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The ds might run better on n9?
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Re: EmuMaster 0.2.1
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So long as you define better as running at 3 frames per second compared to the N900 running at 1 frame per second. |
Hehe okay.. Aslong as we get n64 later ill be happy:)
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Re: EmuMaster 0.2.1
elemental i thought u said sega genesis works but i tryed tecmo cup football.smd and it didnt work at all no sound no picture no nothing why o.o ?
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Re: EmuMaster 0.2.1
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Now how about the L2/R2 keys for PSX? |
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Genesis is working???
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Re: EmuMaster 0.2.1
Hello,
I can't run any PSX game since the update. It won't launch. I tried with different settings : auto load on/off, fullscreen on/off, bilinear on/off, etc, but it doesn't help. I even tried to uninstall the previous version and then I installed the new one, but it doesn't work. Other platforms are doing well though. Could you help please ? Thanks |
Re: EmuMaster 0.2.1
Read carefully page 8
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Re: EmuMaster 0.2.1
Ho I totally missed it, thanks.
When do you think the new version will be uploaded on Nokia store ? |
Re: EmuMaster 0.2.1
In the next week
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So that being the case, where would we put the Sega roms? |
Re: EmuMaster 0.2.1
Read wiki before posting, please (wiki->Add Disk->at the bottom
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Re: EmuMaster 0.2.1
@elemental Thanks for this emu. Makes my 64GB way more usefull :)
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Re: EmuMaster 0.2.1
Would it be possible to emulate the Sega Master System ?
Just to play Alex Kidd again ! |
Re: EmuMaster 0.2.1
It is possible, but please read carefully previous pages and you would see there are requests for another systems already, and they are donating for it
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Re: EmuMaster 0.2.1
Just downloaded the App thanx, it looks awesome, my only problem is identifying which folder each game goes, say eg, I want Mortal Kombat II, how do I know which ROM to DL and to which Folder in the Emumaster? Tried reading through the thread as adviced but I couldn't find any instructions!
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Re: EmuMaster 0.2.1
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Re: EmuMaster 0.2.1
Please read the first post carefully, there is wiki address, not the one you have mentioned
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Also wiki link is on the app under about:)
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Re: EmuMaster 0.2.1
Is your emulation compatible with IcontrolPAD (with bluetooth) like DrPocketSNES?
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Re: EmuMaster 0.2.1
I get crash on Future cop when there is some/any video material and if i do not quick hit the start button, it will crash.. Why? can i/you fix this?
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Just downloaded the Emumaster update. The new scaling sprites support looks GREAT on my SegaCD games!!!
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Re: EmuMaster 0.2.1
Current sum from donations for N64: 190$
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Re: EmuMaster 0.2.2
Not sure if this was brought up before. The Amiga emulator seems to somehow mix up mouse buttons and joystick buttons. For example some games require a mouse, but the buttons (right side) do nothing in mouse mode. However, switching to joystick mode, the buttons work but the controller does nothing. Also, of the games I have tried, only one out of four (Arkanoid 2) has worked. This may be because of excessive hardware banging, hacks, self-modifying code, custom floppy DOS, etc. done by many of the games (the Amiga is notoriously difficult to emulate -- even a vet fast multicore CPU usually cannot render at full frame rate while maintaining accuracy because not much program code is based on standard implementations, so proper emulation is only achievable at the chip/circuit level).
Lastly, some early titles may work better with kick kickstart 1.2 Rather than the 1.3 Suggested. Some later games OTOH (some AGA/ECE only games) require 2.0. |
Re: EmuMaster 0.2.2
Not sure if this was brought up before. The Amiga emulator seems to somehow mix up mouse buttons and joystick buttons. For example some games require a mouse, but the buttons (right side) do nothing in mouse mode. However, switching to joystick mode, the buttons work but the controller does nothing. Also, of the games I have tried, only one out of four (Arkanoid 2) has worked. This may be because of excessive hardware banging, hacks, self-modifying code, custom floppy DOS, etc. done by many of the games (the Amiga is notoriously difficult to emulate -- even a vet fast multicore CPU usually cannot render at full frame rate while maintaining accuracy because not much program code is based on standard implementations, so proper emulation is only achievable at the chip/circuit level).
Lastly, some early titles may work better with kick kickstart 1.2 Rather than the 1.3 Suggested. Some later games OTOH (some AGA/ECE only games) require 2.0. |
Re: EmuMaster 0.2.1
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For those who play FF9, maybe FF7 too. Nice settings: bilinear filtering and skip 1fps. Run very quick and looks very nice. |
Re: EmuMaster 0.2.2
@zszabo
Amiga had two ports and you could connect mouse or joy to them. Usually mouse had been plugged to the first while joy to the second. In the EmuMaster by default joy is connected to the first port (Pad A). So go to settings and set Touch Screen to "Pad B" or "Mouse A". I will make it better. I know about CIA emulation issue, kickstart will be selectable, and ofc most awaited multiple disk support. So stay tuned. |
Re: EmuMaster 0.2.2
Any one interested in GB emulation? If yes, pls indicate the amout. Or please consider donate for this star software for harmattan anyway!
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Anyway, of course a compatibility list would be appreciated. So I created one as a google spreadsheet. The link to it is at the wiki. |
Re: EmuMaster 0.2.2
elemental, thanks a lot for the emumaster! It's a great app and i'm happy to see that you are working hard upgrading and fixing it.
Let me contribute some bugs that i found. NES:
SNES:
GBA:
SEGA CD:
As you can see most emulators have problems with sound. But the most annoying sound problem for me is of Sega CD. This console is famous for it's CD soundtracks but you can't enjoy them fully because of the mp3 bug. :confused: Also, as for feature request: it would be very cool if emumaster could support FDS (Famicom Disk System, add-on for NES) and GB/GBC roms. :p |
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