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-   -   DrNokSnes (SNES emulator for Maemo 5) (https://talk.maemo.org/showthread.php?t=34936)

nax3000 2010-03-22 23:44

Re: DrNokSnes (SNES emulator for Maemo 5)
 
Quote:

Originally Posted by javispedro (Post 577768)
Use 2x scaler, and enable turbo mode for any real measurement.

What does turbo mode do anyway?
________
CHEAP EASY VAPE VAPORIZER

Deaconclgi 2010-03-23 03:07

Re: DrNokSnes (SNES emulator for Maemo 5)
 
Do SuperFX games such as Star Fox, Vortex and Stunt Race FX work at playable framerates with this emulator?

SavageD 2010-03-23 04:11

Re: DrNokSnes (SNES emulator for Maemo 5)
 
Since I'm an ideas guy, I'll present my ideas towards making the emu faster (whether or not they are implemented does not matter to me, I'm simply throwing out ideas in an attempt to contribute to community)....Here goes:

Create option to enable/disable transparency
Create option to disable 'individual' sound channels

Create option to enable 'smart skipping'

This option gives the illusion of having full speed. I think vampent use 'smart skipping' concept for their symbian emulators particularly 'vbag'. This makes the emulator skip a certain amount of frames whenever it reaches a point where game is slowed down. I'll make a quick psuedo code to provide an example of my understanding in this concept.

While rom is running
Wait 5 secs
Disable autoskip
Check current fps
If current fps is <= 50fps
Then autoskip = 5 frames

//process is repeated by rechecking the current fps and skipping frames to a certain convenience in order to create the illusion of a smoother gameplay. Honestly though this concept may be a bit far fetched since I have only heard users mention this concept, and not vampent themselves.

There is also the option of creating a recompiler as smoku did, as there is high possibility of improving/doubling performance, but one has to know the emu they're porting extremely well (as in inside and outside well) as This method may actually degrade performance....
For example I have p64 emulator on my comp, by default the emulator is set to 'cpu interpreter' which is quite slow, but when I enable 'cpu recompiler' option, its performance / speed is doubled (doesn't happen for all games though)

Also I think vampent may have actually set the certain layers of sprite to perform a certain way, not sure.

Master of Gizmo 2010-03-23 06:26

Re: DrNokSnes (SNES emulator for Maemo 5)
 
Quote:

Originally Posted by javispedro (Post 577778)
Well, if that's your wish...

I actually don't care, but imho the zeemote stuff should not annoy/affect the average user.

cb00 2010-03-23 07:04

Re: DrNokSnes (SNES emulator for Maemo 5)
 
I noticed that DrNokSnes got updated today!

baron von bubba 2010-03-23 09:56

Re: DrNokSnes (SNES emulator for Maemo 5)
 
yup,
its a bit annoying that zeemote is not supported again tho! ;0)

tangs 2010-03-23 09:59

Re: DrNokSnes (SNES emulator for Maemo 5)
 
any changelog ?

F2thaK 2010-03-23 10:40

Re: DrNokSnes (SNES emulator for Maemo 5)
 
Quote:

Originally Posted by baron von bubba (Post 578386)
yup,
its a bit annoying that zeemote is not supported again tho! ;0)

..........HUH???


javispedro
Re: DrNokSnes (SNES emulator for Maemo 5)
Originally Posted by Ronaldo View Post

I just tried mario kart and not getting near 30fps in race (checkin fps on left corner)

Use 2x scaler, and enable turbo mode for any real measurement.

thanks for the tips

baron von bubba 2010-03-23 10:55

Re: DrNokSnes (SNES emulator for Maemo 5)
 
yeah, no options for it now, it was discussed a few posts ago!
slightly over my head tho! ;0)

g0dzilla 2010-03-23 12:23

Re: DrNokSnes (SNES emulator for Maemo 5)
 
Quote:

Originally Posted by tangs (Post 578390)
any changelog ?

Endorse. Do not tell me what has changed?


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