maemo.org - Talk

maemo.org - Talk (https://talk.maemo.org/index.php)
-   Applications (https://talk.maemo.org/forumdisplay.php?f=41)
-   -   [Announce] EvilAlarm (https://talk.maemo.org/showthread.php?t=57137)

cpulvermacher 2011-03-29 19:41

Re: [Announce] EvilAlarm
 
@mtux:
http://maemo.org/packages/source/vie...evilalarm/0.6/

@nicholes:
Too busy right now to do much programming... :/

TiagoTiago 2011-04-06 04:00

Re: [Announce] EvilAlarm
 
How about doing somthing inspired by that BopIt toy, using espeak to call out random orders, things like open or close the keyboard, tap on the screen, cover and uncover the proximity sensor, flip/turn the device N turns, press the volume keys, half and full press the camera button, knock on the device, shout at the microphone etc, and only unlock the alarm if the user sucessfully obeys N successive commands?

cpulvermacher 2011-04-30 21:46

Re: [Announce] EvilAlarm
 
Just uploaded 0.7 to extras-devel, finally.

* Show previously used alarms [no repetition, yet]
* Add option to prevent device lock (no need to remember the lock code first thing in the morning)
* Fix snooze with blubbels module
* Prevent creation of multiple settings windows
* Minor UI improvements

Source code is here: http://maemo.org/packages/source/vie...evilalarm/0.7/

nicholes 2011-05-01 03:48

Re: [Announce] EvilAlarm
 
Quote:

Originally Posted by nicholes (Post 977678)
can you please add one option to repeat alarm(even every basic alarm has this type of options) so why don't this powerfull evil alarm does not have this!

i am waiting for repetition the alarm

Char 2011-05-11 20:39

Re: [Announce] EvilAlarm
 
a bit late but THANK YOU for fixing the blubbles snooze :P

nicholes 2011-05-12 05:42

Re: [Announce] EvilAlarm
 
Quote:

Originally Posted by Char (Post 1004438)
a bit late but THANK YOU for fixing the blubbles snooze :P

but mine blubbels snooze was working in previous version also!!!

Temporal 2011-05-12 06:43

Re: [Announce] EvilAlarm
 
EvilAlarm is getting really good! I just need to ask one thing: The bubbles game has a score in the corner up left. Problem: Its font is on black, so does the background when there's no bubbles.

Would you mind to make the score white or something that would contrast with whatever the background be?

Thanks!

cpulvermacher 2011-05-12 19:17

Re: [Announce] EvilAlarm
 
Quote:

Originally Posted by Temporal (Post 1004668)
EvilAlarm is getting really good! I just need to ask one thing: The bubbles game has a score in the corner up left. Problem: Its font is on black, so does the background when there's no bubbles.

The score should have a gray background like in this screenshot here:
http://talk.maemo.org/showpost.php?p...0&postcount=55

Or do you mean there's not enough contrast between the black font and the gray background?

Temporal 2011-05-12 19:23

Re: [Announce] EvilAlarm
 
No, I meant like this:
http://img191.imageshack.us/img191/3...1051216211.png

No contrast at all |:/

AgogData 2011-05-12 19:35

Re: [Announce] EvilAlarm
 
wow, i used to use this app to force waking me up when i bought my phone untill i figured out i can press the power button and press end current task so my subconscious kept me doing that while my eyes still closed =P

Char 2011-05-12 19:58

Re: [Announce] EvilAlarm
 
Quote:

Originally Posted by AgogData (Post 1005119)
wow, i used to use this app to force waking me up when i bought my phone untill i figured out i can press the power button and press end current task so my subconscious kept me doing that while my eyes still closed =P

theres a way to disable that in options. i think

cpulvermacher 2011-05-12 20:56

Re: [Announce] EvilAlarm
 
@Temporal:
Shouldn't look like that, do graphics on your phone work fine otherwise?

@AgogData:
The recent versions won't show the "End Task" menu entry at all when you disable multasking in options; and even if you manage to kill the UI process, it will restart.

