![]() |
Re: [Announce] apkenv (N900, N950, N9)
got new errors with:
linker/linker.c:1155| ERROR: Library 'libhardware.so' not found linker/linker.c:1382| ERROR: 0 cannot locate 'hw_get_module'... linker/linker.c:2057| ERROR: failed to link libanw.21.so Missing library dependencies. |
Re: [Announce] apkenv (N900, N950, N9)
And finally.. "Not a Native APK APP" How do i solve this pls.
|
Re: [Announce] apkenv (N900, N950, N9)
1 Attachment(s)
|
Re: [Announce] apkenv (N900, N950, N9)
Is anyone able to test Threema with latest build? Did not work with fremantle old version.
|
Re: [Announce] apkenv (N900, N950, N9)
Quote:
Code:
mkdir /usr/share/doc/libgl1-mesa-glx |
Re: [Announce] apkenv (N900, N950, N9)
Never heard of it.. I havent tried any games though. these were just BBM and BigFlix app.
|
Re: [Announce] apkenv (N900, N950, N9)
Quote:
|
Re: [Announce] apkenv (N900, N950, N9)
Quote:
|
Re: [Announce] apkenv (N900, N950, N9)
Yep.. I just had a look at the first few posts. Never mind though. Was worth a try.
|
Re: [Announce] apkenv (N900, N950, N9)
please take a look at http://talk.maemo.org/showthread.php?t=95631 there are still some issues which need to be resolved but it looks promising :)
|
Re: [Announce] apkenv (N900, N950, N9)
some apkenv status on sailfishos https://m.youtube.com/watch?v=YVDFurHbXlI
|
Re: [Announce] apkenv (N900, N950, N9)
apkenv 42.23.0 was just tagged in Git. Hopefully we can have updated .debs and .rpms at some point.
Contributors for this release (commit count): Franz-Josef Haider (53) Vasil Filipov (3) |
Re: [Announce] apkenv (N900, N950, N9)
Wait. It still can launch only a few games and nothing more?
|
Re: [Announce] apkenv (N900, N950, N9)
Quote:
|
Re: [Announce] apkenv (N900, N950, N9)
Quote:
|
Re: [Announce] apkenv (N900, N950, N9)
Quote:
|
Re: [Announce] apkenv (N900, N950, N9)
Quote:
Could we have guide and debs for regular users to try? |
Re: [Announce] apkenv (N900, N950, N9)
Quote:
it doesn't support glesv2 apps so many games won't run but since it is using pixelflinger games are probably out of the question anyways also it is nitdroid alpha 4 which iirc is based on android 4.0.3 i didn't know there was still interest, i only did it for fun actually but if someone wants to help development i am sure we can make it work to some degree. |
Re: [Announce] apkenv (N900, N950, N9)
Count me in.
|
Re: [Announce] apkenv (N900, N950, N9)
There definetly is interest! If only to little prolong the life of our N9s it would be great.
I am also very eager to help, but unfortunately I have no coding skills, but if testing is needed I have two N9 waiting to step up :) |
Re: [Announce] apkenv (N900, N950, N9)
Me too.
I am not using N9 anymore on a daily basis but I'd like to help. I'll have some spare time after next week. |
Re: [Announce] apkenv (N900, N950, N9)
@marmistrz, you are one of the developers? Found your repository on GitHub :)
|
Re: [Announce] apkenv (N900, N950, N9)
Quote:
offtop: AlienDalvik can't pull out of Sailfish OS and place it in the Maemo OS? When was the announcement, where the device for the test was presented to the N900.. Or I confuse something? :D |
Re: [Announce] apkenv (N900, N950, N9)
I'm interested too, just to run a few basis apps!
|
Re: [Announce] apkenv (N900, N950, N9)
Quote:
|
Re: [Announce] apkenv (N900, N950, N9)
#sfdroid on irc.freenode.net
|
Re: [Announce] apkenv (N900, N950, N9)
Quote:
Now i'm trying hard to make Easy Debian working on my N9 but i have no luck, someone that can help me? http://talk.maemo.org/showthread.php?t=85878&page=42 |
Re: [Announce] apkenv (N900, N950, N9)
Quote:
Cheers |
Re: [Announce] apkenv (N900, N950, N9)
I think this deserves a Wiki entry with a compatibility list like we have for Preenv
Thinking to Dragon City Hack game and play easily. |
Re: [Announce] apkenv (N900, N950, N9)
Hi.
I know Apkenv supports only very small amount of APKs files, right versions etc. 1. So first, I would like to share here my pack of working games on Apkenv. All were tested and work on N9. In my case I use Apkenv from N9QTweak app. Link: https://mega.nz/folder/d3pXTY7B#FdxXLBdI_RsHxEeavnHVzQ 2. As second, I have a question, probably thp isn't active anymore, but why not try... I would like to know how to build your game's own library, to make that game working. In my case I would love to see Geometry Dash working. It's very simple game, jumping block :D and shouldn't be hard to implement (I think!). Would it be possible to create library for that like e.g. Fruit Ninja has? Thanks in advance, regards |
All times are GMT. The time now is 10:09. |
vBulletin® Version 3.8.8