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Re: Enigma now ported to maemo
The latest update to svn1714 does not include tiltstick support anymore (there are imho only two existing ones), but instead it supports the accelerometers in the upcoming fremantle devices. This is already in the fremantle extras-devel repository and patiently waits there for the new devices to appear ...
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Re: Enigma now ported to maemo
Have you touched anything? Now it says 'Unable to load' and from the command line you get
Cannot find 'compat.lua'. Your installation may be incomplete or invalid. |
Re: Enigma now ported to maemo
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I just requested a bugs.maemo.org account to solve those things. I'd like to know: - Did you choose "copy data to memory card"? - What exact Os is the machine running (several parts rely on os detection for the memory card paths. if that doesn't work it ends up with your problem) - Do you actually have the enigma data dir at one of these locations /usr/share/enigma /media/mmc2/enigma /home/user/MyDocs/.enigma - what does "env | grep OSSO_PRODUCT_RELEASE_NAME" return on your machine? MoG |
Re: Enigma now ported to maemo
Argh, too late. I uninstalled, installed and everything works fine. I might have hit related to Maemo SSU... I will pay more attention next time and I will follow the steps you are requesting here.
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Re: Enigma now ported to maemo
It would be nice to be able to use a wiimote to control enigma. cwiid works on the n800. What must be done to have enigma listen to it?
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Re: Enigma now ported to maemo
I recompiled enigma without the TOUCHSCREEN #define and then it works. Well sort off. The control one has over the black ball is not very impressive. (Can be me of course.)
It would be nicer if it is an configurable option to have the touchscreen code active instead of a compile time directive. Or even better allow the mouse to control the black ball even when touch screen code is active. |
Re: Enigma now ported to maemo
I've been playing Enigma on the N900 and it's great! Only one complaint though, the game lags while the screen frequently darkens and then re-lightens, as if it is adjusting to the ambient light, when there is no change in the light levels at all.
Has anyone else found this? Any ideas? |
Re: Enigma now ported to maemo
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great accelerometer game. truly. thanks to pipeline and till |
Re: Enigma now ported to maemo
I agree, it is a great game for the N900, but it needs to be optified.
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