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Re: [ANNOUNCE] Space Invaders in QML
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Re: [ANNOUNCE] Space Invaders in QML
I didn't have libqtm at all but that solves nothing.
Here's the message: file:///opt/share/pgz-space-invaders/qlm/pgz-spaceinvaders/main.qlm:399: ReferenceError: Can't find variable: Pos5Score |
Re: [ANNOUNCE] Space Invaders in QML
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Re: [ANNOUNCE] Space Invaders in QML
Ive recreated the lockup on gameover bug..it happens on levels >1. Will be sorted today, along with package bugs
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Re: [ANNOUNCE] Space Invaders in QML
The sound effects don't respect the system volume, that is I can turn the volume on my N900 right down to zero and the sound effects' volume doesn't change.
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Re: [ANNOUNCE] Space Invaders in QML
Ive just pushed version 0.3.2, which, most importantly fixes the hang on game over, which turned out to be quite a serious, hard to find bug in the new settings code. Never mind, all is good again, and this version _should_ be quite good.
Ive also put better depends in the pacakge, so hopefully that is fixed too. Enjoy. |
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Re: [ANNOUNCE] Space Invaders in QML
ello can i make a sugestion that i think that will improve game play alot, dont know if it has been suggested before but can the keyboard controls be changed because its really diffcult to move and shoot at the same time plus cramped thumbs lol :D... e.g A + D to move and space to shoot...
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Re: [ANNOUNCE] Space Invaders in QML
I seem to not be able to upload my high score. After I updated to the latest version, I created a gamer account, played a game then tried to upload my high score, but it isn't showing up on the global list, I ran it from the command-line and got this error
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file:///opt/usr/share/pgz-spaceinvaders/qml/pgz-spaceinvaders/Hiscorewindow.qml:343: ReferenceError: Can't find variable: Settings If it is relevant I have apt set up to give priority to testing over devel and priority to extras over testing and devel. This shouldn't cause a problem if you have the versions on your dependencies set correctly, but if you don't it may lead to me having older versions installed. |
Re: [ANNOUNCE] Space Invaders in QML
Now the game doesn't hang on game over, but:
1) in the menu, if I select Setting, then local hi scores, fine I see my hi scores, but: a) if I click on the button: #1 the please wait banner comes under the hi score window #2 it doesn't work, my hi score doesn't go on the global top20 b) if from the local hi score, I click menu then global top 20, the global 20 window comes under the local hi score so i can't see it. 2) the global hi score doesn't show the same as the net page: in ma global hi scores, I still see #5 tpd score 520 lvl1 date 2011-5-18... Now I'll try with deleting all datas and reinstall the game Edit: I can't find where are stored the user datas... |
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Ive just uploaded version 0.3.3, which fixed the score upload bug...i didnt even know about it until i was testing 0.3.3 and got a decent score and the upload didnt work...i thought there was a lack of updates on the site :) The other nice addition is explosion animation * Added explosion animations * Fixed bug where mystery ship sound continues if player is killed * Moved message window to the bottom and made smaller * Fixed bug in hi score uploading Enjoy! |
Re: [ANNOUNCE] Space Invaders in QML
Thank you, it worked like a charm!
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Re: [ANNOUNCE] Space Invaders in QML
@piggz:
Thank you for your application, I'm learning much from it. I didn't found under which license are you distributing it, and I'm hoping it's ok if I "steal" a little code from it. I'm working on a, close to your game, game, sink submarines. Some principles are the same. I just used the accelerometer part in my code. |
Re: [ANNOUNCE] Space Invaders in QML
@Piggz Loving this..any chance of PGZ Pacman :)
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Remember, if you love it, vote for it in the meego coding competition at the end of June! :)
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I use GPL3+. IMHO as the author you can give the app more then one type of license, only you need to write it like that. Probably you choose any, and add a section with exception. Qt was licensed this way. You could get it under GPL and then you had to release your application under GPL, or you could get a commercial license and sell your app. Now with LGPL you can sell the app. |
Re: [ANNOUNCE] Space Invaders in QML
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Re: [ANNOUNCE] Space Invaders in QML
LGPL is for libraries so does not really apply. GPL is OK, but as per Ovi rules, then you yourself have to provide the sources somewhere in some form (if you publish simultaneously to the free maemo.org extras-devel, that should be enough). You could go for a dual-license setup (piggz public license for Ovi, GPL for extras), but this might not be an option if you integrated snippets from all over the web.
And of course, IANAL :) |
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I think I impressed myself with that one, the previous score I uploaded I lost my last two lives together, so I knew I could do better, but didn't think I'd get that far. I think you've got the game pretty much perfect with this release. |
Re: [ANNOUNCE] Space Invaders in QML
A colleague thought that when you loose a life, the remaining bullets on screen should be deleted, to remove the possibility of that double death scenario. Thoughts?
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Re: [ANNOUNCE] Space Invaders in QML
I agree, the remaining bullets should be deleted.
Now I have to go level 18! Edit: I reachel level 33! |
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I thought about suggesting some sort of invicibility for a couple of seconds after losing a life, but I think if you are careful you won't get into a situation where you need it, and well, it's not like I need the game to be any easier, not that I would want it to be harder either (that would make it less fun). |
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It's a great game, really enjoying it! |
Re: [ANNOUNCE] Space Invaders in QML
Just uploaded 0.3.4 to the auto builder with the following changes:
* Removed bullets when hit * Really fixed bug where mystery ship sound continues if player is killed * Added options for key configuration, left, right and fire * Speed improvement on startup * Better apply of useAccelerometer setting To set the keys, click on the box in the settings pane for the key, and a message will pop up saying to press the key you want to use. It wont let you choose P or Q as these are predefined for Pause and Quit. Enjoy. |
Re: [ANNOUNCE] Space Invaders in QML
found a bug, albeit not with the latest version, haven't been able to recreate it. Died on level 5, got the life lost msg. Died again, just got the explosion, no life lost msg. Third ship then invisible, I could only tell where it was when I fired. Game played normally otherwise, very weird. Anyway will upgrade to latest and see if it happens again.
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Re: [ANNOUNCE] Space Invaders in QML
Would your debbie work on the older Maemo 4 platform?
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Finally I can play with the game gripper! Thank you for this update! Just a little suggestion: the area for setting where you click should be a little bigger (not what you see but where you have to click), because most of the time I miss it.
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Re: [ANNOUNCE] Space Invaders in QML
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The click area is the green box, which i thought was big enough, i'll look into it. |
Re: [ANNOUNCE] Space Invaders in QML
Sure this score looks strange. Maybe he just waited for the special ship with only 1 invader left at every level...
For the area, I mean especially the down triangle... But maybe it's my fingers too big! Otherwise in the menu, when you click on for exemple 'Hi score', you have to click on the image, but in my opinion if you click on the word it should work as well edit: what about some extra-lifes every xxx points or xxx level?? |
Re: [ANNOUNCE] Space Invaders in QML
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22x10 = 220 + 22x20 = 440 + 11x30 = 330 + 300 (mystery ship) -------- 1290 *35= 45150 I can see your point about the touch areas, i'll see what i can do. |
Re: [ANNOUNCE] Space Invaders in QML
Can it be only one mistery ship per level? If yes, then he's definitly cheating!
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Re: [ANNOUNCE] Space Invaders in QML
Yes, only 1 per level, and its worth 300 points. I'll delete with it later as i have to go to work, and i'll update the webserver to auto reject such cases :)
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