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Re: [Announce] GnGeo-gui
Hi Ade. I hope you've had a nice Christmas. I tried the a friend's usb joystick, marked joystick option, opened joy def mapped A B C and D buttons, coin and start, but when I tried to map up, down etc the gngeo-gui conf app become unresponsive, what can it be? ( only way to close was power button and 'end current task' . Universe bios I've tried already, thanks a lot, the pause worked, cheat options, game speed, all the options like in the console version, very interesting. If you know what is that in the usb joy conf of the directionals let me know. Thank you .
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Re: [Announce] GnGeo-gui
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Thanks for testing.
As I wrote during the introduction of this feature, ones you choose to select a button by a button press, Gngeo-gui will wait indefinitely for that button press, making it unresponsive to other input. Your reason could be it does not recognize your keypad buttons. It should be a digital keypad, no analog joystick when you use the joystick config in Gngeo-gui. Could you do a test for me? Unzip the attachment, put it on your phone, activate your usb joystick and run Code:
python joymapper.py |
Re: [Announce] GnGeo-gui
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Re: [Announce] GnGeo-gui
No problem, ivgalvez will also test his usb joystick soon, so let's see if he finds anything.
You can place the joystick test file anywhere you like. |
Re: [Announce] GnGeo-gui
I'm still out of home. But I promise I will test it as soon as I can.
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Re: [Announce] GnGeo-gui
Again a very small update:
* Introduced some QMaemo5ValueButtons in the config screen * Check for expected gngeo config variables Happy new (maemo) year! edit: Just a little too fast, forgot to remove a test variable 0.0.5-8 is going to the extra-devel and will fix it |
Re: [Announce] GnGeo-gui
I have been finally able to test my Hama USB arcade stick with GNGeo and works perfectly. However, I have not been.able to play with fullscreen, the emulator crashes. while with prior versions it seemed to be less frequent.
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Re: [Announce] GnGeo-gui
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Can't imagine the crashes of Gngeo has something to to with gngeo-gui itself. It are two seperate programs. Most of the time it does crash in fullscreen in my case. If you want to be more sure the two do not interfere, choose "exit after start game" from the config menu. I have been looking for the gngeo source code that I could compile and hopefully find a cause, but did not find the code. The code I found was too old to support the compiler I used. |
Re: [Announce] GnGeo-gui
Yes, I used the GUI itself for configuring the buttons. Thanks.
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Re: [Announce] GnGeo-gui
Hello Ade. I tried the usb joy, the same one again, but with the joymapper file. When I pressed the directions , in the x-term was showing left pressed, then left released, so it was connected, but on the joy def( gngeo-gui) was the same, everytime I would try to define left, right up or down it got unresponsive. Have to try with a different usb joystick.
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