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-   -   Cross Fade DJ App (https://talk.maemo.org/showthread.php?t=66637)

Carlito 2011-01-06 07:23

Re: Cross Fade DJ App
 
waiting for this too! Looks very promising!

bzbnd 2011-01-06 10:43

Re: Cross Fade DJ App
 
Quote:

Originally Posted by Amilcar Santos (Post 912247)
Here's a video demo of my DJ app:

http://djditz3.no.sapo.pt/dscn.png

It looks great . Keep up your good works! ;)

Sademies 2011-01-06 18:36

Re: Cross Fade DJ App
 
Quote:

Originally Posted by Amilcar Santos (Post 912247)
Here's a video demo of my DJ app:

http://djditz3.no.sapo.pt/dscn.png

Can`t wait to test it! Keep it up..:)

cuffy1 2011-01-09 03:10

Re: Cross Fade DJ App
 
Quote:

Originally Posted by Amilcar Santos (Post 912247)
Here's a video demo of my DJ app:

http://djditz3.no.sapo.pt/dscn.png

looks cool can't wait test..

Carlito 2011-01-17 15:09

Re: Cross Fade DJ App
 
Some progress in this project?

jimmybonsaville 2011-01-19 04:29

Re: Cross Fade DJ App
 
cant wait to see anything from either of these projects!!

mankir 2011-01-23 08:59

Re: Cross Fade DJ App
 
Have a look at turntable app: http://talk.maemo.org/showthread.php?t=68759
Sources are available, should be possible to extend or change functionality to our wishes!

kidro_bot 2011-01-25 04:17

Re: Cross Fade DJ App
 
!!!!! Mankir !!!! the project is nice but it lacks the scratch record features... also it would be nice if we could load mp3 from our internal/external memory.


anyone can someone work on this more... i still LOVE my n900 =]

porselinaheart 2011-01-25 04:28

Re: Cross Fade DJ App
 
bump for this topic. I still love my N900, it'd be great if i could load my sunvox creations into something like this, :D

ciusma95 2011-01-31 12:09

Re: Cross Fade DJ App
 
There is a release for this app s13n1?

jimmybonsaville 2011-02-15 13:21

Re: Cross Fade DJ App
 
BUMPEDY BUMP for a update ha

Any news on either of these projects?

corduroysack 2011-03-01 18:11

Re: Cross Fade DJ App
 
there's a prog out called mixmiester (PC) that automatically beat mixes your mp3's it does other stuff as well, i'm strictly vinyl when it comes to formats, but as an app i think if the original concept is too technical or resource intensive for the N900 maybe the mixmiester format is the way to go?

bzbnd 2011-04-03 07:34

Re: Cross Fade DJ App
 
any news ?

philbelfast 2011-04-04 23:01

Re: Cross Fade DJ App
 
not sure if it has been said already but for a phone app for a dj my opinion is that it would be more realistic just to create a single track dj/mp3 player with simple (?) pitch control & eq.& hot cue points. not worrying about mixing or beat syncing.

EQ wise a simple silder function will suffice - no knobs here :)

that means any track i have on phone i can at least play/mix into a dj set.
as much as i lone my n900 i am realistic. I know what i want to do on vinyl/cd etc and my n900 aint up to doing it all at once (and I wouldnt want it to!)

anyone agree??

corduroysack 2011-04-05 10:33

Re: Cross Fade DJ App
 
agree totally with ya on that :)

Amilcar Santos 2011-07-18 10:57

Re: Cross Fade DJ App
 
Sorry for the long delay...
MidiJ is available for testing: http://repository.maemo.org/extras-d....1-1_armel.deb

homepage: http://midij.home.sapo.pt

Kevstacey 2011-07-18 12:44

Re: Cross Fade DJ App
 
Quote:

Originally Posted by Amilcar Santos (Post 1053247)
Sorry for the long delay...
MidiJ is available for testing: http://repository.maemo.org/extras-d....1-1_armel.deb

homepage: http://midij.home.sapo.pt



installed and looks great :D
but how do we open midi files?

also are you planning support mp3 in the future?

trisha02 2011-07-18 13:02

Re: Cross Fade DJ App
 
i want it.****.i hav been wanting this in my N900 like forever...**** ****.plzzz sum1 help him

Amilcar Santos 2011-07-18 13:18

Re: Cross Fade DJ App
 
Quote:

Originally Posted by Kevstacey (Post 1053307)
installed and looks great :D
but how do we open midi files?

also are you planning support mp3 in the future?

