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-   MeeGo / Harmattan (https://talk.maemo.org/forumdisplay.php?f=45)
-   -   EmuMaster 0.3.0 (https://talk.maemo.org/showthread.php?t=81136)

Sniper_swe 2012-01-25 15:38

The ds might run better on n9?

cddiede 2012-01-25 15:46

Re: EmuMaster 0.2.1
 
Quote:

Originally Posted by Sniper_swe (Post 1155539)
The ds might run better on n9?

Better? Yes probably.

So long as you define better as running at 3 frames per second compared to the N900 running at 1 frame per second.

Sniper_swe 2012-01-25 15:54

Hehe okay.. Aslong as we get n64 later ill be happy:)

tachi 2012-01-26 07:19

Re: EmuMaster 0.2.1
 
elemental i thought u said sega genesis works but i tryed tecmo cup football.smd and it didnt work at all no sound no picture no nothing why o.o ?

elemental 2012-01-26 07:31

Re: EmuMaster 0.2.1
 
Quote:

Originally Posted by tachi (Post 1155888)
elemental i thought u said sega genesis works but i tryed tecmo cup football.smd and it didnt work at all no sound no picture no nothing why o.o ?

I haven't said all of the available roms are working.

derliebewolf 2012-01-26 15:16

Re: EmuMaster 0.2.1
 
Quote:

Originally Posted by elemental (Post 1155197)
I have found the bug (my n950 didn't suffer because of it) with the help from Adrian (he post on my blog) and a new package with the fix and scaling/rotating sprites functionality in MegaCD will be send to QA process.

While the command did not return anything the games started working again afterards.

Now how about the L2/R2 keys for PSX?

elemental 2012-01-26 15:45

Re: EmuMaster 0.2.1
 
Quote:

Originally Posted by derliebewolf (Post 1156073)
Now how about the L2/R2 keys for PSX?

L2/R2 will come, maybe in the next release, the only way right now to use them is using sixaxis or external keyboard

captainofiron 2012-01-26 21:22

Re: EmuMaster 0.2.1
 
Genesis is working???

elemental 2012-01-26 21:24

Re: EmuMaster 0.2.1
 
Quote:

Originally Posted by captainofiron (Post 1156227)
Genesis is working???

majority of roms runs

captainofiron 2012-01-26 22:47

Re: EmuMaster 0.2.1
 
Quote:

Originally Posted by elemental (Post 1156228)
majority of roms runs

awesome, and this is the one on Ovi?

elemental 2012-01-26 22:49

Re: EmuMaster 0.2.1
 
Quote:

Originally Posted by captainofiron (Post 1156271)
awesome, and this is the one on Ovi?

yes, it's on Ovi

aShtk 2012-01-27 09:12

Re: EmuMaster 0.2.1
 
Hello,

I can't run any PSX game since the update.
It won't launch.

I tried with different settings : auto load on/off, fullscreen on/off, bilinear on/off, etc, but it doesn't help.

I even tried to uninstall the previous version and then I installed the new one, but it doesn't work.

Other platforms are doing well though.

Could you help please ?

Thanks

elemental 2012-01-27 09:14

Re: EmuMaster 0.2.1
 
Read carefully page 8

aShtk 2012-01-27 09:23

Re: EmuMaster 0.2.1
 
Ho I totally missed it, thanks.
When do you think the new version will be uploaded on Nokia store ?

elemental 2012-01-27 09:26

Re: EmuMaster 0.2.1
 
In the next week

captainofiron 2012-01-27 14:05

Re: EmuMaster 0.2.1
 
Quote:

Originally Posted by elemental (Post 1156273)
yes, it's on Ovi

great. I just downloaded, and its not showing the Sega Controller, and I dont see a Sega Genesis folder in the emumaster folder in my phone...

