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Re: Artists and designers - I need help: sheep!
Yes, first of all I think that we should go with a plain 2D view. Isometric will be difficult to animate. So all the elements seen from above.
I wonder how cartoonish elements would look like on a 'real' background? Won't it give a nice 3d impression? I like the pens made by @markusm they are not-entirely-2d and should work nicely. [edit] but I'm artistically handicapped, so whatever you, artistic people, think is best. |
Re: Artists and designers - I need help: sheep!
what fences were those?
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Re: Artists and designers - I need help: sheep!
My grass will fit just fine for cartoonish topdown shaded sheeps if you ask me :)
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thanks for the grass! top down will work better for the accelerometer controlled levels as well :D |
Re: Artists and designers - I need help: sheep!
I really don't mind which set of designs you do with. The image in my head is not actually 'top down' but rather on an angle. But if top down is easier for the accelerometer go with whatever will work. :)
To be honest, I am blown away by the degree of skill and art, technical ability and most of all willingness to play with this idea. If we end up with a playable game that we can say started out as an idea on the back of bus in Barcelona I shall be utterly thrilled. I've never really been involved in anything quite like this before! Edit: I just sucessfully logged into garage (scary!). So if someone wants to create a project, please go ahead. :) |
Re: Artists and designers - I need help: sheep!
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Here's my quick attempt at a nice sheep. It's made in inkscape.
http://talk.maemo.org/attachment.php...1&d=1260740759 |
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http://farm4.static.flickr.com/3637/...e89cff35_m.jpg http://farm4.static.flickr.com/3663/...f164c6da_m.jpg |
Re: Artists and designers - I need help: sheep!
Wow guys, congrats on participating in probably the coolest project on maemo right now! Maybe not the game itself, although don't get me wrong, if I had the money for a N900 I'd be neglecting my studies to help the poor sheep find their pens. But what's really cool here is how everyone is just gripping onto this loose idea and helping out in any way they can, it's truly amazing to follow!
I would help out but he only thing I've ever coded is a hello world! and my drawings are usually in the form of stick figures, so I feel my "help" would probably sink the project. I would however like to offer my sincere appreciation as a enthusiastic future user of maemo devices! |
Re: Artists and designers - I need help: sheep!
Oh wow! Yet more cute sheep! Admit it, you guys are all closet welshmen, aren't you? ;) We have some amazing designs.
I think the plan at this point may be to create something using several different design sets (possibly user-select?) and different levels using different forms of sheep-control. Lcuk and I were mulling it over on IRC and reckoned the more options the better. Oh, and Freppas, you exactly sum up my feelings. The community is amazing. |
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Re: Artists and designers - I need help: sheep!
Oh yes, Texrat can have his platypus version. :p
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(The bad news is my head now also has a flash game in it... with a kitten) |
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Re: Artists and designers - I need help: sheep!
Texrat - the only person who ever wanted to get crabs...
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Re: Artists and designers - I need help: sheep!
We need lasers.... lots of lasers... everything is better with lasers...
I will try to put some generic engine together soon to incorporate the level of crazin... imagination in this thread :) |
Re: Artists and designers - I need help: sheep!
Lasers would scare the sheep. Tasers, otoh... are used for cattle occasionally. And herding elephants.
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Re: Artists and designers - I need help: sheep!
qoles.
Herding qoles is like herding cats, but different. Harder, because they are even less responsive to "encouragement" than cats. Easier, because there's only one of them. |
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Re: Artists and designers - I need help: sheep!
Obviously the game title should revolve more around the activity than particular animals. "Herder" is simple but maybe too bland... "Critter Getter"? :D
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Re: Artists and designers - I need help: sheep!
Crab version could be called Bad Night Out.
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Re: Artists and designers - I need help: sheep!
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i saw this! its a shop in cambridge.
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Re: Artists and designers - I need help: sheep!
It's a cute sheep... and a very expensive one at that!
Ok, guys: where do we go next? We have several sets of sheep and fields. Do we have an accelerometer code to put them on? Is that the next step? (Am working on some Baaas!) |
Re: Artists and designers - I need help: sheep!
yes Kathy,
we need code now. i just arrived back from the Collabora christmas party, there was an example video posted a few pages back by someone with working blobs. i tihnk its possible to use the grass and sheep glyphs on there and see how it would look? failing that I will generate a liqbase one once i get 5 minutes |
Re: Artists and designers - I need help: sheep!
Ok, sounds like a plan (You were leaving for that party this time last night... 24 hour party! :eek: )
At this rate, we may have some prototype sheep in time to watch them by night all seated on the ground! (and no, I'm not suggesting an Angel of the Lord level to shine glory all around!) |
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I have an idea for an engine, it is fairly simple and should be able to incorporate all the ideas posted here (including crabs). But weekend is the earliest for me :/ |
Re: Artists and designers - I need help: sheep!
Sorry I thought first plan was side view I will remake sheep and fence from top view. Sheep and Fence wont be so detailed being from top down but I can do it.
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Re: Artists and designers - I need help: sheep!
Wazd's pen and grass were top down. I was sure we had some top-down woolly blobs (which is what sheep look like from above!)
Is there a complicated reason why we can't use the angled on? It creates a smaller target for the pen opening, but otherwise the engine underneath should function in much the same way, shouldn't it? Or am I being exceptionally stupid here (probably!) |
Re: Artists and designers - I need help: sheep!
Great, thanks @andrewfblack
[edit] @RevdKathy, the whole thing gets a bit more complicated when you do that from the side. First of all: is it top as in further or top as in higher? If the former, we need to scale sheep. And we need more sides of the sheep to shown from behind, when they are moving there. Probably we could go with isometric view, but then the animation needed for sheep is more complex (oh, you actually need some animation, instead of turning them around). And working in such coordinates system to move sheep is not fun (at least it is more difficult than the plain view :) ) There is also more important problem (I think): our field shrinks drastically if we go with side view. We don't have too much real estates, I think that 'from above' should be suitable... |
Re: Artists and designers - I need help: sheep!
By the way, I have emailed a shepherd of special breed sheep in the hope she can record us some baas. If she can't I may nip out and visit her with an mp3 recorder.
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Re: Artists and designers - I need help: sheep!
Kathy, I know an open source sound site where I'm sure you could find plenty of BAAAAs. I think it's freesound.org-- I'll verify later.
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Re: Artists and designers - I need help: sheep!
hahaha that topdown sheep makes me giggle!
thank you andrew :D |
Re: Artists and designers - I need help: sheep!
That works, Andrew, but I would soften it. That thin black outline won't show up well.
I would create simple fluffy balls of white with a blurred border of light grey, and a pink protrusion for a face. Nothing really elaborate for sure. Look at Wazd's grass though for the approach I think should be used consistently. JMO though. |
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Re: Artists and designers - I need help: sheep!
here my gamefield propose (to bein able to begin to think about proportions of the elements on the screen, the number of sheeps actually manageble, sprite animations and so on). if we keep the field size limited is possible to avoid the sheep resizing and trick the player eye with a bit of shadowing (keeping the same complexity level of the top down approach using the center of the shadow as a sheep position coord. Each sprite should have at least 8 different sprite position for each different direction. Let me know if someone want give a try to this approach and Ill see to make up the rest of the sheep animation
http://farm3.static.flickr.com/2795/...2dd34c3e_o.png meanwhile something to play with: http://farm5.static.flickr.com/4037/...e6e9a59e_o.png http://farm3.static.flickr.com/2537/...c80dace9_o.png http://farm3.static.flickr.com/2644/...df37151d_o.png |
Re: Artists and designers - I need help: sheep!
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