ATENTION: MidiJ is not actualy a MIDI player... It's a MIDI controller (does NOT play MIDI files)..

bzbnd 2011-07-18 13:21

Re: Cross Fade DJ App
 
Quote:

Originally Posted by Amilcar Santos (Post 1053247)
Sorry for the long delay...
MidiJ is available for testing: http://repository.maemo.org/extras-d....1-1_armel.deb

homepage: http://midij.home.sapo.pt

thank u for your great work . I think its better to make a seprate thread for the announcement ?

barrieluv 2011-07-18 13:37

Re: Cross Fade DJ App
 
Okay, attached N900 to laptop running Ubuntu 10.10, chose PC Suite Mode, started app, chose Stanton SCS.3D (generic engine) and UDP[5004} in settings, fired up Mixxx 1.9, loaded preset map for Stanton SCS.3D, loaded tracks onto both decks, hit play on the N900 and nothing happened.

What am I doing wrong?

barrieluv@HAL9000:~$ mixxx
Debug: [Main]: Mixxx "" is starting...
Debug: [Main]: Qt version is: 4.7.0
Debug: [Main]: Configuration file is at the current version 1.9.0
Debug: [Main]: ControlObject::getControl returning NULL for ( "[Channel1]" , "volume" )
Debug: [Main]: ControlObject::getControl returning NULL for ( "[Channel2]" , "volume" )
Cannot connect to server socket err = No such file or directory
Cannot connect to server socket
jack server is not running or cannot be started
Debug: [Main]: ("QSQLITE", "QMYSQL3", "QMYSQL")
Debug: [Main]: src/library/trackcollection.cpp DB status: true
Debug: [Main]: QSqlError(-1, "", "")
Debug: [Main]: SchemaManager::upgradeToSchemaVersion already at version 8
Debug: [Main]: TrackDAO::initialize QThread(0x91e8f20, name = "Main") "qt_sql_default_connection"
Debug: [Main]: CrateDAO::initialize()
Debug: [Main]: CueDAO::initialize QThread(0x91e8f20, name = "Main") "qt_sql_default_connection"
Debug: [Main]: Created MissingTracksModel!
Debug: [Main]: Promo dir: "/usr/share/mixxx//promo/1.8.0/index.html"
Warning: [Main]: Object::connect: No such slot SamplerBank::loadSamplerBank(double) in src/samplerbank.cpp:16
Warning: [Main]: Object::connect: No such slot SamplerBank::saveSamplerBank(double) in src/samplerbank.cpp:18
Debug: [Main]: ControlObject::getControl returning NULL for ( "[ReplayGain]" , "InitialReplayGainBoost" )
Debug: [Main]: ControlObject::getControl returning NULL for ( "[Mixer Profile]" , "LoEQFrequency" )
Debug: [Main]: Setting "[Channel1]" "filterLowKill" as toggle
Debug: [Main]: Setting "[Channel1]" "filterMidKill" as toggle
Debug: [Main]: Setting "[Channel1]" "filterHighKill" as toggle
Debug: [Main]: ControlObject::getControl returning NULL for ( "[Flanger]" , "lfoDepth" )
Debug: [Main]: ControlObject::getControl returning NULL for ( "[Flanger]" , "lfoDelay" )
Debug: [Main]: ControlObject::getControl returning NULL for ( "[Flanger]" , "lfoPeriod" )
Debug: [Main]: Setting "[Channel1]" "flanger" as toggle
Debug: [Main]: Setting "[Channel1]" "play" as toggle
Debug: [Main]: Setting "[Channel1]" "repeat" as toggle
Debug: [Main]: CachingReader using 4980736 bytes.
Debug: [Main]: Setting "[Channel1]" "keylock" as toggle
Debug: [Main]: Setting "[Channel1]" "pfl" as toggle
Debug: [Main]: Setting "[Channel2]" "filterLowKill" as toggle
Debug: [Main]: Setting "[Channel2]" "filterMidKill" as toggle
Debug: [Main]: Setting "[Channel2]" "filterHighKill" as toggle
