditional MIDP Java applications (zillions available on the market right now) in such a way that MIDP apps written for different screen sizes run well on Maemo (with intelligent scaling) and the controls are tolerable. 2. Figuring out ways for Maemo to uproot RIM in North American markets. This will require implementing the same key business-oriented functionality of RIM but better. RIM isn't very good at software, so this should not be as difficult as competing with Apple. 3. Taking on Windows Mobile and possibly Android. Can we finally leave "why Maemo is not an iPhone" stuff to the few diehard iPhone owners here and move on to something more constructive? |
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Also, those closed source pieces weren't restricting what I was doing with the tablet which was the entire point I was making there. |
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I read the subject as "How can we encourage [prospective] iPhone developers to develop on Maemo?". Would this thread make you happier if it was "How can we encourage Android developers to develop on Maemo?" It's still a more developer-successful platform (based on number of apps, ease of getting started and out-of-the-box power of the development environment) than Maemo. Quote:
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( Slowly? To a smaller audience? :) -- sorry, jk ) I think the key to AppStore is simply economy of scale. You tap into that, then you unleash a natural force that -everyone- can benefit from. The result is greater than the sum of its parts. AppStore's commission is a flat 30% whereas Handango starts at 50% if your sales is below $250k. You only get the discount to make their commission at 30% on your sales above $1M. AppStore's approximate number of users is probably in the 10M range. Considering they've sold above 40M devices (both iphone and touch). Handango, I'm not sure, but I'm guessing much lower than that judging by the unit prices. Bejeweled 2 AppStore: $2.99 Handango: $9.99 Encyclopedia Britannica World Traveller: AppStore: $7.99 Handango: $19.99 Pocket Informant (PIM): AppStore: $12.99 Handango: $29.99 Notice any trends? Quote:
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1) There is no "buzz" on the Net that preceded iPhone, GooglePhone, and Palm Pre. Few people even know that the next Nokia tablet will be a phone. Hell, not a lot of people know what Nokia Internet Tablet is. 2) As we all know by now, Fremantle UI is transitional. It will be phased out in favor of Qt in the next device. 3) You have probably seen the screenshots of the current Fremantle UI. It pretty much looks like an attempt to simulate S60 with Gtk+, with some touch-based improvements thrown in. Do you really think anyone can be impressed with this? Quote:
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[Comparison of AppStore with Handango skipped: as a developer, I do not see the point in using either, see above for explanation] |
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(So we can make a quick comparison to the quoted "flat 30% cost" of AppStore) Quote:
On top of this, you can still work on your own marketing from a website somewhere and let them do the hosting and delivery so you don't have to pay for the transport bandwidth. Quote:
PS: 12% seems EXTREMELY high for cc processing fees. I think most large retailers gets charged less than 3%. This may yet be another example of economy of scale, or lack thereof. |
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Re: How can we encourage iPhone developers to develop on Maemo?
I'm still of the mind that Maemo is better off focusing on quality over quantity. Given the bewildering number of disparate iPhone apps, the platform looks like a potential victim of its own success.
This is for Apple to manage. Their challenge is to enable a variety of exploration possibilities using their store, so that the 99 cent "crap apps" don't dominate and preclude major development. It's certainly doable with the right interface and database under the hood. I guarantee you Amazon.com would figure it out. ;) Where Maemo can potentially trump Apple is, again [sound of dead horse being beaten] with the strength of a well-supported community. Diverse, talented teams can create applications above and beyond what a lone coder can (with rare but reasonable exceptions like Maemo Mapper, which actually did have some contributions if I recall correctly). The main requirement is leadership. Fortunately that has been improving. I am trying to capture as much of this subject as I can in my proposed Summit presentation and this sort of dialog is extremely helpful. |
Re: How can we encourage iPhone developers to develop on Maemo?
Woohoo! Looks like something's up! Peter just tweeted:
"Srikanth Raju, Director Forum Nokia Marketing, will tell us on Maemo Summit about how they will accelerate apps development on Maemo" Srikanth's talk is now sched for 17:30-18:00 on Day 1 of the Maemo Summit. |
Re: How can we encourage iPhone developers to develop on Maemo?
Palm just announced that they are now accepting WebOS apps, for a mid-September rollout. For commercial apps, they will also do a 70/30 thing similar to the App Store.
Here are their criteria for accepting apps (short but sweet):
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Re: How can we encourage iPhone developers to develop on Maemo?
Love the performance and excessive power rejection clause :)
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Re: How can we encourage iPhone developers to develop on Maemo?
Hey guys, let's not bite off more than we can chew here, huh? How about we concentrate on just making the platform attractive, viable and alive first, hmm?
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Re: How can we encourage iPhone developers to develop on Maemo?
I think much of this thread has been about attracting a set of developers exclusionary to another set of developers. I dont still understand why we have to have a exclusionary mentality to attracting any set of developers.
So what if iPhone developers are odious. So what if Java developers don't create bloatware, so what if WinMo devs are not creative .... its not about developers attached to their platform, its bringing in developers based on Maemo's strength. There's nothing to be gained by excluding any group and not trying to attract all kinds of developers. Ultimately when any of those other platform developers start developing for Maemo, they are all Maemo developers. |
Re: How can we encourage iPhone developers to develop on Maemo?
This sort of 'keep it niche' mentality reminds me of the goth/emo/geeks/ outcasts in highschool. Or the 'l33ts' on IRC.
Nothing wrong with competing in the mainstream, don't be afraid of the crowd :D |
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Of course, in the imaginary world of bloggers and forum posters, you can get 'em all, instantly, and for free, just by crying loud. |
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@zerojay: Sorry, that wasn't directed to your previous post. I agree with your message, actually.
@gerbick: Wow, I didn't know RIM has that many developers working on their platform. I do have a BB Bold and I haven't found any apps really 'exciting' on it unfortunately.. even basic PIM apps seem to be bested by WinMo or even PalmOS offerings (Agendus). I guess this is something to look forward to. After reading about Symbian's performance and looking at Maemo's languishing movements... is it just me or does Nokia not know how to deal with software developers.. |
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