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Re: [Maemo 5] Accelemymote: making your accelerometer more joy-ful
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http://talk.maemo.org/showpost.php?p=695004 |
Re: [Maemo 5] Accelemymote: making your accelerometer more joy-ful
Could come from your side if you got bored and decided to add keymaps to directions :P
I'm sure you could rip some of smoku's work on PS3 controller to help with that. |
Re: [Maemo 5] Accelemymote: making your accelerometer more joy-ful
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xserver-xorg-input-joystick package is standalone. Just install it, and drop .fdi mapping for accelerometer-joystick device in :p |
Re: [Maemo 5] Accelemymote: making your accelerometer more joy-ful
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While we are on that topic... is there a fast way to disable keymaps for joystick? N64 emu works with it just being a gamepad.. so I manually mv .fdi files to a backup everytime I play it. |
Re: [Maemo 5] Accelemymote: making your accelerometer more joy-ful
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I have no time now to write one though. |
Re: [Maemo 5] Accelemymote: making your accelerometer more joy-ful
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The issue of editing files in ~ (or worse somewhere else in system) is quite annoying; i wish they hadn't made it invisible to file chooser dialog by default. There's still the option of invoking leafpad from xterm with the file as a parameter for user configurations, though. |
Re: [Maemo 5] Accelemymote: making your accelerometer more joy-ful
Still need some testers for the version in extras-testing:
http://maemo.org/packages/package_in...ote-gui/0.1.1/ Accelemymote 0.1.1
This works well for MAME games that are portrait-shaped (higher than they are wide) after rotating them in the MAME settings for the particular ROM. I tried it with Centipede. ;) |
Re: [Maemo 5] Accelemymote: making your accelerometer more joy-ful
1 up... ;)
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Re: [Maemo 5] Accelemymote: making your accelerometer more joy-ful
Hey there, installed the gui from the app manager, but does not work - looks like it's working then shuts down. I've yet to upgraqde to pr1.2, is this the problem?
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Re: [Maemo 5] Accelemymote: making your accelerometer more joy-ful
Hi, I would ask you this:
Is it possible for the application to send fake keypresses as to simulate the usage of arrows on a keyboard? This will mean that the app does NOT fake a joystick but it does fake someone pressing on arrows keys. This is the way: (NiiMe does this in symbian): tilt the phone up and the software will send some "W" keypresses (as in a WASD game configuration). The more the phone is tilted, the more frequent and/or long the keypresses will be. This is a video I made talking about n95 and accelerometer: http://www.youtube.com/watch?v=vVemkZrCIjI In here you can see an explanation of what is the result when I tilt my phone. (I know, in that video the keypresses are sent to a PC via bluetooth, and used to play need for speed.. cool eh?) Thanks, G_Gus |
Re: [Maemo 5] Accelemymote: making your accelerometer more joy-ful
Your question was already answered in this thread.
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Re: [Maemo 5] Accelemymote: making your accelerometer more joy-ful
I am very sorry I didn't understand that that was just being discussed a few post ago. But I'm happy that a solution exists indeed!
Is anyone using that xserver-xorg-input-joystick with Accelemymote succesfully? Could someone post a way to have this xserver-xorg-input-joystick work with Accelemymote? What to do exactly with ".fid" files? Is that package to be installed via apt-get? Thanks, G_Gus |
Re: [Maemo 5] Accelemymote: making your accelerometer more joy-ful
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It's finally in Extras. Thanks to everyone who tested. :) Next version will stop polling by default when the screen is locked. |
Re: [Maemo 5] Accelemymote: making your accelerometer more joy-ful
Something just occurred to me and I thought I'd jump on here and see what you think of it.
As is, the accelemymote joystick works being pushed 'harder' the more its tilted. How hard would it be to make it the longer its held in a direction the hard its pushed? This'd work really well for menus... and also to enable nudge style steering/movement in games. May not work for all games... but I'd love to see if it were at all practical. Something like a second to reach full tilt and then straight back to 0 when origin is reached. I find that no matter how much effort I put into modifying config I always end up over/understeering in games. |
Re: [Maemo 5] Accelemymote: making your accelerometer more joy-ful
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An "acceleration" could be implemented, but i have my doubts it would get around the problem unless... maybe it would work to have a pseudo-analog mode that would oscillate the joystick events between neutral and tilt at a ratio based on the desired amplitude. |
Re: [Maemo 5] Accelemymote: making your accelerometer more joy-ful
This would be extra cool as a mouse emulator in debian or anywhere really :cool:
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Re: [Maemo 5] Accelemymote: making your accelerometer more joy-ful
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Re: [Maemo 5] Accelemymote: making your accelerometer more joy-ful
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To be honest I haven't played the accelerometer excessively, perhaps it takes a few hours to truly get use to it? Also I can't recall if I changed threshold or not. |
Re: [Maemo 5] Accelemymote: making your accelerometer more joy-ful
Is it possibly to use it for looking, not for moving in Quake 2?
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Re: [Maemo 5] Accelemymote: making your accelerometer more joy-ful
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Re: [Maemo 5] Accelemymote: making your accelerometer more joy-ful
After installing Accelemymote-gui my phone's battery consumption increased dramatically - it went from full to zero in about five or six hours.
I'm guessing this is because of the program polling the accelerometer constantly, even when the screen is locked or the GUI closed? I uninstalled the application now, and I believe the battery consumption is normal now. |
Re: [Maemo 5] Accelemymote: making your accelerometer more joy-ful
Could you please add the option for live feedback (show the "position" of the virtual stick and the status of the buttom) ?
Also. more importantly, could you please make it work with any pitch as the center? ( with the top of the screen pointing to the ceiling as the center the position of the stick stops making sense; i imagine this is because instead of calculating the vertical value by measuring the ratio of the fwd/back accell to the up/down accell you're either just using one of those or your using the ratio of one of those to the left/right accell; or somthing like that) |
Re: [Maemo 5] Accelemymote: making your accelerometer more joy-ful
Add preenv games support. There are games which need multitouch and with this games could be played :P
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Re: [Maemo 5] Accelemymote: making your accelerometer more joy-ful
Does setting the origin within accelemymote effect any other acceleromiter actions/readings?
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Re: [Maemo 5] Accelemymote: making your accelerometer more joy-ful
Where i can get Source Code of the Accelemymote?
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Re: [Maemo 5] Accelemymote: making your accelerometer more joy-ful
Is it possible to map the device movements to key presses?
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