Temporal 2011-05-16 20:31

Re: [Announce] EvilAlarm
 
Quote:

Originally Posted by cpulvermacher (Post 1005158)
@Temporal:
Shouldn't look like that, do graphics on your phone work fine otherwise?

Recently I had to reflash my phone because of a failed attempt in growing the 2gb size partition to 4gb and making other 4gb (but I managed to make it so).

And, from then on, I'm taking a really close look to see if any of the programs I install mess with the others. So, no, my phone up to this moment is perfect.

If I had to guess, I'd guess that you are drawing the gray rectangle from the position 0 instead of from were the drawing starts (after the "titblebar"?). But then the position 0 in the api should have to be from there anyway, but I'm out of options.

nicholes 2011-05-18 17:55

Re: [Announce] EvilAlarm
 
Today i tried to change the sttings and change the score (blubbles) but it was not saved!!! Other settings are saved perfactly but only score did not change

when ever i change score in settings and close the window and see again it does not change!! Has anyone also got this?

I also uninstall and install evil alarm.

cpulvermacher 2011-05-20 22:04

Re: [Announce] EvilAlarm
 
@Temporal:
Could you open a Terminal and paste the output of dpkg -l | grep libqt4, please? (since I can't see the difference: that's a lowercase L after the minus)

@nicholes:
Apparently I messed up and I'm not saving module specific settings at all. :( Will fix this in the next few days.

Update: Module settings are fixed in 0.8, along with some stability improvements. Available from extras-devel, or directly from the package page: http://maemo.org/packages/package_in...evilalarm/0.8/

Temporal 2011-05-24 04:01

Re: [Announce] EvilAlarm
 
ii libqt4-core 4.7.2~git20110302-0maemo2+cssu2 Qt 4 core module
ii libqt4-dbus 4.7.2~git20110302-0maemo2+cssu2 Qt 4 D-Bus module
ii libqt4-declarative 4.7.2~git20110302-0maemo2+cssu2 Qt 4 declarative module
ii libqt4-gui 4.7.2~git20110302-0maemo2+cssu2 Qt 4 GUI module
ii libqt4-maemo5 4.7.2~git20110302-0maemo2+cssu2 Qt 4 Maemo5 module
ii libqt4-multimedia 4.7.2~git20110302-0maemo2+cssu2 Qt 4 Multimedia Libraries
ii libqt4-network 4.7.2~git20110302-0maemo2+cssu2 Qt 4 network module
ii libqt4-opengl 4.7.2~git20110302-0maemo2+cssu2 Qt 4 OpenGL module
ii libqt4-phonon 4.7.2~git20110302-0maemo2+cssu2 Qt 4 Phonon Libraries
ii libqt4-script 4.7.2~git20110302-0maemo2+cssu2 Qt 4 script module
ii libqt4-sql 4.7.2~git20110302-0maemo2+cssu2 Qt 4 SQL module
ii libqt4-sql-sqlite 4.7.2~git20110302-0maemo2+cssu2 Qt 4 SQLite plugin
ii libqt4-svg 4.7.2~git20110302-0maemo2+cssu2 Qt 4 SVG module
ii libqt4-translations 4.7.2~git20110302-0maemo2+cssu2 Qt 4 translations
ii libqt4-webkit 4.7.2~git20110302-0maemo2+cssu2 Qt 4 WebKit module
ii libqt4-xml 4.7.2~git20110302-0maemo2+cssu2 Qt 4 XML module
ii libqt4-xmlpatterns 4.7.2~git20110302-0maemo2+cssu2 Qt 4 XML Patterns module

master nightmare 2011-05-26 02:23

Re: [Announce] EvilAlarm
 
Hi cpulvermacher,

thanks a lot for this great app!

found a little bug.
when the media player is playing something (in my case soft relaxing music) the alarm wont use the (annoying) sound set i've set in evil alarm.

thanks again!

cpulvermacher 2011-05-26 21:47

Re: [Announce] EvilAlarm
 
@Temporal:
The CSSU seems to include a newer Qt version, will have to check if that's the culprit...

@master nightmare:
Thanks for reporting that - I'll make it pause the media player in the next release.

