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Re: [Maemo 5] Residual (Grim Fandango engine) [WIP]
I've been playing Monkey Island absoultely fine through ScummVM... who'd have thought a rubber chicken would come in so useful eh?!
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Re: [Maemo 5] Residual (Grim Fandango engine) [WIP]
any news?
Anyone? no .deb package? good work though. |
Re: [Maemo 5] Residual (Grim Fandango engine) [WIP]
Residual site seemed to of had a update, wonder if this will help this long forgotten thread
gav |
Re: [Maemo 5] Residual (Grim Fandango engine) [WIP]
Heres hoping!
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Re: [Maemo 5] Residual (Grim Fandango engine) [WIP]
Bump for pure awesomeness that is grim fandango.
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Re: [Maemo 5] Residual (Grim Fandango engine) [WIP]
I uploaded residualvm version 0.2.0 (development snapshot) to extras-devel.
Keybindings added for maemo: ctrl+shift+m access menu ctrl+z Skips cutscenes The game runs a bit slow on my n900, but I think is playable. |
Re: [Maemo 5] Residual (Grim Fandango engine) [WIP]
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edit: and are you now developing or maintaining it or just uploaded kinipyon's sources to repository? |
Re: [Maemo 5] Residual (Grim Fandango engine) [WIP]
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Re: [Maemo 5] Residual (Grim Fandango engine) [WIP]
It works very well, at least in my N900, the only problem I noticed itīs that the bottom of the screen itīs missed so when you speak with someone cannot read the last option..
It should be upload to extras-devel, Iīm sure more people are willing to try this version and replay, or play for first time, that great game which Grim Fandango is. Thanks for this port! |
Re: [Maemo 5] Residual (Grim Fandango engine) [WIP]
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