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Re: Cross Fade DJ App
waiting for this too! Looks very promising!
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Re: Cross Fade DJ App
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Re: Cross Fade DJ App
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Re: Cross Fade DJ App
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Re: Cross Fade DJ App
Some progress in this project?
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Re: Cross Fade DJ App
cant wait to see anything from either of these projects!!
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Re: Cross Fade DJ App
Have a look at turntable app: http://talk.maemo.org/showthread.php?t=68759
Sources are available, should be possible to extend or change functionality to our wishes! |
Re: Cross Fade DJ App
!!!!! Mankir !!!! the project is nice but it lacks the scratch record features... also it would be nice if we could load mp3 from our internal/external memory.
anyone can someone work on this more... i still LOVE my n900 =] |
Re: Cross Fade DJ App
bump for this topic. I still love my N900, it'd be great if i could load my sunvox creations into something like this, :D
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Re: Cross Fade DJ App
There is a release for this app s13n1?
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Re: Cross Fade DJ App
BUMPEDY BUMP for a update ha
Any news on either of these projects? |
Re: Cross Fade DJ App
there's a prog out called mixmiester (PC) that automatically beat mixes your mp3's it does other stuff as well, i'm strictly vinyl when it comes to formats, but as an app i think if the original concept is too technical or resource intensive for the N900 maybe the mixmiester format is the way to go?
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Re: Cross Fade DJ App
any news ?
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Re: Cross Fade DJ App
not sure if it has been said already but for a phone app for a dj my opinion is that it would be more realistic just to create a single track dj/mp3 player with simple (?) pitch control & eq.& hot cue points. not worrying about mixing or beat syncing.
EQ wise a simple silder function will suffice - no knobs here :) that means any track i have on phone i can at least play/mix into a dj set. as much as i lone my n900 i am realistic. I know what i want to do on vinyl/cd etc and my n900 aint up to doing it all at once (and I wouldnt want it to!) anyone agree?? |
Re: Cross Fade DJ App
agree totally with ya on that :)
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Re: Cross Fade DJ App
Sorry for the long delay...
MidiJ is available for testing: http://repository.maemo.org/extras-d....1-1_armel.deb homepage: http://midij.home.sapo.pt |
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installed and looks great :D but how do we open midi files? also are you planning support mp3 in the future? |
Re: Cross Fade DJ App
i want it.****.i hav been wanting this in my N900 like forever...**** ****.plzzz sum1 help him
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Re: Cross Fade DJ App
Okay, attached N900 to laptop running Ubuntu 10.10, chose PC Suite Mode, started app, chose Stanton SCS.3D (generic engine) and UDP[5004} in settings, fired up Mixxx 1.9, loaded preset map for Stanton SCS.3D, loaded tracks onto both decks, hit play on the N900 and nothing happened.
What am I doing wrong? barrieluv@HAL9000:~$ mixxx Debug: [Main]: Mixxx "" is starting... Debug: [Main]: Qt version is: 4.7.0 Debug: [Main]: Configuration file is at the current version 1.9.0 Debug: [Main]: ControlObject::getControl returning NULL for ( "[Channel1]" , "volume" ) Debug: [Main]: ControlObject::getControl returning NULL for ( "[Channel2]" , "volume" ) Cannot connect to server socket err = No such file or directory Cannot connect to server socket jack server is not running or cannot be started Debug: [Main]: ("QSQLITE", "QMYSQL3", "QMYSQL") Debug: [Main]: src/library/trackcollection.cpp DB status: true Debug: [Main]: QSqlError(-1, "", "") Debug: [Main]: SchemaManager::upgradeToSchemaVersion already at version 8 Debug: [Main]: TrackDAO::initialize QThread(0x91e8f20, name = "Main") "qt_sql_default_connection" Debug: [Main]: CrateDAO::initialize() Debug: [Main]: CueDAO::initialize QThread(0x91e8f20, name = "Main") "qt_sql_default_connection" Debug: [Main]: Created MissingTracksModel! Debug: [Main]: Promo dir: "/usr/share/mixxx//promo/1.8.0/index.html" Warning: [Main]: Object::connect: No such slot SamplerBank::loadSamplerBank(double) in src/samplerbank.cpp:16 Warning: [Main]: Object::connect: No such slot SamplerBank::saveSamplerBank(double) in src/samplerbank.cpp:18 Debug: [Main]: ControlObject::getControl returning NULL for ( "[ReplayGain]" , "InitialReplayGainBoost" ) Debug: [Main]: ControlObject::getControl returning NULL for ( "[Mixer Profile]" , "LoEQFrequency" ) Debug: [Main]: Setting "[Channel1]" "filterLowKill" as toggle Debug: [Main]: Setting "[Channel1]" "filterMidKill" as toggle Debug: [Main]: Setting "[Channel1]" "filterHighKill" as toggle Debug: [Main]: ControlObject::getControl returning NULL for ( "[Flanger]" , "lfoDepth" ) Debug: [Main]: ControlObject::getControl returning NULL for ( "[Flanger]" , "lfoDelay" ) Debug: [Main]: ControlObject::getControl returning NULL for ( "[Flanger]" , "lfoPeriod" ) Debug: [Main]: Setting "[Channel1]" "flanger" as toggle Debug: [Main]: Setting "[Channel1]" "play" as toggle Debug: [Main]: Setting "[Channel1]" "repeat" as toggle Debug: [Main]: CachingReader using 4980736 bytes. Debug: [Main]: Setting "[Channel1]" "keylock" as toggle Debug: [Main]: Setting "[Channel1]" "pfl" as toggle Debug: [Main]: Setting "[Channel2]" "filterLowKill" as toggle Debug: [Main]: Setting "[Channel2]" "filterMidKill" as toggle Debug: [Main]: Setting "[Channel2]" "filterHighKill" as toggle Debug: [Main]: Setting "[Channel2]" "flanger" as toggle Debug: [Main]: Setting "[Channel2]" "play" as toggle Debug: [Main]: Setting "[Channel2]" "repeat" as toggle Debug: [Main]: CachingReader using 4980736 bytes. Debug: [Main]: Setting "[Channel2]" "keylock" as toggle Debug: [Main]: Setting "[Channel2]" "pfl" as toggle Debug: [Main]: Constructed LibraryScanner Debug: [Main]: iTunes Album Art path is: "" Debug: [Main]: Could not read "/home/barrieluv/.mixxx/midi/MixxxMIDIDevices" Debug: [Main]: MidiDeviceManager::getDeviceList Debug: [Main]: Scanning PortMIDI devices: Debug: [Main]: Found output device # 0 Midi Through Port-0 Debug: [Main]: Found input device # 1 Midi Through Port-0 Debug: [Main]: Linking to output device # 0 "Midi Through Port-0" Debug: [Main]: Starting script engine with output device "" Debug: [MidiScriptEngine 1]: MIDI Device in script engine is: "" Debug: [Main]: MidiDeviceManager: Setting up devices Debug: [Main]: PortMIDI device "1. Midi Through Port-0" already closed Debug: [Main]: MidiMapping: Loading MIDI preset from "/home/barrieluv/.mixxx/midi/Midi_Through_Port-0.midi.xml" Debug: [Main]: MidiOutputMappingTableModel::removeRows() Debug: [Main]: "Midi Through Port-0" settings found Debug: [MidiScriptEngine 1]: MidiScriptEngine: Loading & evaluating all MIDI script code Debug: [MidiScriptEngine 1]: MidiScriptEngine: Loading "/usr/share/mixxx/midi/midi-mappings-scripts.js" Debug: [MidiScriptEngine 1]: MidiScriptEngine: Loading "/usr/share/mixxx/midi/Stanton-SCS3d-scripts.js" Debug: [Main]: MidiMapping: Input parsed! Debug: [Main]: MidiMapping: Output parsed! Debug: [Main]: Opening Device: "1._Midi_Through_Port-0" Debug: [Main]: MidiMapping::applyPreset() Debug: [MidiScriptEngine 1]: "StantonSCS3d: "1. Midi Through Port-0" on MIDI channel 1 initialized." Debug: [Main]: MidiMapping: Processing MIDI Output Bindings for "Midi Through Port-0" Debug: [Main]: Promo dir: "/usr/share/mixxx//promo/1.8.0/index.html" Debug: [Main]: loadSettings: 1 0 "SlowFade" Debug: [Main]: slotApply crossfader: 1 "SlowFade" Debug: [Main]: BpmSchemes::readXML "/home/barrieluv/.mixxx/mixxxbpmscheme.xml" Debug: [Main]: BPM Scheme Parse error in "/home/barrieluv/.mixxx/mixxxbpmscheme.xml" Debug: [Main]: Doctype: "" Debug: [Main]: "error occurred while parsing element" on line 1 , column 1 Debug: [Main]: MidiDeviceManager::getDeviceList Debug: [Main]: MidiDeviceManager::getDeviceList Debug: [Main]: SoundManager::setupDevices() Debug: [Main]: Building timecode lookup tables... Allocating 2097152 slots (8192Kb) for 20 bit timecode (Serato 2nd Ed., side A) Debug: [Main]: Starting vinyl control xwax thread Debug: [Main]: Building timecode lookup tables... Allocating 2097152 slots (8192Kb) for 20 bit timecode (Serato 2nd Ed., side A) Debug: [Main]: Starting vinyl control xwax thread Debug: [Main]: SoundDevicePortAudio::open() "0, HDA ATI SB: STAC92xx Analog (hw:0,0)" Debug: [Main]: m_dSampleRate 48000 Debug: [Main]: framesPerBuffer: 512 Debug: [Main]: latency in milliseconds: 10.6667 Debug: [Main]: output channels: 2 | input channels: 0 Debug: [Main]: Opening stream with id 0 Debug: [Main]: Opened PortAudio stream successfully... starting Debug: [Main]: Dynamically loaded PortAudio library! Debug: [Main]: PortAudio: Started stream successfully Debug: [Main]: iNumDevicesOpenedForOutput: 1 Debug: [Main]: iNumDevicesOpenedForInput: 0 Debug: [Main]: Legacy can parse: true PortMidi call failed... PortMidi: `Buffer overflow' type ENTER...Debug: [Main]: PlaylistTableModel::setPlaylist 1 Debug: [Main]: WTrackTableView::loadTrackModel() PlaylistTableModel(0xa9415cd0) Debug: [Main]: WTrackTableView::loadTrackModel() PrepareLibraryTableModel(0xad1fa7a0) Debug: [Main]: MixxxLibraryFeature::activate() Debug: [Main]: WTrackTableView::loadTrackModel() LibraryTableModel(0x9378598) Debug: [Main]: WLibrary::switchToView "WTrackTableView" Debug: [Main]: WSearchLineEdit::restoreSearch( "" ) Warning: [Main]: QGLContext::makeCurrent(): Cannot make invalid context current. Debug: [Main]: createWaveformViewer() Debug: [Main]: WaveformViewerFactory :: Creating new visual waveform Debug: [Main]: WaveformViewerFactory :: Making new GL context. Debug: [Main]: createWaveformViewer() Debug: [Main]: WaveformViewerFactory :: Creating new visual waveform Debug: [Main]: WaveformViewerFactory :: Sharing existing GL context. Debug: [Main]: ControlObject::getControl returning NULL for ( "[Channel1]" , "hotcue_33_position" ) Debug: [Main]: ControlObject::getControl returning NULL for ( "[Channel2]" , "hotcue_33_position" ) Warning: [Main]: WPushButton for control "[Channel1],hotcue_1_enabled" is null, skipping. Warning: [Main]: WPushButton for control "[Channel1],hotcue_2_enabled" is null, skipping. Warning: [Main]: WPushButton for control "[Channel1],hotcue_3_enabled" is null, skipping. Warning: [Main]: WPushButton for control "[Channel1],hotcue_4_enabled" is null, skipping. Warning: [Main]: WPushButton for control "[Channel2],hotcue_1_enabled" is null, skipping. Warning: [Main]: WPushButton for control "[Channel2],hotcue_2_enabled" is null, skipping. Warning: [Main]: WPushButton for control "[Channel2],hotcue_3_enabled" is null, skipping. Warning: [Main]: WPushButton for control "[Channel2],hotcue_4_enabled" is null, skipping. Warning: [Main]: WPushButton for control "[Channel1],loop_enabled" is null, skipping. Warning: [Main]: WPushButton for control "[Channel2],loop_enabled" is null, skipping. Debug: [Main]: Displaying mixxx Debug: [Main]: Running Mixxx Warning: [Main]: QGLShader::link: "Fragment shader(s) linked, vertex shader(s) linked. " Warning: [Main]: QGLShader::link: "Fragment shader(s) linked, vertex shader(s) linked. " Warning: [Main]: QGLShader::link: "Fragment shader(s) linked, vertex shader(s) linked. " Warning: [Main]: QGLShader::link: "Fragment shader(s) linked, vertex shader(s) linked. " Warning: [Main]: QGLShader::link: "Fragment shader(s) linked, vertex shader(s) linked. " Warning: [Main]: QGLShader::link: "Fragment shader(s) linked, vertex shader(s) linked. " Warning: [Main]: QGLShader::link: "Fragment shader(s) linked, vertex shader(s) linked. " Warning: [Main]: QGLShader::link: "Fragment shader(s) linked, vertex shader(s) linked. " Debug: [Main]: MidiMapping: Loading MIDI preset from "/usr/share/mixxx/midi/Stanton SCS.3d.midi.xml" Debug: [Main]: MidiOutputMappingTableModel::removeRows() Debug: [Main]: "Stanton SCS.3d" settings found ...and then it just hangs. |
Re: Cross Fade DJ App
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It' will be avaible and the end of the day... (I hope) Also (full) integration with Mixxx is not yet available... You can try with QmidiNet (it may work, not tested yet...) |
Re: Cross Fade DJ App
Cool, look forward to it. :)
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Re: Cross Fade DJ App
this app is still not available? was looking forward to use it
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