Debug: [Main]: Setting "[Channel2]" "flanger" as toggle
Debug: [Main]: Setting "[Channel2]" "play" as toggle
Debug: [Main]: Setting "[Channel2]" "repeat" as toggle
Debug: [Main]: CachingReader using 4980736 bytes.
Debug: [Main]: Setting "[Channel2]" "keylock" as toggle
Debug: [Main]: Setting "[Channel2]" "pfl" as toggle
Debug: [Main]: Constructed LibraryScanner
Debug: [Main]: iTunes Album Art path is: ""
Debug: [Main]: Could not read "/home/barrieluv/.mixxx/midi/MixxxMIDIDevices"
Debug: [Main]: MidiDeviceManager::getDeviceList
Debug: [Main]: Scanning PortMIDI devices:
Debug: [Main]: Found output device # 0 Midi Through Port-0
Debug: [Main]: Found input device # 1 Midi Through Port-0
Debug: [Main]: Linking to output device # 0 "Midi Through Port-0"
Debug: [Main]: Starting script engine with output device ""
Debug: [MidiScriptEngine 1]: MIDI Device in script engine is: ""
Debug: [Main]: MidiDeviceManager: Setting up devices
Debug: [Main]: PortMIDI device "1. Midi Through Port-0" already closed
Debug: [Main]: MidiMapping: Loading MIDI preset from "/home/barrieluv/.mixxx/midi/Midi_Through_Port-0.midi.xml"
Debug: [Main]: MidiOutputMappingTableModel::removeRows()
Debug: [Main]: "Midi Through Port-0" settings found
Debug: [MidiScriptEngine 1]: MidiScriptEngine: Loading & evaluating all MIDI script code
Debug: [MidiScriptEngine 1]: MidiScriptEngine: Loading "/usr/share/mixxx/midi/midi-mappings-scripts.js"
Debug: [MidiScriptEngine 1]: MidiScriptEngine: Loading "/usr/share/mixxx/midi/Stanton-SCS3d-scripts.js"
Debug: [Main]: MidiMapping: Input parsed!
Debug: [Main]: MidiMapping: Output parsed!
Debug: [Main]: Opening Device: "1._Midi_Through_Port-0"
Debug: [Main]: MidiMapping::applyPreset()
Debug: [MidiScriptEngine 1]: "StantonSCS3d: "1. Midi Through Port-0" on MIDI channel 1 initialized."
Debug: [Main]: MidiMapping: Processing MIDI Output Bindings for "Midi Through Port-0"
Debug: [Main]: Promo dir: "/usr/share/mixxx//promo/1.8.0/index.html"
Debug: [Main]: loadSettings: 1 0 "SlowFade"
Debug: [Main]: slotApply crossfader: 1 "SlowFade"
Debug: [Main]: BpmSchemes::readXML "/home/barrieluv/.mixxx/mixxxbpmscheme.xml"
Debug: [Main]: BPM Scheme Parse error in "/home/barrieluv/.mixxx/mixxxbpmscheme.xml"
Debug: [Main]: Doctype: ""
Debug: [Main]: "error occurred while parsing element" on line 1 , column 1
Debug: [Main]: MidiDeviceManager::getDeviceList
Debug: [Main]: MidiDeviceManager::getDeviceList
Debug: [Main]: SoundManager::setupDevices()
Debug: [Main]: Building timecode lookup tables...
Allocating 2097152 slots (8192Kb) for 20 bit timecode (Serato 2nd Ed., side A)
Debug: [Main]: Starting vinyl control xwax thread
Debug: [Main]: Building timecode lookup tables...
Allocating 2097152 slots (8192Kb) for 20 bit timecode (Serato 2nd Ed., side A)
Debug: [Main]: Starting vinyl control xwax thread
Debug: [Main]: SoundDevicePortAudio::open() "0, HDA ATI SB: STAC92xx Analog (hw:0,0)"
Debug: [Main]: m_dSampleRate 48000
Debug: [Main]: framesPerBuffer: 512
Debug: [Main]: latency in milliseconds: 10.6667
Debug: [Main]: output channels: 2 | input channels: 0
Debug: [Main]: Opening stream with id 0
Debug: [Main]: Opened PortAudio stream successfully... starting
