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Re: N-Gage on Maemo
well, Ngage games have a unique file extension. maybe not allowing any app but the Ngage app install .Ngage files could be a start, though I'm sure the pirates around here would get around that soon...
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Re: N-Gage on Maemo
I see these as main categories of sources of games:
1) Existing PC linux games that can be squeezed into 800x480 2) Non hardware-specificVM type games (Java, Flash 9 (10?)...) 3) Emulators (emulating specific systems to run old games) 4) Games written for similar portables (iphone omap3, pandora) 5) Open-Source Games written specifically for N900 6) Commercial games written specificially for N900 Each of these deserves promotion and persistent efforts by those of us who want to see the device and platform succeed. In particular I would encourage anyone reading this who has contacts or 'roots' in the iPhone scene to start talking to them about Maemo5 and how to ease crossplatform development. I haven't followed closely enough to know whether this is a work in progress, but for my money, I would invest in helping iphone developers port their stuff over to maemo5. Tap into that honeypot of development-hours... |
Re: N-Gage on Maemo
I think Nokia has a strategy for Ngage and it should include Maemo, but not until DRM gets here for Maemo 6. Look for Nokia to have two Ngage levels, one with 3D acceleration and one without, similar to Sony's PSP and PSPmini creating two distinct gaming levels. Ngage will have to work between Symbian and Maemo, too.
From what I see, there are already plenty of console emulators for Maemo. I don't see the point in porting the iphone games as much as making competing and better games. |
Re: N-Gage on Maemo
Originally Posted by Architengi
That would be good, a gaming arena alliance between Android and Maemo, but I think Nokia already has Symbian N-Gage, so they can easily have this multi-OS gaming arena platform be available on Symbian and Maemo - and the gaming community will be excited about it. Now, there are 2 pre-requisites for N-Gage arena gaming to run on Maemo: 1. To have Java on Maemo because many N-Gage games run on Java 2. To have a common API for Symbian and Maemo, so the gaming industry can easily target both platforms with just a re-compilation. Quote:
What I was saying is the C++ API for N-Gage gaming for Symbian and Maemo is good to be close, if not identical. For OpenGL the API is already standard, so the games with video 3D accelerated which are possible only on a handful of devices (N900 being oen of them) represent another category for powerful devices (And I don't think N97 is one of them with its processor which is less powerful than N900). |
Re: N-Gage on Maemo
most n-gage games are not java,
not a single first party game from nokia publishing is java. non of Vir2l games are java, the few games from THQ wireless, capcom and Konami are not java the ea and gameloft games are complete copy's of there java and sis versions and they suck and ruined the platform but dont be thinking all n-gage games are java b/c its not correct |
Re: N-Gage on Maemo
MOST are NOT java, guys. Look at "the One" game. Think that's java??
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Re: N-Gage on Maemo
I know I'm resurrecting an old thread, but just wanted to make it even clearer how Nokia innovates, others profit on it since Nokia doesn't go full force with it. Original N-Gage arena and the second app were what Gamecenter and the future Google Gamecenter version would be. If only there was 3D acceleration in the post OMAP 2420 devices.
http://www.phonearena.com/news/Googl...ndroid_id30026 |
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