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-   -   [ANNOUNCE] Space Invaders in QML (https://talk.maemo.org/showthread.php?t=71888)

piggz 2011-04-11 19:47

Re: [ANNOUNCE] Space Invaders in QML
 
Just added version 0.1.0. Nothing major im afraid, just some bug fixes and optimisations.

HtheB 2011-04-11 21:35

Re: [ANNOUNCE] Space Invaders in QML
 
any plans to put this game on the Maemo repo?

piggz 2011-04-11 21:41

Re: [ANNOUNCE] Space Invaders in QML
 
Quote:

Originally Posted by HtheB (Post 985976)
any plans to put this game on the Maemo repo?

Yes, its on my todo....trying to get hi-scores working atm

piggz 2011-04-11 22:10

Re: [ANNOUNCE] Space Invaders in QML
 
Just added version 0.1.1. Added hi-scores. Thats it for updates tonight!

piggz 2011-04-12 08:06

Re: [ANNOUNCE] Space Invaders in QML
 
It is now in extras-devel. Version 0.1.2, which contains no changes compared to 0.1.1, just packaging stuff, has been built and is in the queue for -devel.

https://garage.maemo.org/builder/fre...nvaders_0.1.2/

piggz 2011-04-12 15:18

Re: [ANNOUNCE] Space Invaders in QML
 
And now ive made a web page for it.
http://piggz.co.uk/index.php?page=spaceinvaders

piggz 2011-04-13 20:32

Re: [ANNOUNCE] Space Invaders in QML
 
Version 0.1.3 has been built and is queued for extra-devel. New in this version is
Lives
Sound Effects

piggz 2011-04-13 21:04

Re: [ANNOUNCE] Space Invaders in QML
 
Gah, 0.1.3 was the wrong source...0.1.4 now available!

phap 2011-04-13 21:26

Re: [ANNOUNCE] Space Invaders in QML
 
It's getting better and better! Still I'd like to share some points of view: For me it's better if you can change whenever you want the options taping on the upscreen where you see the level number, which could open a small menu with' options' and 'about' (version number, websit, etc...) (not so important)
When you chose to play with arrows, it shouldn't pause the first time you type left or right arrow for half a second but shoud be fluid. (important)

Now I just launch some ideas in the air... What about some upgrades? You reach level 5 and you can double fire, you reach level 10 and the graphics are getting better etc... Just if you really don't know what to do lol.
Oh and last thing what about a more retro logo?

But still if you stop now it's already really good. If I was you mother I would be proud of you.

piggz 2011-04-13 21:36

Re: [ANNOUNCE] Space Invaders in QML
 
Quote:

Originally Posted by phap (Post 987671)
It's getting better and better! Still I'd like to share some points of view: For me it's better if you can change whenever you want the options taping on the upscreen where you see the level number, which could open a small menu with' options' and 'about' (version number, websit, etc...) (not so important)
When you chose to play with arrows, it shouldn't pause the first time you type left or right arrow for half a second but shoud be fluid. (important)

Now I just launch some ideas in the air... What about some upgrades? You reach level 5 and you can double fire, you reach level 10 and the graphics are getting better etc... Just if you really don't know what to do lol.
Oh and last thing what about a more retro logo?

But still if you stop now it's already really good. If I was you mother I would be proud of you.

Thanks for the feedback, hopefully i can count on your vote in the competition!

I'll certainly look at implementing some of your ideas, along with a cleanup/refactor of the code..i feel its getting a bit messy. Definitely the options, website and double fire.

Any suggestions for an icon? Im also looking for some not-too-annoying background music,

The keyboard one might be more tricky, it looks like its to do with the key repeat...i'll see if i can find out anything about it.


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