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Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
Yep - well, at least i'm getting engrossed...
not sure if there are different versions of the same game with different performance, as a number of people have reported that mariokart runs at full speed - i'm not findimg that, even overclocking to 1.15ghz... F zero on the other hand... |
Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
anyone else get an error in x terminal when typing in the last command from the optimizing script?
tar zxf /home/user/MyDocs/customconfig.tar.gz i get an error when i type that? |
Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
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Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
good point haha! i'll get on that
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Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
so my mapping on the ps3 controller is screwed up, i have multiple buttons assigned to 1 action. Is there any way to delete all the key mappings in the emulator?
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Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
how to configure the keyboard to the keyboard mupen n900 Please help me
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Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
any hope of an update soon? mupens future isnt looking dat bright..
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Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
Can someone send me the IzzehO's custom config files,because the link doesn't work anymore
sarkomortala@abv.bg thank you |
Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
1 Attachment(s)
I've archieved the config files some times ago.
Here is the backup as attachment. |
Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
is the work on this emulator beeing canceled?
i hope not because it would be awesome if an update could make for example paper mario work at a decent speed or conkers bad fur day work without the graphical glitches^^ |
Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
Our version is a ported version of the Pandora Mupen64plus, with a difference
of the GUI made by Javispedro, so other devs must update it first before we update this one. |
Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
You're right, but even the Pandora version has some game specific fixes and 2 versions of the graphic plugin, the N900 version didn't have.
Javispedro did some port for the N950 for some times, there is a YT video, but even this version wasn't released for public. I've bought again a N900 after 2 years, only for the emulators. Source for Mupen64plus - Android Edition is out since some times, runing @ version 1.99.4. Core version 1.99.5 comes out in a few days. Stradian from Openpandora.org tries to port the new mupen version, but no news since weeks. Good news is that Paul Lamb, the developer of the Android port gets a Pandora in a few days and he promised to rearranged the source to make porting easier. It needs only a good Maemo developer to port it to N900. Anyone out there ? :) One good thing is, that the N900 version didn't have a bug for Zelda - Majoras Mask, the Android and the Pandora have. A short teaser of the bug, I've made some days ago. http://www.youtube.com/watch?list=UU...&v=YINM5QAj_NA I realy like mupen64plus. :D |
Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
thanks for the answer
i can't wait to see the next release |
Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
This really deserves some new blood on it.
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Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
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Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
Note that I am yet to see any single change in any of the multiple forks out there that's actually worth to pull. That is, any feature which is not specific to a crash or some other misfeature on a obscure android hardware platform.
Therefore, if I were to start following another random fork instead of the Ari64+adventus, I would have to do a lot of work for very little if any benefit. Actually, the net result might be _worse_. Point me to a specific, interesting change and I will consider including it, but be prepared to be deceived... Also, I did not make the UI, that's standard mupen64plus 1.5 gtk+ one. Which needs to be disabled to run on the N950. That video was mostly done as a test of my SDL 1.2 for Harmattan -- which is now released with the device firmware, so all you need to do to run mupen64plus is to build my packages on harm scratchbox, disabling :( the UI. |
Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
Help me pls. After starting emulation, too many error popups appears. Something about plugin. After that i can remove battery only, N900 is unresponsible.
I think this is problem with gles2n64 0.0.5 plugin. I can't config/test/about in plugins tab, nothing happens. I can start emulation with "no video" plugin, some error appears but i hear sound of game. |
Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
openpandora has version 2.0
n900 hasn't updated in forever :( |
Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
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Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
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the dragonbox pyra sounds good too :) |
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