Debug: [Main]: Dynamically loaded PortAudio library!
Debug: [Main]: PortAudio: Started stream successfully
Debug: [Main]: iNumDevicesOpenedForOutput: 1
Debug: [Main]: iNumDevicesOpenedForInput: 0
Debug: [Main]: Legacy can parse: true
PortMidi call failed...
PortMidi: `Buffer overflow'
type ENTER...Debug: [Main]: PlaylistTableModel::setPlaylist 1
Debug: [Main]: WTrackTableView::loadTrackModel() PlaylistTableModel(0xa9415cd0)
Debug: [Main]: WTrackTableView::loadTrackModel() PrepareLibraryTableModel(0xad1fa7a0)
Debug: [Main]: MixxxLibraryFeature::activate()
Debug: [Main]: WTrackTableView::loadTrackModel() LibraryTableModel(0x9378598)
Debug: [Main]: WLibrary::switchToView "WTrackTableView"
Debug: [Main]: WSearchLineEdit::restoreSearch( "" )
Warning: [Main]: QGLContext::makeCurrent(): Cannot make invalid context current.
Debug: [Main]: createWaveformViewer()
Debug: [Main]: WaveformViewerFactory :: Creating new visual waveform
Debug: [Main]: WaveformViewerFactory :: Making new GL context.
Debug: [Main]: createWaveformViewer()
Debug: [Main]: WaveformViewerFactory :: Creating new visual waveform
Debug: [Main]: WaveformViewerFactory :: Sharing existing GL context.
Debug: [Main]: ControlObject::getControl returning NULL for ( "[Channel1]" , "hotcue_33_position" )
Debug: [Main]: ControlObject::getControl returning NULL for ( "[Channel2]" , "hotcue_33_position" )
Warning: [Main]: WPushButton for control "[Channel1],hotcue_1_enabled" is null, skipping.
Warning: [Main]: WPushButton for control "[Channel1],hotcue_2_enabled" is null, skipping.
Warning: [Main]: WPushButton for control "[Channel1],hotcue_3_enabled" is null, skipping.
Warning: [Main]: WPushButton for control "[Channel1],hotcue_4_enabled" is null, skipping.
Warning: [Main]: WPushButton for control "[Channel2],hotcue_1_enabled" is null, skipping.
Warning: [Main]: WPushButton for control "[Channel2],hotcue_2_enabled" is null, skipping.
Warning: [Main]: WPushButton for control "[Channel2],hotcue_3_enabled" is null, skipping.
Warning: [Main]: WPushButton for control "[Channel2],hotcue_4_enabled" is null, skipping.
Warning: [Main]: WPushButton for control "[Channel1],loop_enabled" is null, skipping.
Warning: [Main]: WPushButton for control "[Channel2],loop_enabled" is null, skipping.
Debug: [Main]: Displaying mixxx
Debug: [Main]: Running Mixxx
Warning: [Main]: QGLShader::link: "Fragment shader(s) linked, vertex shader(s) linked.
"
Warning: [Main]: QGLShader::link: "Fragment shader(s) linked, vertex shader(s) linked.
"
Warning: [Main]: QGLShader::link: "Fragment shader(s) linked, vertex shader(s) linked.
"
Warning: [Main]: QGLShader::link: "Fragment shader(s) linked, vertex shader(s) linked.
"
Warning: [Main]: QGLShader::link: "Fragment shader(s) linked, vertex shader(s) linked.
"
Warning: [Main]: QGLShader::link: "Fragment shader(s) linked, vertex shader(s) linked.
"
Warning: [Main]: QGLShader::link: "Fragment shader(s) linked, vertex shader(s) linked.
"
Warning: [Main]: QGLShader::link: "Fragment shader(s) linked, vertex shader(s) linked.
"
Debug: [Main]: MidiMapping: Loading MIDI preset from "/usr/share/mixxx/midi/Stanton SCS.3d.midi.xml"
Debug: [Main]: MidiOutputMappingTableModel::removeRows()
Debug: [Main]: "Stanton SCS.3d" settings found