Schturman 2011-05-29 05:53

Re: [Announce] EvilAlarm
 
Something strange .. EvilAlarm twice did not work ... Why I do not know .. Did not work again this morning .. I opened the application and saw the time I have checked, also appeared in the yellow line that says how long until the alarm ..

cpulvermacher 2011-05-29 19:23

Re: [Announce] EvilAlarm
 
Quote:

Originally Posted by Schturman (Post 1017786)
Something strange .. EvilAlarm twice did not work ... Why I do not know .. Did not work again this morning .. I opened the application and saw the time I have checked, also appeared in the yellow line that says how long until the alarm ..

After the alarm didn't go off, was the alarm still active? (i.e. did it have a check mark?)
Does the "Test Alarm" button work?

Schturman 2011-05-29 21:12

Re: [Announce] EvilAlarm
 
Quote:

Originally Posted by cpulvermacher (Post 1018119)
After the alarm didn't go off, was the alarm still active? (i.e. did it have a check mark?)
Does the "Test Alarm" button work?

yes and yes...

cpulvermacher 2011-05-30 17:55

Re: [Announce] EvilAlarm
 
If you close EvilAlarm and reopen it, does it keep the configured settings? (including alarm time)
If it can't save them, it just fails silently right now :(
Though I have no idea why your alarm would still be marked as active after that - does that also happen when you just set it a few minutes into the future?

Schturman 2011-05-30 18:01

Re: [Announce] EvilAlarm
 
Quote:

Originally Posted by cpulvermacher (Post 1018802)
If you close EvilAlarm and reopen it, does it keep the configured settings? (including alarm time)

yes, it keep the configured setting..

Quote:

Originally Posted by cpulvermacher (Post 1018802)
does that also happen when you just set it a few minutes into the future?

no, it's worked well..

Temporal 2011-05-30 18:12

Re: [Announce] EvilAlarm
 
Quote:

Originally Posted by cpulvermacher (Post 1016320)
@Temporal:
The CSSU seems to include a newer Qt version, will have to check if that's the culprit...

Looks like it was. In the new CSSU, I could see the semi trsnaparent gray square, (and the CSSU did make some changes about the qt libs), so...

Thank you, and sorry for the problem that was not yours |:)

cpulvermacher 2011-05-30 18:42

Re: [Announce] EvilAlarm
 
@Schturman: That's quite odd. Is the "time left until alarm" message when you set the alarm correct? E.g. it should show 9:00 when you set the alarm to 8:00 when it's currently 23:00

@Temporal: Heh, glad you figured it out :)

Schturman 2011-05-30 22:22

Re: [Announce] EvilAlarm
 
Quote:

Originally Posted by cpulvermacher (Post 1018837)
@Schturman: That's quite odd. Is the "time left until alarm" message when you set the alarm correct? E.g. it should show 9:00 when you set the alarm to 8:00 when it's currently 23:00

Yes, I know.. I put alarm to 06:00 when it's currently 23:00, I saw the message "time left until alarm 7 hours"
My wife woke me up at 7 am because the phone is not ringing .. I took the phone and felt he was a little hot .. I opened software and I again see a message left for several hours until the ring but for the next day ..
I also noticed that sometimes when I set an hour, leaving the program, click on status bar (clock), I see volume fell down ... Maybe that's why he was not ringing, because volume was lower.. I checked the software - high volume.. For now I every time check the volume after the program closes..

cpulvermacher 2011-06-02 11:16

Re: [Announce] EvilAlarm
 
@Schturman:
I'm adjusting volume for playback, so that shouldn't matter.

Right now I've no idea why this might happen :/

Paratroopa 2011-07-07 14:23

Re: [Announce] EvilAlarm
 
Quote:

Originally Posted by Schturman (Post 1018976)
Yes, I know.. I put alarm to 06:00 when it's currently 23:00, I saw the message "time left until alarm 7 hours"
My wife woke me up at 7 am because the phone is not ringing .. I took the phone and felt he was a little hot .. I opened software and I again see a message left for several hours until the ring but for the next day ..
I also noticed that sometimes when I set an hour, leaving the program, click on status bar (clock), I see volume fell down ... Maybe that's why he was not ringing, because volume was lower.. I checked the software - high volume.. For now I every time check the volume after the program closes..

