![]() |
Re: Hexen 2 ported to maemo 5
This is pretty cool
|
Re: Hexen 2 ported to maemo 5
Quote:
|
Re: Hexen 2 ported to maemo 5
Hexen II ... hmmm ... that was build using the Quake II engine at the time, no?
Is this running with OpenGL accelerated graphics? That would be incredibly sweet! |
Re: Hexen 2 ported to maemo 5
Quote:
I'll release it when it's done Quote:
When I learn how to convert OpenGL to OpenGL ES I'll make an update. |
Re: Hexen 2 ported to maemo 5
Great stuff, looking forward to it :D been dying to get quake 2 also.
|
Re: Hexen 2 ported to maemo 5
is it in repository now??
|
Re: Hexen 2 ported to maemo 5
I think it is not, but i am not sure...just download .deb package in first post and follow that steps :-)
|
Re: Hexen 2 ported to maemo 5
am having trouble installing the .deb
"short read in buffer_copy failed to write pipe in copy" "backend dpkg-deb during 'use/share/icons/hicolor/64x64/hildon/hexen2.png' Is it like having trouble copying the icon or something? :/, y just with me.... |
Re: Hexen 2 ported to maemo 5
Without reading any posts THIS is a game where you could really use control options that a modern phone has. Tapping phone with stylus could work some staff-based magic, and multi-finger gestures make spells etc.
|
Re: Hexen 2 ported to maemo 5
I can't upload to repos
I get a lot of errors when I try to make the source package Here's the source: https://garage.maemo.org/frs/downloa...n2maemo.tar.gz Can someone make it work? Thanks in advance |
All times are GMT. The time now is 12:01. |
vBulletin® Version 3.8.8