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Re: Bos Wars
Is there a strategy guide for BosWars?
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Re: Bos Wars
Anyone know how to create new png-based maps? I've been testing with the canyon map with a custom terrain.png, but the class-no-pass.png file doesn't do anything (what's the point of it anyway?). The "unpassable" tiles are based off of the access-unpassable.lua file, and I'm not planning on spending hours manually typing in the new tile numbers for my custom map. There's got to be some other way?
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Re: Bos Wars
Would this work on N900?
Could somebody maybe recompile it and add it to maemo5 extras testing/devel? |
Re: Bos Wars
I get the impression this is based on Stratagus so maybe it could be simply run with the stratagus binaries?
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Re: Bos Wars
got stratagus already out there on the n900 repos. So if it is using the stratagus engine, then we would just need the data files. Should be easy enough if true.
2d |
Re: Bos Wars
Last I checked boswars uses a modified engine.
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Re: Bos Wars
Stratagus was left behind for warcraft and starcraft ports and the developers started their own RTS and modified the engine in the process.
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Re: Bos Wars
Quote:
So far I only packaged it and removed OpenGL code to compile in SDK. It obviously needs more work to be usable with touch screen. Hint: First thing after running, go to options and select 640x480 + fullscreen. |
Re: [OS2008] Bos Wars
Is there any way to get the res to 800x480? Thanks for getting it up and running, I will test it out a bit today.
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Re: [OS2008] Bos Wars
works great @ 640x480
played a game yesterday its hard, I lost! |
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