So that being the case, where would we put the Sega roms?

elemental 2012-01-27 14:06

Re: EmuMaster 0.2.1
 
Read wiki before posting, please (wiki->Add Disk->at the bottom

derliebewolf 2012-01-27 15:42

Re: EmuMaster 0.2.1
 
@elemental Thanks for this emu. Makes my 64GB way more usefull :)

aShtk 2012-01-27 15:42

Re: EmuMaster 0.2.1
 
Would it be possible to emulate the Sega Master System ?
Just to play Alex Kidd again !

elemental 2012-01-27 15:59

Re: EmuMaster 0.2.1
 
It is possible, but please read carefully previous pages and you would see there are requests for another systems already, and they are donating for it

Muzimak 2012-01-29 14:44

Re: EmuMaster 0.2.1
 
Just downloaded the App thanx, it looks awesome, my only problem is identifying which folder each game goes, say eg, I want Mortal Kombat II, how do I know which ROM to DL and to which Folder in the Emumaster? Tried reading through the thread as adviced but I couldn't find any instructions!

elemental 2012-01-29 15:04

Re: EmuMaster 0.2.1
 
Quote:

Originally Posted by Muzimak (Post 1157386)
Just downloaded the App thanx, it looks awesome, my only problem is identifying which folder each game goes, say eg, I want Mortal Kombat II, how do I know which ROM to DL and to which Folder in the Emumaster? Tried reading through the thread as adviced but I couldn't find any instructions!

Read the wiki (add disk section) not this thread, the address to the wiki is in the first post

Muzimak 2012-01-29 15:29

Re: EmuMaster 0.2.1
 
Quote:

Originally Posted by elemental (Post 1157389)
Read the wiki (add disk section) not this thread, the address to the wiki is in the first post

Are U referring to this http://elemental-mk.blogspot.com/ ? Can't see any instructions there except features, sorry man I'm not good with this stuff! :confused:

elemental 2012-01-29 16:04

Re: EmuMaster 0.2.1
 
Please read the first post carefully, there is wiki address, not the one you have mentioned

Sniper_swe 2012-01-29 16:36

Also wiki link is on the app under about:)

n950 2012-01-30 12:35

Re: EmuMaster 0.2.1
 
Is your emulation compatible with IcontrolPAD (with bluetooth) like DrPocketSNES?

elemental 2012-01-30 12:58

Re: EmuMaster 0.2.1
 
Quote:

Originally Posted by n950 (Post 1157833)
Is your emulation compatible with IcontrolPAD (with bluetooth) like DrPocketSNES?

You can connect iControlPad as a keyboard to n9. Wait a week and the gui for that will appear in the ovi store.

Makeclick 2012-02-01 01:31

Re: EmuMaster 0.2.1
 
I get crash on Future cop when there is some/any video material and if i do not quick hit the start button, it will crash.. Why? can i/you fix this?

cddiede 2012-02-01 15:31

Re: EmuMaster 0.2.1
 
Just downloaded the Emumaster update. The new scaling sprites support looks GREAT on my SegaCD games!!!

elemental 2012-02-01 15:35

Re: EmuMaster 0.2.1
 
Quote:

Originally Posted by cddiede (Post 1158989)
Just downloaded the Emumaster update. The new scaling sprites support looks GREAT on my SegaCD games!!!

Yes, new update (with scaling sprites and psx fix) is available at the Store

elemental 2012-02-01 19:19

Re: EmuMaster 0.2.1
 
Quote:

Originally Posted by Makeclick (Post 1158697)
I get crash on Future cop when there is some/any video material and if i do not quick hit the start button, it will crash.. Why? can i/you fix this?

Please do not post issues that some of psx games won't run. I know there are a lot of psx games that do not run right now, or runs without sound. I will be working on that, seriously.

elemental 2012-02-01 19:21

Re: EmuMaster 0.2.1
 
Current sum from donations for N64: 190$

zszabo 2012-02-01 21:36

Re: EmuMaster 0.2.2
 
Not sure if this was brought up before. The Amiga emulator seems to somehow mix up mouse buttons and joystick buttons. For example some games require a mouse, but the buttons (right side) do nothing in mouse mode. However, switching to joystick mode, the buttons work but the controller does nothing. Also, of the games I have tried, only one out of four (Arkanoid 2) has worked. This may be because of excessive hardware banging, hacks, self-modifying code, custom floppy DOS, etc. done by many of the games (the Amiga is notoriously difficult to emulate -- even a vet fast multicore CPU usually cannot render at full frame rate while maintaining accuracy because not much program code is based on standard implementations, so proper emulation is only achievable at the chip/circuit level).

