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-   -   Star Trek Tricorder Simulator: ANNOUNCE (https://talk.maemo.org/showthread.php?t=17569)

TheConstruct 2009-01-08 17:23

Re: Star Trek Tricorder Simulator: ANNOUNCE
 
Quote:

Originally Posted by darethehair (Post 221467)
ThatN800Guy:

Glad you are interested. Let me know if you try it. Just realize that it is not a 'productivity' application. Also using it will probably make you appear nerdy and/or geeky :)

And that's a bad thing?

darethehair 2009-01-08 20:14

Re: Star Trek Tricorder Simulator: ANNOUNCE
 
I guess it depends...if one already has a girlfriend or is seeking to attract one :)

stangri 2009-01-11 22:26

Re: Star Trek Tricorder Simulator: ANNOUNCE
 
How far away from the baseship does it work? Does the WiMax N810 have better range?

darethehair 2009-01-12 14:10

Re: Star Trek Tricorder Simulator: ANNOUNCE
 
stangri:

Well, according to the official specs, the TR580 Tricorder VII 'communication range is limited to 40,000 km intership, similar to the standard communicator badge'. However, since my device is built with 21st technology substitutes, the range will be somewhat less than that. I doubt that the WiMax N810 would make any difference either -- but if you have one, why not give it a try? However, unless some time anomaly occurs, we are not expecting any Federation starships in our vicinity for quite a few more years...

:)

grog 2009-01-12 18:08

Re: Star Trek Tricorder Simulator: ANNOUNCE
 
Quote:

Originally Posted by darethehair (Post 256818)
However, unless some time anomaly occurs, we are not expecting any Federation starships in our vicinity for quite a few more years...:)

Given the number of times that current-day was visited in all the series & movies, there's bound to be one around at any time you care to try :).

killdeer 2009-01-23 20:59

Re: Star Trek Tricorder Simulator: ANNOUNCE
 
1 Attachment(s)
My only gripes are the black outlines around the buttons. They don't exist on the "real" device. And that you used a "Trek" font from the show title but the font on the device seems to be a somewhat generic sans serif font.

darethehair 2009-01-24 14:51

Re: Star Trek Tricorder Simulator: ANNOUNCE
 
killdeer:

Well, thanks for your comments about my tricorder simulation :)

1) I know longer recall why I added a black outline around the buttons -- but what I *do* remember was the difficulty of finding *consistent* images of the tricorders to base it on -- including the various shades-of-grey that were used for the surface color.

2) Hmmm, I do *not* recall using any special 'Star Trek' font for my simulator at all, so I am not sure why you think I did. I used 'Inkscape' and its ability to stretch fonts till I got a very close match to the diagram in the 'Star Trek: Next Generation Technical Manual'.

Other than those minor details, I nevertheless hope that you (and others) enjoy the simulation, which I used as an excuse for learning PyGame (python), and to make the most 'realistic' simulator (open source or otherwise) that I could -- given my limited skill set at the time :)

Gabyrpg 2009-04-10 21:53

Re: Star Trek Tricorder Simulator: ANNOUNCE
 
Awesomep post, thanks!

darethehair 2009-04-11 01:54

Re: Star Trek Tricorder Simulator: ANNOUNCE
 
Quote:

Originally Posted by Gabyrpg (Post 278897)
Awesomep post, thanks!

Let us know what you actually think of the simulator, if you get a chance to try it! Like I said, it was the very first one that I wrote, and there really isn't a lot of need or interest to develop it further, but there isn't very much competition out there to compare to :)

speculatrix 2009-04-11 23:35

Re: Star Trek Tricorder Simulator: ANNOUNCE
 
what a great product; the only problem was I used it when wearing a red shirt, black trousers and black boots and within seconds someone started shooting at me!
:D


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