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-   -   [Announce] DiabloRL (Roguelike game) on extras-devel (https://talk.maemo.org/showthread.php?t=76162)

Addison 2012-06-23 07:45

Re: [Announce] DiabloRL (Roguelike game) on extras-devel
 
Same exact thing happens when I SSH into the tablet.

Next guess? :)

lma 2012-06-23 07:53

Re: [Announce] DiabloRL (Roguelike game) on extras-devel
 
If you feel up to it, try running it with strace (see here) just in case it gives some hints. Otherwise I'm stumped :-(

Addison 2012-06-23 08:17

Re: [Announce] DiabloRL (Roguelike game) on extras-devel
 
There's a ton of output, but at the very end, the screen clears and all I'm left with is this.


) = 13908
wait4(13908, [{WIFEXITED(s) && WEXITSTATUS(s) == 0}], 0, NULL) = 13908
--- SIGCHLD (Child exited) @ 0 (0) ---
write(3, "<TTextModeOutput/0/0> Closed.\n"..., 30) = 30
write(3, "<TTextModeInput/0/0> Closed.\n"..., 29) = 29
munmap(0x40275000, 32768) = 0
write(3, "<TGameUI/0/0> Closed.\n"..., 22) = 22
munmap(0x4025d000, 32768) = 0
gettimeofday({1340439264, 306518}, NULL) = 0
gettimeofday({1340439264, 309112}, {0, 0}) = 0
write(3, "--- Logging end : 23-6-12 11:14"..., 41) = 41
close(3) = 0
munmap(0x40024000, 32768) = 0
munmap(0x401ed000, 32768) = 0
munmap(0x401f5000, 32768) = 0
munmap(0x40215000, 262144) = 0
munmap(0x4020d000, 32768) = 0
munmap(0x40255000, 32768) = 0
munmap(0x4026d000, 32768) = 0

lma 2012-06-23 10:14

Re: [Announce] DiabloRL (Roguelike game) on extras-devel
 
Quote:

Originally Posted by Addison (Post 1226142)
write(3, "<TTextModeOutput/0/0> Closed.\n"..., 30) = 30

Aha, so it does its own logging, hadn't noticed that! Check log.txt in the same directory for any warnings or errors.

Addison 2012-06-23 10:19

Re: [Announce] DiabloRL (Roguelike game) on extras-devel
 
I really hope this helps. :)


--- Logging start : 23-6-12 11:14:21 ---
<TSystems/0/0> Initialized.
<TGame/0/0> Initialized.
<TGameUI/0/0> Initialized.
<TTextModeOutput/0/0> Initialized.
<TTextModeOutput/0/0> Setting ASCII video to 80x25 color.
<TTextModeOutput/0/0> Failed to set ASCII 80x25 color textmode.
<TTextModeInput/0/0> Initialized.
<TTextModeInput/0/0> Terminal Keyboard system ready.
<TRLLua> Lua closed.
<TGame/0/0> Closed.
<TGame/0/0> Destroyed.
<TSystems/0/0> Closed.
<TTextModeOutput/0/0> Closed.
<TTextModeInput/0/0> Closed.
<TGameUI/0/0> Closed.
--- Logging end : 23-6-12 11:14:24 ---

lma 2012-06-23 10:47

Re: [Announce] DiabloRL (Roguelike game) on extras-devel
 
Quote:

Originally Posted by Addison (Post 1226163)
<TTextModeOutput/0/0> Failed to set ASCII 80x25 color textmode.

That's the only problem I can see, but it logs that on mine too and still works.

Quote:

<TTextModeInput/0/0> Terminal Keyboard system ready.
<TRLLua> Lua closed.
Between those two lines I get lots of stuff:

Code:

<TRLLua> Loading data from diablorl.mpq...
<TVDataFile> Loading "diablorl.mpq"...
<TVDataFile> Loaded "diablorl.mpq" (35 files).
<TRLLua> Loading LUA stream -- "const.inc" (8172b)
<TRLLua> Reading "const.inc" (0-8172)
<TRLLua> Loaded "const.inc" (8172b)
<TRLLua> Loading LUA stream -- "core.lua" (48945b)
<TRLLua> Reading "core.lua" (0-48945)
LuaRequire, entering...
...

but I've no clue why it skips all that at your end, sorry :-(

Addison 2012-06-23 10:54

Re: [Announce] DiabloRL (Roguelike game) on extras-devel
 
Should I be doing something like....

stty cols 80
stty rows 25

I really don't get why this isn't working on my end..... *weep* *sob*

*lol* :)


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