...and then it just hangs.

Amilcar Santos 2011-07-18 13:52

Re: Cross Fade DJ App
 
Quote:

Originally Posted by barrieluv (Post 1053331)
Okay, attached N900 to laptop running Ubuntu 10.10, chose PC Suite Mode, started app, chose Stanton SCS.3D (generic engine) and UDP[5004} in settings, fired up Mixxx 1.9, loaded preset map for Stanton SCS.3D, loaded tracks onto both decks, hit play on the N900 and nothing happened.

What am I doing wrong?

barrieluv@HAL9000:~$ mixxx
Debug: [Main]: Mixxx "" is starting...
Debug: [Main]: Qt version is: 4.7.0
Debug: [Main]: Configuration file is at the current version 1.9.0
Debug: [Main]: ControlObject::getControl returning NULL for ( "[Channel1]" , "volume" )
Debug: [Main]: ControlObject::getControl returning NULL for ( "[Channel2]" , "volume" )
Cannot connect to server socket err = No such file or directory
Cannot connect to server socket
jack server is not running or cannot be started
Debug: [Main]: ("QSQLITE", "QMYSQL3", "QMYSQL")
Debug: [Main]: src/library/trackcollection.cpp DB status: true
Debug: [Main]: QSqlError(-1, "", "")
Debug: [Main]: SchemaManager::upgradeToSchemaVersion already at version 8
Debug: [Main]: TrackDAO::initialize QThread(0x91e8f20, name = "Main") "qt_sql_default_connection"
Debug: [Main]: CrateDAO::initialize()
Debug: [Main]: CueDAO::initialize QThread(0x91e8f20, name = "Main") "qt_sql_default_connection"
Debug: [Main]: Created MissingTracksModel!
Debug: [Main]: Promo dir: "/usr/share/mixxx//promo/1.8.0/index.html"
Warning: [Main]: Object::connect: No such slot SamplerBank::loadSamplerBank(double) in src/samplerbank.cpp:16
Warning: [Main]: Object::connect: No such slot SamplerBank::saveSamplerBank(double) in src/samplerbank.cpp:18
Debug: [Main]: ControlObject::getControl returning NULL for ( "[ReplayGain]" , "InitialReplayGainBoost" )
Debug: [Main]: ControlObject::getControl returning NULL for ( "[Mixer Profile]" , "LoEQFrequency" )
Debug: [Main]: Setting "[Channel1]" "filterLowKill" as toggle
Debug: [Main]: Setting "[Channel1]" "filterMidKill" as toggle
Debug: [Main]: Setting "[Channel1]" "filterHighKill" as toggle
Debug: [Main]: ControlObject::getControl returning NULL for ( "[Flanger]" , "lfoDepth" )
Debug: [Main]: ControlObject::getControl returning NULL for ( "[Flanger]" , "lfoDelay" )
Debug: [Main]: ControlObject::getControl returning NULL for ( "[Flanger]" , "lfoPeriod" )
Debug: [Main]: Setting "[Channel1]" "flanger" as toggle
Debug: [Main]: Setting "[Channel1]" "play" as toggle
Debug: [Main]: Setting "[Channel1]" "repeat" as toggle
Debug: [Main]: CachingReader using 4980736 bytes.
Debug: [Main]: Setting "[Channel1]" "keylock" as toggle
Debug: [Main]: Setting "[Channel1]" "pfl" as toggle
Debug: [Main]: Setting "[Channel2]" "filterLowKill" as toggle
Debug: [Main]: Setting "[Channel2]" "filterMidKill" as toggle
Debug: [Main]: Setting "[Channel2]" "filterHighKill" as toggle
Debug: [Main]: Setting "[Channel2]" "flanger" as toggle
Debug: [Main]: Setting "[Channel2]" "play" as toggle
Debug: [Main]: Setting "[Channel2]" "repeat" as toggle
Debug: [Main]: CachingReader using 4980736 bytes.
Debug: [Main]: Setting "[Channel2]" "keylock" as toggle
Debug: [Main]: Setting "[Channel2]" "pfl" as toggle
Debug: [Main]: Constructed LibraryScanner
Debug: [Main]: iTunes Album Art path is: ""
Debug: [Main]: Could not read "/home/barrieluv/.mixxx/midi/MixxxMIDIDevices"
