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Re: Flip clock pre pre pre pre release
I installed 0.16 on top of 0.15 as instructed. It runs but I still can't get the alarm page to display. I tried it without a .flipclock.conf and with an empty one. I even ran it as root. That left a lot of .pyo files in /usr/lib/python2.5/site-packages/flipclock. Alas, none of that gave me an alarm page.
Could this be simple user error on my part? To make the alarm page come up, I press on the box labeled "ALARM SET", right? I've tried that plus most of the physical buttons. No joy. :( |
Re: Flip clock pre pre pre pre release
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Re: Flip clock pre pre pre pre release
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What's the rainbow colored box on the lower right corner of the alarm page for? |
Re: Flip clock pre pre pre pre release
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Pappa time here: happy weekend |
Re: Flip clock pre pre pre pre release
where i can find the old version whit led option on?
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Re: Flip clock pre pre pre pre release
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Happy weekend and enjoy the experiments :) |
Re: Flip clock pre pre pre pre release
For anyone who's looking to install and try out the latest build (still 0.1.6 at the moment), it's now up in the extras-devel repository!
(Yea it's not that exciting, but it does mean that you don't need to install the dependencies by hand... they are now all automatically pulled in!... and yes, I managed to break all of the icons in the packaging, but it's there and it works... icons will be fixed later!) |
Re: Flip clock pre pre pre pre release
GREAT! I installed an old version and the application manager just proposed to update the application. It is time to clean up the graphic for a more official release (removing plankton and the blood drip, set a bit the colors, remove the dead mosquito from the 3s) and decide what to do with the 'window mode'.
I would suggest to substitute the slide movement with the proper fullscreen hardware switch (all that slide up and down seem a bit counterintuitive. Ill not touch the application until jolouis will not give me the ok :) Good job |
Re: Flip clock pre pre pre pre release
Hey Ciro,
The code is still in the process of "cleanup", but if you want to clean up the graphics and come up with some new plans or suggestions on the rest of it/how it should work/appear/etc just post them up and I will do my best to roll it all into the application. I think the hardware "fullscreen" swap is a better approach to window mode, as you say; I'd also suggest that the whole "Window mode" should just be the same as the regular clock, but obviously made a little smaller so that it will fit in the window. That way you can leave the clock open in the background/etc and still have the time showing, switch between apps, etc etc. On top of any graphic changes/tweaks/etc you want to make, please re-do the switches that I added (am/pm, loop/once, etc) as I did not have the proper font/colour to match your stuff... mine are close enough to be ok, but they're not exactly the same so good to clean it all up! I'm just in the middle of implementing the "mood" stuff, so that will be taken care of... is there anything else missing/needs to be changed in terms of functionality? (that way I can spend time working on the coding while you're doing the updated imagery/etc!) (oh, at some point there are other things that could be added...i.e. ability to change time of snooze, etc... but that might be better to leave for the next "official" version... let's try and get a nice clean polished and working one out there, then focus on adding features/etc after that?) |
Re: Flip clock pre pre pre pre release
sound great to me. I would really prefer to promote to extras a refined app and leave extra functions for the future. I thinked you weren't ready for the mood thing. If you will manage to put it there will be a cute touch to make the clock a bit less boring :).
Ill see how crappy the pygame image scaling will work for resizing the clock numbers in the window mode: I have a wacky idea to test... worste case scenario we will use a complete new number set that not have to necessarily be flips (but I think people is still not ready for something too extreme :) ) I suppose we can even remove the window mode at all for this version since the alarms are now indipendent from the clock so is not as vital as before for the app to stay 'on' all the time and users probably already have a clock for the 'desktop'. Having to manage that window and the full screen switching is a pain and there is no reason to rush the things. |
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