I recognize such problems that Schturman mentions; I didn't do a thorough investigation to find out the cause of this, but as he pointed out, when it doesn't ring, the phone is quite hot when you touch it, and by opening Conky, I see it is consuming all of the CPU cycles available, draining the battery this way. I have to open the terminal and execute a killall evilalarm in order to stop the software.

cpulvermacher 2011-11-12 16:51

Re: [Announce] EvilAlarm
 
EvilAlarm 0.9 is now in extras-devel:

* Major interface overhaul, many thanks to Olli Savolainen
* Stop media player when alarm starts (no sound otherwise)
* Fix audio hang when playback is paused right before repeating
* Added 'Normal' module with a stop button (default for new installations)
* Blubbels module: Allow user to finish game when alarm is over

You can see some screenshots of the new UI at http://www.pilpi.net/software/evilalarm/

Sources are available from the package page or from https://github.com/cpulvermacher/EvilAlarm/tags

nicholes 2011-11-13 17:33

Re: [Announce] EvilAlarm
 
it is been a long time since any new update for evil alarm, Thanks!............

BTW you did add a new option for daily, weekly, or selected days alarm?can you please add one option to repeat alarm(even every basic alarm has this type of options) so why don't this powerfull evil alarm does not have this!

sr00t 2011-11-22 14:00

Re: [Announce] EvilAlarm
 
Just arrived to my work. 2 hours late. EvilAlarm's new version failed to wake me up two times now (randomly works or not), it doesn't trigger the alarm at all. Very frustating. Coming back to ye olde reliable version.

nicholes 2011-11-23 11:46

Re: [Announce] EvilAlarm
 
Quote:

Originally Posted by sr00t (Post 1127374)
Just arrived to my work. 2 hours late. EvilAlarm's new version failed to wake me up two times now (randomly works or not), it doesn't trigger the alarm at all. Very frustating. Coming back to ye olde reliable version.

the older ver sometime behaved same for me. and newer one i used very few times,so cantsay if it is same for me too( but i dont take care somtime when dont getup in time)

cpulvermacher 2011-11-27 16:15

Re: [Announce] EvilAlarm
 
@nicholes:
I don't really want to add multiple alarms to the interface, which would be required to make repeating alarms useful... I might at some point add an option to just repeat the current alarm (daily) -- but it's not something I have on high priority right now.


@sr00t:
Sorry for that :(

Could you start 'evilalarm' from the X terminal and check that it prints something like
Code:

setEvilAlarm(7, 30)
Daemon started, alarm at: Mo. Nov 28 07:30:00 2011

when you set an alarm? Does the "Test Alarm" option in the menu work? What Alarm type are you using? (maybe Movement with a too small treshold?)

sr00t 2011-12-05 16:15

Re: [Announce] EvilAlarm
 
Quote:

Originally Posted by cpulvermacher (Post 1129581)
@nicholes:
I don't really want to add multiple alarms to the interface, which would be required to make repeating alarms useful... I might at some point add an option to just repeat the current alarm (daily) -- but it's not something I have on high priority right now.


@sr00t:
Sorry for that :(

Could you start 'evilalarm' from the X terminal and check that it prints something like
Code:

setEvilAlarm(7, 30)
Daemon started, alarm at: Mo. Nov 28 07:30:00 2011

when you set an alarm? Does the "Test Alarm" option in the menu work? What Alarm type are you using? (maybe Movement with a too small treshold?)