Debug: [Main]: MidiDeviceManager::getDeviceList
Debug: [Main]: Scanning PortMIDI devices:
Debug: [Main]: Found output device # 0 Midi Through Port-0
Debug: [Main]: Found input device # 1 Midi Through Port-0
Debug: [Main]: Linking to output device # 0 "Midi Through Port-0"
Debug: [Main]: Starting script engine with output device ""
Debug: [MidiScriptEngine 1]: MIDI Device in script engine is: ""
Debug: [Main]: MidiDeviceManager: Setting up devices
Debug: [Main]: PortMIDI device "1. Midi Through Port-0" already closed
Debug: [Main]: MidiMapping: Loading MIDI preset from "/home/barrieluv/.mixxx/midi/Midi_Through_Port-0.midi.xml"
Debug: [Main]: MidiOutputMappingTableModel::removeRows()
Debug: [Main]: "Midi Through Port-0" settings found
Debug: [MidiScriptEngine 1]: MidiScriptEngine: Loading & evaluating all MIDI script code
Debug: [MidiScriptEngine 1]: MidiScriptEngine: Loading "/usr/share/mixxx/midi/midi-mappings-scripts.js"
Debug: [MidiScriptEngine 1]: MidiScriptEngine: Loading "/usr/share/mixxx/midi/Stanton-SCS3d-scripts.js"
Debug: [Main]: MidiMapping: Input parsed!
Debug: [Main]: MidiMapping: Output parsed!
Debug: [Main]: Opening Device: "1._Midi_Through_Port-0"
Debug: [Main]: MidiMapping::applyPreset()
Debug: [MidiScriptEngine 1]: "StantonSCS3d: "1. Midi Through Port-0" on MIDI channel 1 initialized."
Debug: [Main]: MidiMapping: Processing MIDI Output Bindings for "Midi Through Port-0"
Debug: [Main]: Promo dir: "/usr/share/mixxx//promo/1.8.0/index.html"
Debug: [Main]: loadSettings: 1 0 "SlowFade"
Debug: [Main]: slotApply crossfader: 1 "SlowFade"
Debug: [Main]: BpmSchemes::readXML "/home/barrieluv/.mixxx/mixxxbpmscheme.xml"
Debug: [Main]: BPM Scheme Parse error in "/home/barrieluv/.mixxx/mixxxbpmscheme.xml"
Debug: [Main]: Doctype: ""
Debug: [Main]: "error occurred while parsing element" on line 1 , column 1
Debug: [Main]: MidiDeviceManager::getDeviceList
Debug: [Main]: MidiDeviceManager::getDeviceList
Debug: [Main]: SoundManager::setupDevices()
Debug: [Main]: Building timecode lookup tables...
Allocating 2097152 slots (8192Kb) for 20 bit timecode (Serato 2nd Ed., side A)
Debug: [Main]: Starting vinyl control xwax thread
Debug: [Main]: Building timecode lookup tables...
Allocating 2097152 slots (8192Kb) for 20 bit timecode (Serato 2nd Ed., side A)
Debug: [Main]: Starting vinyl control xwax thread
Debug: [Main]: SoundDevicePortAudio::open() "0, HDA ATI SB: STAC92xx Analog (hw:0,0)"
Debug: [Main]: m_dSampleRate 48000
Debug: [Main]: framesPerBuffer: 512
Debug: [Main]: latency in milliseconds: 10.6667
Debug: [Main]: output channels: 2 | input channels: 0
Debug: [Main]: Opening stream with id 0
Debug: [Main]: Opened PortAudio stream successfully... starting
Debug: [Main]: Dynamically loaded PortAudio library!
Debug: [Main]: PortAudio: Started stream successfully
Debug: [Main]: iNumDevicesOpenedForOutput: 1
Debug: [Main]: iNumDevicesOpenedForInput: 0
Debug: [Main]: Legacy can parse: true
PortMidi call failed...
PortMidi: `Buffer overflow'
type ENTER...Debug: [Main]: PlaylistTableModel::setPlaylist 1
Debug: [Main]: WTrackTableView::loadTrackModel() PlaylistTableModel(0xa9415cd0)
Debug: [Main]: WTrackTableView::loadTrackModel() PrepareLibraryTableModel(0xad1fa7a0)
Debug: [Main]: MixxxLibraryFeature::activate()
Debug: [Main]: WTrackTableView::loadTrackModel() LibraryTableModel(0x9378598)
Debug: [Main]: WLibrary::switchToView "WTrackTableView"