Lastly, some early titles may work better with kick kickstart 1.2 Rather than the 1.3 Suggested. Some later games OTOH (some AGA/ECE only games) require 2.0.

zszabo 2012-02-01 21:36

Re: EmuMaster 0.2.2
 
Not sure if this was brought up before. The Amiga emulator seems to somehow mix up mouse buttons and joystick buttons. For example some games require a mouse, but the buttons (right side) do nothing in mouse mode. However, switching to joystick mode, the buttons work but the controller does nothing. Also, of the games I have tried, only one out of four (Arkanoid 2) has worked. This may be because of excessive hardware banging, hacks, self-modifying code, custom floppy DOS, etc. done by many of the games (the Amiga is notoriously difficult to emulate -- even a vet fast multicore CPU usually cannot render at full frame rate while maintaining accuracy because not much program code is based on standard implementations, so proper emulation is only achievable at the chip/circuit level).

Lastly, some early titles may work better with kick kickstart 1.2 Rather than the 1.3 Suggested. Some later games OTOH (some AGA/ECE only games) require 2.0.

Makeclick 2012-02-01 21:46

Re: EmuMaster 0.2.1
 
Quote:

Originally Posted by elemental (Post 1159111)
Please do not post issues that some of psx games won't run. I know there are a lot of psx games that do not run right now, or runs without sound. I will be working on that, seriously.

Thank you, i belive that you have much to do and you have been doing so awesome job. Sorry for that report Elemantal..

For those who play FF9, maybe FF7 too. Nice settings: bilinear filtering and skip 1fps. Run very quick and looks very nice.

elemental 2012-02-01 23:46

Re: EmuMaster 0.2.2
 
@zszabo
Amiga had two ports and you could connect mouse or joy to them. Usually mouse had been plugged to the first while joy to the second. In the EmuMaster by default joy is connected to the first port (Pad A). So go to settings and set Touch Screen to "Pad B" or "Mouse A".

I will make it better. I know about CIA emulation issue, kickstart will be selectable, and ofc most awaited multiple disk support. So stay tuned.

chenliangchen 2012-02-02 14:12

Re: EmuMaster 0.2.2
 
Any one interested in GB emulation? If yes, pls indicate the amout. Or please consider donate for this star software for harmattan anyway!

Arpa 2012-02-02 15:16

Re: EmuMaster 0.2.1
 
Quote:

Originally Posted by elemental (Post 1159111)
Please do not post issues that some of psx games won't run. I know there are a lot of psx games that do not run right now, or runs without sound. I will be working on that, seriously.

Why not, that way others know not to play such games or do not report the same issues.

elemental 2012-02-02 18:00

Re: EmuMaster 0.2.1
 
Quote:

Originally Posted by Arpa (Post 1159477)
Why not, that way others know not to play such games or do not report the same issues.

OK, you misunderstood me, the thing is that I have many complains about psx issues, and I know about them, I just need some time to code. But instead to be focused on coding, I reply to every guy that I know the problems and I am going to rework them.

Anyway, of course a compatibility list would be appreciated. So I created one as a google spreadsheet. The link to it is at the wiki.

Kdib 2012-02-03 18:28

Re: EmuMaster 0.2.2
 
elemental, thanks a lot for the emumaster! It's a great app and i'm happy to see that you are working hard upgrading and fixing it.

Let me contribute some bugs that i found.

NES:
  • Sound stutter all the time. Particularly noticeable in games with complex soundtrack. E.g. Marble Madness.

SNES:
  • Very laggy sound. Most games play some sounds corrupted, and few games don't play any sound at all instead playing constant static noise. E.g. Super Mario World (some sounds corrupted), Blackthorne (constant static noise).
  • If some sprite blinks rapidly (like when you character is hit) then it's instead rendered completely invisible by emulator. It's very annoying when you must avoid approaching enemies but can't see you character because missed someones hit. E.g. Aladdin.

GBA:
  • Most 3D games won't run. Start menu is visible, but game crash when you start playing the game itself. E.g. DN3D, GTA.

SEGA CD:
  • Mp3 tracks fail to last more than 1 minute. If mp3 plays during cutscene then some part of it will be silent. If mp3 plays in a loop as soundtrack then you have very annoying soundtrack with tracks stopping and rewinding midway. E.g. Eye of Beholder.
  • If you reset game current mp3 track won't stop playing. E.g. Eye of Beholder.

As you can see most emulators have problems with sound. But the most annoying sound problem for me is of Sega CD. This console is famous for it's CD soundtracks but you can't enjoy them fully because of the mp3 bug. :confused:

Also, as for feature request: it would be very cool if emumaster could support FDS (Famicom Disk System, add-on for NES) and GB/GBC roms. :p


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