No problem dude! I'll try it tonight and I'll tell you the results. Thanks for the answer!!!

cpulvermacher 2012-01-21 23:15

Re: [Announce] EvilAlarm
 
I just uploaded 1.0 to extras-devel:
* Changing the alarm time does no longer turn the alarm on. (changed because it was unintuitive to new users; check twice if the alarm is actually on if you've already gotten used to it)
* Make alarm aware of daylight saving time (DST).
* Allow changing alarm type when setting an alarm.
* Fix: Snooze button occasionally wouldn't stop the alarm
* Movement module: Added option to turn off alarm when charger is plugged in

I've also added a README that describes some 'cheating' countermeasures:
https://github.com/cpulvermacher/Evi...ter/README.rst

cpulvermacher 2012-03-04 16:21

Re: [Announce] EvilAlarm
 
I recently installed the Community SSU and noticed some things were broken in 1.0 because of a qt-mobility upgrade. I've prepared a fix, but now I have no idea wether it still works on a run-of-the-mill PR1.3 and can't really downgrade...
It would be nice if someone could give it a try on PR 1.3 (without CSSU installed) and check wether:
* selecting an alarm from the "Previous alarms" list should set and turn on the alarm
* after activating an alarm; then closing and reopening the app it is still shown as active (and at the correct time)

[link removed, released as 1.1 with only cosmetic changes]

cpulvermacher 2012-03-17 13:31

Re: [Announce] EvilAlarm
 
Ok, I uploaded 1.1 to extras-devel. Full changelog:
* Avoid bug that would hang with 100% CPU instead of starting alarm. (Probably related to https://bugs.maemo.org/show_bug.cgi?id=11533 -- you'd think that things like fork() work reliably...)
* Fix compatibility with CSSU
* Note that the volume may be louder than in previous versions, please
recheck your settings
* Changed default alarm sound (was too quiet)
* Remove colour steps in background
* Reduced startup time by ~50%, plus other performance improvements

I'd still like to have some confirmation by people who don't use the CSSU that I didn't break anything (see last post); You're also welcome to give it a thumbs up/down on the testing page: http://maemo.org/packages/package_in...evilalarm/1.1/ (should be up soon). :)

nicholes 2012-03-17 15:12

Re: [Announce] EvilAlarm
 
THANKS! for update
i dont use cssu, i will confirm how new version works within two or three days.

nicholes 2012-03-20 17:43

Re: [Announce] EvilAlarm
 
Quote:

Originally Posted by cpulvermacher (Post 1180657)
Ok, I uploaded 1.1 to extras-devel. Full changelog:
* Avoid bug that would hang with 100% CPU instead of starting alarm. (Probably related to https://bugs.maemo.org/show_bug.cgi?id=11533 -- you'd think that things like fork() work reliably...)
* Fix compatibility with CSSU
* Note that the volume may be louder than in previous versions, please
recheck your settings
* Changed default alarm sound (was too quiet)
* Remove colour steps in background
* Reduced startup time by ~50%, plus other performance improvements

I'd still like to have some confirmation by people who don't use the CSSU that I didn't break anything (see last post); You're also welcome to give it a thumbs up/down on the testing page: http://maemo.org/packages/package_in...evilalarm/1.1/ (should be up soon). :)

Hi, this is to confirm(i dont use cssu) that my evilalarm is working perfactly. I did not find any problem as yet.the new update is good and running well as yet..
Cheers!!!!

And thanks for the update..

MegaULF 2012-03-27 20:32

Re: [Announce] EvilAlarm
 
Thank you for this!

I have a request:
I was hopeing in using this as my primary alarm clock, as I'm hopelessly bad att getting up in the morning.
The way I want to use it though is by me having to shake the device in my hand for X seconds when the alarm goes off, and having the alarm being active for "forever" (as suggested previously) until the device has been shaken for the set value of time.

In other words, the alarm would'nt stop untill I had gotten my backside out of bed and shaken the device for the set amount of time. Failure to do so would keep the alarm going, but when the action has been performed the alarm would be stopped/killed (maby indicated by a beep or similar).

I realize that this is not what you've intended when building the function, but I think it would be great if this could be an option! For me, anyway :D I sometimes sleep through the duration of alarms, even though they usually keep going for an whole hour before stopping by themselfs.
Also, my morning routines probably differs from yours as the intended way of getting up and walking around won't help me untill my N900 can survive my morning shower.

If my wall of text (sorry 'bout that) sounds like jibberish I would love to clarify :)
Thank you once more.

/MegaULF


All times are GMT. The time now is 08:18.

vBulletin® Version 3.8.8