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-   -   GemRb Development Thread (https://talk.maemo.org/showthread.php?t=16947)

Malyce 2009-11-18 00:52

Re: GemRb Development Thread
 
Alright, it's good to hear someone is still working with GemRB/Maemo

Hopefully you'll find some time to give the n810 some love

ArnimS 2009-12-18 10:32

Re: GemRb Development Thread
 
Quote:

Originally Posted by Bundyo (Post 379025)
I have a working 0.6.0 build for fremantle, though not top performance. No build for n8x0 yet.

I can't work on this either... but... can you post your cmake, openal and other dependencies? :)

EDIT: hmm, didn't have all repos activated, nevermind

go1dfish 2009-12-24 18:37

Re: GemRb Development Thread
 
Quote:

Originally Posted by Bundyo (Post 379025)
I have a working 0.6.0 build for fremantle, though not top performance. No build for n8x0 yet.

Where might I find this, I'd like to help test.

I compiled 0.6.0 in a debian chroot and have it running and somewhat playable on the n900, sound performance is pretty bad, and load times are quite sluggish though. I'd imagine even without optimizations, a fremantle build should run smoother than my chroot build.

Also, quicksave doesn't seem to work, but if I save manually in a new slot each time things seem to work ok.

Using BG2 gamedata in MyDocs (fat32)

Bundyo 2009-12-24 22:12

Re: GemRb Development Thread
 
Here is a build, I was hoping to do a small config tool for it and then push it to extras:
http://bundyo.com/things/gemrb-0.6.0-maemo0.deb

It is optified.

go1dfish 2009-12-25 00:41

Re: GemRb Development Thread
 
Quote:

Originally Posted by ArnimS (Post 433177)
I can't work on this either... but... can you post your cmake, openal and other dependencies? :)

EDIT: hmm, didn't have all repos activated, nevermind

My google-fu is aparantly not up to snuff, what repo am I missing for openal?

I have extras, testing and dev and enabled

Bundyo 2009-12-25 08:39

Re: GemRb Development Thread
 
Oh, sorry.

http://bundyo.com/things/libopenal1_...22-1_armel.deb
http://bundyo.com/things/libopenal-d...22-1_armel.deb
http://bundyo.com/things/libopenal1-...22-1_armel.deb

/etc/openal/alsoft.conf would probably also help for better sound :).

go1dfish 2009-12-25 18:15

Re: GemRb Development Thread
 
Quote:

Originally Posted by Bundyo (Post 441200)

Thanks, you're build runs much better than my chroot build. Sound is usable, but sometime stutters I modified alsoft.conf to use pulse through alsa, havent tried alsa directly yet.

800x480 is currently unusable, had the same issue with the chroot build, the notification/spells etc area does not redraw properly, 640x480 works fine however.


The only n900 specific issue I have ran into is that there is no 'dead zone' between a click and a drag. This makes it very easy to accidently deselect everyone instead of going to where you tapped.

It feels playable, I'm working my way through Irenicus' dungeon for the Nth time :)

Thanks again..

I'd be willing to help some with python scripting when I can, but Im not familiar with the infinity engine from a development/modding perspective

ArnimS 2010-01-04 09:09

Re: GemRb Development Thread
 
Quote:

Originally Posted by Bundyo (Post 379025)
I have a working 0.6.0 build for fremantle, though not top performance. No build for n8x0 yet.

Building this in scratchbox is a god damned circus show.

shinkamui 2010-01-10 05:38

Re: GemRb Development Thread
 
Is sound fixed? Im having a problem with stuttering audio with the latest build 0.6.0. I looked at my openal.conf, and there are no options set... Anyone with good sound have some tips they'd like to share?

Bundyo 2010-01-10 07:44

Re: GemRb Development Thread
 
You need to tweak the openal.conf a little. Is it empty?


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