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Re: [Announce] apkenv (N900, N950, N9)
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Re: [Announce] apkenv (N900, N950, N9)
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Re: [Announce] apkenv (N900, N950, N9)
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Re: [Announce] apkenv (N900, N950, N9)
that project is dead ?
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Re: [Announce] apkenv (N900, N950, N9)
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But can somebody please "compile" all these new stuff? (Or whatever should you call that process, when we get a downloadable .deb, with all the new modules&stuff) Myname24, maybe?:) |
Re: [Announce] apkenv (N900, N950, N9)
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Re: [Announce] apkenv (N900, N950, N9)
thanky, i'm curious if anything has changed and will give it a shot tomorrow afternoon :)
EDIT: I could not wait till tomorrow so here are some results: Resource policy (media volume control implementation) is still in "now working, now not" state. (mostly not) Cut the rope 1.3.1 now crashes right at launch and gives segmentation fault ("0x38 from 0x3ad5b0a6") (using cuttherope.apkenv.so) Amazing Alex 1.0.4 now also crahses at the second splash screen (just a bit after the rovio logo) and gives "glibc detected - apkenv: double free or corruption (out) 0x0021ffc8" (using angrybirds.apkenv.so) PvZ 1.3.16 now has kinetic scrolling, so you'll be able to finish the game. :cool: Sounds are still pretty messed up tho. If anyone listeting, please fix the modules :rolleyes: |
I think crowriot over at OpenPandora forum is the only one left working on games support, in case you want to report bugs you should post there.
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Re: [Announce] apkenv (N900, N950, N9)
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Here attached the build of the latest git version 42.4.0 for fremantle.
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Re: [Announce] apkenv (N900, N950, N9)
The source for the trg2 apk, just in case someone wants to see how the Android side of things can look like (the trg2 support module has been in apkenv since the first release): https://github.com/thp/trg2
Also might be useful in case somebody plans to write a new application/game using NDK/GLES and wants to support Maemo/MeeGo using something like apkenv. |
Re: [Announce] apkenv (N900, N950, N9)
No news?
Only this some games supported? Not any apps? |
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Re: [Announce] apkenv (N900, N950, N9)
Tried to get flappy bird running. No success. Looks like a problem with opengl :(
After getting the apk I ran it and was missing libandengine.so. Googling it resulted in a game engine, which I downloaded the libraries for from the github page and then copied to Code:
/home/user/.apkenv/lib/ Running apkenv on the file after that resulted in this: Code:
~/MyDocs/apkenv $ apkenv flappybird.apk Alright.. so I am getting the 'failed to link whateverlibrary.so' on every apk.. Now my question is what that means/how to fix? |
Re: [Announce] apkenv (N900, N950, N9)
pls tell me how to set apkenv game icon on desktop n900 :rolleyes:,tks so much
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Re: [Announce] apkenv (N900, N950, N9)
Now that Alien Dalvik is in the wild is there any tricks that it uses that can be applied to apkenv?
Actually I am curious if Alien Dalvik can be run on the N9 with Sailfish could compatibility libs be collected to run it in Maemo or Meego? |
Re: [Announce] apkenv (N900, N950, N9)
Probably not. Alien dalvik on sailfish is for wayland. N9 is x11. (IIRC that doesn't work across devices) Also a ton of licensing issues.
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Re: [Announce] apkenv (N900, N950, N9)
How do I acquire a working copy of apkenv? I thought thp took it down after people kept sharing it without credit.
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Re: [Announce] apkenv (N900, N950, N9)
New apkenv version 42.7.0 available, including all of the fixes since last April.
Web: http://thp.io/2012/apkenv/ Source: https://github.com/thp/apkenv Harmattan build: http://thp.io/2012/apkenv/apkenv_42.7.0_armel.deb This release fixes rendering issues for apks that use depth testing by requesting a depth buffer on Maemo and MeeGo. Also, many countless other fixes and new debugging features are available (see the Git changelog for all of them), most of them contributed by krnlyng, crowriot and notaz. This includes also a new support module for Petals Redux (apk download available at http://thp.io/2014/petals/, although it's a bit on the heavy side - GPU-usage-wise - for Harmattan, and even more so on Fremantle). I wanted to have Petals Redux on Harmattan, but Harmattan's GCC is version 4.4 (Fremantle's is 4.2), and the C++11 features used in the game require at least version 4.6, so by using apkenv, we can use a modern GCC with C++11 support (from the Android NDK) and still support older versions by going through apkenv (and writing a support module for the game). Of course, one could also use a modern cross-compiler with a sysroot for the target platform, but that was too tedious, and not nearly as fun as (ab)using apkenv for that, and as a side effect, you get a new apkenv release here. Fun! |
Re: [Announce] apkenv (N900, N950, N9)
Code:
RM696-21-3:/home/user/MyDocs/Apkenv# apkenv ctr.apk |
Re: [Announce] apkenv (N900, N950, N9)
Is this ONLY for games, or can I download let's say, Chrome browser and install it like that? or is it limited to only games like flappy bird or etc.
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Its not limited to games, but most of the time things like chrome don't work.
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first of all its only for games you made support module for.
if you didnt created support module and trying to run random apk just for luck - it doesnt work. |
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Re: [Announce] apkenv (N900, N950, N9)
Read apkenv documentation, prepare build environment, educate yourself about mess and crap android operating system is, etc...
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Re: [Announce] apkenv (N900, N950, N9)
all information is there: https://github.com/thp/apkenv
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Re: [Announce] apkenv (N900, N950, N9)
New fremantle build. - EDIT build removed until fixed
@thp i think that a command line option to completely disable sound would help a lot while trying slow games with choppy sound. |
Re: [Announce] apkenv (N900, N950, N9)
I'm interested with this project, but how we contribute with it? thp often disappear, altough this project is very potential, this project was not fast-growing.
However, I'm not experienced with Linux development. There are so many linux-ARM (not only Meego) user hoping with this project. As coderus said Quote:
and also this Quote:
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Re: [Announce] apkenv (N900, N950, N9)
warspear online work on apkenv 42.7. but black screen. how to fix black screen and use internet in apkenv
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warspear print . Unimplemented: pthread_attr_getschedparam ???
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Re: [Announce] apkenv (N900, N950, N9)
Hi, I have a problem. It writes me not a native .apk at every app (even Fruit Ninja 1.5.2).
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Re: [Announce] apkenv (N900, N950, N9)
krnlyng has been doing some fixes recently, go check it out:
https://www.youtube.com/watch?v=fuzk9whVsFs https://github.com/thp/apkenv/commits/master |
Re: [Announce] apkenv (N900, N950, N9)
also i've been trying to get other apps written with the marmalade sdk to work, for example doodlejump: https://www.youtube.com/watch?v=_FyaVOs_opM
best regards, krnlyng/liar |
Re: [Announce] apkenv (N900, N950, N9)
Amazing work for both Krnlyng and Liar!
I am wrong to see that the application 'draw it' from Krnllyng uses internet? So does that mean internet is now available through apkenv? |
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btw, krnlyng == liar, i just changed my nickname |
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Does anyone have either the same APK for doodlejump?
and whether you want to do something else to run? |
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what are the most wanted apps/games? i have a bit of freetime and the motivation to write another support module :)
i would preffer games written with the marmalade sdk: https://www.madewithmarmalade.com/showroom are there any interesting games? |
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Re: [Announce] apkenv (N900, N950, N9)
just check one by one if you have free time :)
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