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-   -   [BETA RELEASE] PhoneME Advanced (Java Mobile) (https://talk.maemo.org/showthread.php?t=81969)

santiago 2012-02-27 13:10

Re: [TESTING] PhoneME Advanced (Java Mobile) prototype release
 
Quote:

Originally Posted by guilledoc (Post 1170226)
Didn't work for me on the n900 not from file manager (the icons are there but don't open) neither the run middlet app
although running as usual from x-term with the comand
anyone else with this problem?
Thanks

editi the desktop file and remove the line X-Osso-Service=....
it works like that ;)

hadjistyllis 2012-02-27 14:14

Re: [TESTING] PhoneME Advanced (Java Mobile) prototype release
 
I test some java games but none of them works.
Does the games must have some specified resolution or whatever to run??

DavyP 2012-02-27 14:31

Re: [TESTING] PhoneME Advanced (Java Mobile) prototype release
 
Quote:

Originally Posted by christianko (Post 1169946)
First, thanks a lot for this!

The java midlet from the German railways runs quite well with phoneme (but of course without GPS).

However, I have trouble with the german Handyticket app, which would be quite useful to have:
http://www.handyticket.de/curr_ver/G...hPhone-dht.jar

It starts the main menu fine, but any selection results in a network server error in the layout of the app.
Log files (err and out.txt) are empty, so there is little more I can say.

For the app to be useful one would need to register, but to reproduce the error it is not necessary.
Any help would be appreciated as the midlet is much more convenient then the web version.

I can confirm the error, but without the sources it is quite difficult to
figure out what the app is trying to do. Decompiling the sources
won't help much either as the J2ME Polish based app is
obfuscated :-(.

Davy

DavyP 2012-02-27 14:51

Re: [TESTING] PhoneME Advanced (Java Mobile) prototype release
 
Quote:

Originally Posted by DavyP (Post 1170585)
I can confirm the error, but without the sources it is quite difficult to
figure out what the app is trying to do. Decompiling the sources
won't help much either as the J2ME Polish based app is
obfuscated :-(.

Davy

I think it is a https related issue. If I modify the manifest in the jar file and replace the "PortalUrl:" field to "http://www.handyticket.de/portals/dataportal" (replacing https with http), I seem to be making some further progress.

However, as all communication is now unencrypted I would not recommend using the midlet for making real ticket orders.

Davy

DavyP 2012-02-27 14:59

Re: [TESTING] PhoneME Advanced (Java Mobile) prototype release
 
Quote:

Originally Posted by DavyP (Post 1170421)
Yep, my bad. The 'Run MIDlet' application accidentally triggered the
DBus service that is associated with jar/jad files. I will look into it.

Davy

I updated my 20120227 build. Hopefully the mime type and dbus
service association error is now fixed.

http://davy.preuveneers.be/phoneme/public/maemo/deb/

Davy

DavyP 2012-02-27 15:01

Re: [TESTING] PhoneME Advanced (Java Mobile) prototype release
 
Quote:

Originally Posted by santiago (Post 1170499)
editi the desktop file and remove the line X-Osso-Service=....
it works like that ;)

The bug is fixed, but with the above hack you indeed avoid the
dbus system from triggering the wrong service.

Davy

DavyP 2012-02-27 15:02

Re: [TESTING] PhoneME Advanced (Java Mobile) prototype release
 
Quote:

Originally Posted by hadjistyllis (Post 1170568)
I test some java games but none of them works.
Does the games must have some specified resolution or whatever to run??

Depends on the game. If it requires certain features (like Mobile 3D Graphics), then they won't work.

See if you have some more success with the latest deb (see link above) as there were some issues with the previous build.

Davy

santiago 2012-02-27 15:17

Re: [TESTING] PhoneME Advanced (Java Mobile) prototype release
 
1 Attachment(s)
DavyP is it possible to resize the touch keyboard layout? it's streched

some apps like ebuddy don't work, maybe caused by the jsr support? mig33 works but the layout is strange.. one more thing, in some text areas the keyboard doesnt work, i mean the hardware keyboard and the touch (build in ) keyboard; one more thing that i see is that in some apps, where you can select the Area typing like "italy" to select the area for example, the T key is assigned to the i key, and viceversa.. here is a zipped jar file of the app, if you try to "send a message to suggest the app" and search in the Area box the word "italy" you will see what i mean

DavyP 2012-02-27 16:07

Re: [TESTING] PhoneME Advanced (Java Mobile) prototype release
 
eBuddy 1.5 does not work because it needs a class from JSR-234:
javax.microedition.amms.control.ImageFormatControl

Not sure what is wrong with mig33 (I just ran the app until you
have to login etc).

I installed and ran the Facebook chat app. I am not an avid
Facebook user, and I am afraid I do not entirely understand your
problem. Perhaps a screenshot would help.

However, I am aware that the built-in virtual keyboard is pretty
broken (all keys are aligned to the left side of the screen). The
idea is to use the Maemo native virtual keyboard, but it is a bit
tricky to implement without any Qt4 text input widgets that would
trigger it automatically.

On Android, I drew a virtual software input panel button at the
bottom with which the users could pop up the native virtual
keyboard. I am going to try to achieve the same with Maemo.

Cheers,
Davy

soleil 2012-02-27 16:19

Re: [TESTING] PhoneME Advanced (Java Mobile) prototype release
 
Do you plan to support audio DavyP ?
Thank you :)


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