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Re: [TESTING] PhoneME Advanced (Java Mobile) prototype release
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it works like that ;) |
Re: [TESTING] PhoneME Advanced (Java Mobile) prototype release
I test some java games but none of them works.
Does the games must have some specified resolution or whatever to run?? |
Re: [TESTING] PhoneME Advanced (Java Mobile) prototype release
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figure out what the app is trying to do. Decompiling the sources won't help much either as the J2ME Polish based app is obfuscated :-(. Davy |
Re: [TESTING] PhoneME Advanced (Java Mobile) prototype release
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However, as all communication is now unencrypted I would not recommend using the midlet for making real ticket orders. Davy |
Re: [TESTING] PhoneME Advanced (Java Mobile) prototype release
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service association error is now fixed. http://davy.preuveneers.be/phoneme/public/maemo/deb/ Davy |
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dbus system from triggering the wrong service. Davy |
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See if you have some more success with the latest deb (see link above) as there were some issues with the previous build. Davy |
Re: [TESTING] PhoneME Advanced (Java Mobile) prototype release
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DavyP is it possible to resize the touch keyboard layout? it's streched
some apps like ebuddy don't work, maybe caused by the jsr support? mig33 works but the layout is strange.. one more thing, in some text areas the keyboard doesnt work, i mean the hardware keyboard and the touch (build in ) keyboard; one more thing that i see is that in some apps, where you can select the Area typing like "italy" to select the area for example, the T key is assigned to the i key, and viceversa.. here is a zipped jar file of the app, if you try to "send a message to suggest the app" and search in the Area box the word "italy" you will see what i mean |
Re: [TESTING] PhoneME Advanced (Java Mobile) prototype release
eBuddy 1.5 does not work because it needs a class from JSR-234:
javax.microedition.amms.control.ImageFormatControl Not sure what is wrong with mig33 (I just ran the app until you have to login etc). I installed and ran the Facebook chat app. I am not an avid Facebook user, and I am afraid I do not entirely understand your problem. Perhaps a screenshot would help. However, I am aware that the built-in virtual keyboard is pretty broken (all keys are aligned to the left side of the screen). The idea is to use the Maemo native virtual keyboard, but it is a bit tricky to implement without any Qt4 text input widgets that would trigger it automatically. On Android, I drew a virtual software input panel button at the bottom with which the users could pop up the native virtual keyboard. I am going to try to achieve the same with Maemo. Cheers, Davy |
Re: [TESTING] PhoneME Advanced (Java Mobile) prototype release
Do you plan to support audio DavyP ?
Thank you :) |
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