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Re: DrNokSnes (SNES emulator for Maemo 5)
libzeemote-conf can now be promoted to testing, so I guess it is just a matter of time before you can put zeemote support back.
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Re: DrNokSnes (SNES emulator for Maemo 5)
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Re: DrNokSnes (SNES emulator for Maemo 5)
It's not a "fix". It's SA-1, and it's probably the most demanding chip in emulation. And there are two ways to do this:
a) The easy way: just ship the PocketSnes 65C816 C interpreter, which has been proven to work (and enabling it in DrNokSnes is just a reconfigure & recompile away). b) The hard way: adapt the currently in use assembler 65C816 interpreter to also act as SA-1 one. Since this is the research project and the "proper way this is what I'd like to do when I find the time. |
Re: DrNokSnes (SNES emulator for Maemo 5)
Hi javispedro,
would it be possible to add rapid fire function on the future release? sorry for asking it again...is it easy to do that btw? |
Re: DrNokSnes (SNES emulator for Maemo 5)
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Thank you. |
Re: DrNokSnes (SNES emulator for Maemo 5)
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It show the 2D stuff at the beginning (logos etc.) and then the screen goes black. Starfox emulation is slow and with a lot of artifacts, but I tested this 1 or 2 updates ago. However, I still don't think we can expect smashing results from that either if I would test this again. It would be really cool if those FX games could run (decently) on this otherwise fantastic and smooth emulator. |
Re: DrNokSnes (SNES emulator for Maemo 5)
I posted a new thread recently about an idea to better use the accelerometer in emulators but it went down like a sack of bricks :( I'll post it here as I had DrNokSnes in mind when I wrote it...here's the gist of it:
Basically the current use of the accelerometer on emulators that support it is pretty much 'all or nothing', which doesn't really work well enough to be of any real use. What I suggest is that accelerometer movements can be assigned to specific buttons/dpad directions and used in conjunction with the keyboard keys. What would also be cool would be to have the emulator recognize simple accelerometer-based gestures, for example a 'flick' gesture, and have these assignable to buttons also.Seems like adding this feature would be relatively easy...? Would definetely help with the controls when I don't have my PS3 pad with me! :D |
Drnoksnes is not working
Hey everyone, I just downloaded Drnoksnes and I've managed to get loads of roms but everytime I try open it my N900 screen goe black and then goes back to the main screen of Drnoksnes. Does anyone know how to fix this? I know its not the roms because they are zipped andI haven't unzipped them, also can I play NDS games on Drnoksnes?
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Re: Drnoksnes is not working
unzip them and tell us the file extension.
no you can't play nds games with DrNokSnes. |
Re: Drnoksnes is not working
I unzipped them but they don't show up
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