Debug: [Main]: WSearchLineEdit::restoreSearch( "" )
Warning: [Main]: QGLContext::makeCurrent(): Cannot make invalid context current.
Debug: [Main]: createWaveformViewer()
Debug: [Main]: WaveformViewerFactory :: Creating new visual waveform
Debug: [Main]: WaveformViewerFactory :: Making new GL context.
Debug: [Main]: createWaveformViewer()
Debug: [Main]: WaveformViewerFactory :: Creating new visual waveform
Debug: [Main]: WaveformViewerFactory :: Sharing existing GL context.
Debug: [Main]: ControlObject::getControl returning NULL for ( "[Channel1]" , "hotcue_33_position" )
Debug: [Main]: ControlObject::getControl returning NULL for ( "[Channel2]" , "hotcue_33_position" )
Warning: [Main]: WPushButton for control "[Channel1],hotcue_1_enabled" is null, skipping.
Warning: [Main]: WPushButton for control "[Channel1],hotcue_2_enabled" is null, skipping.
Warning: [Main]: WPushButton for control "[Channel1],hotcue_3_enabled" is null, skipping.
Warning: [Main]: WPushButton for control "[Channel1],hotcue_4_enabled" is null, skipping.
Warning: [Main]: WPushButton for control "[Channel2],hotcue_1_enabled" is null, skipping.
Warning: [Main]: WPushButton for control "[Channel2],hotcue_2_enabled" is null, skipping.
Warning: [Main]: WPushButton for control "[Channel2],hotcue_3_enabled" is null, skipping.
Warning: [Main]: WPushButton for control "[Channel2],hotcue_4_enabled" is null, skipping.
Warning: [Main]: WPushButton for control "[Channel1],loop_enabled" is null, skipping.
Warning: [Main]: WPushButton for control "[Channel2],loop_enabled" is null, skipping.
Debug: [Main]: Displaying mixxx
Debug: [Main]: Running Mixxx
Warning: [Main]: QGLShader::link: "Fragment shader(s) linked, vertex shader(s) linked.
"
Warning: [Main]: QGLShader::link: "Fragment shader(s) linked, vertex shader(s) linked.
"
Warning: [Main]: QGLShader::link: "Fragment shader(s) linked, vertex shader(s) linked.
"
Warning: [Main]: QGLShader::link: "Fragment shader(s) linked, vertex shader(s) linked.
"
Warning: [Main]: QGLShader::link: "Fragment shader(s) linked, vertex shader(s) linked.
"
Warning: [Main]: QGLShader::link: "Fragment shader(s) linked, vertex shader(s) linked.
"
Warning: [Main]: QGLShader::link: "Fragment shader(s) linked, vertex shader(s) linked.
"
Warning: [Main]: QGLShader::link: "Fragment shader(s) linked, vertex shader(s) linked.
"
Debug: [Main]: MidiMapping: Loading MIDI preset from "/usr/share/mixxx/midi/Stanton SCS.3d.midi.xml"
Debug: [Main]: MidiOutputMappingTableModel::removeRows()
Debug: [Main]: "Stanton SCS.3d" settings found

...and then it just hangs.

It's still necessary the MidiJ Gateway...
It' will be avaible and the end of the day... (I hope)
Also (full) integration with Mixxx is not yet available...

You can try with QmidiNet (it may work, not tested yet...)

barrieluv 2011-07-18 14:00

Re: Cross Fade DJ App
 
Cool, look forward to it. :)

trisha02 2011-09-02 20:46

Re: Cross Fade DJ App
 
this app is still not available? was looking forward to use it

hycraig 2011-09-02 20:56

Re: Cross Fade DJ App
 
Quote:

Originally Posted by trisha02 (Post 1080843)
this app is still not available? was looking forward to use it

+1 it would really be great for some to continue this project and have this created it would make many of us n900 users very happy :)


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