![]() |
Re: [Announce] DiabloRL (Roguelike game) on extras-devel
Same exact thing happens when I SSH into the tablet.
Next guess? :) |
Re: [Announce] DiabloRL (Roguelike game) on extras-devel
If you feel up to it, try running it with strace (see here) just in case it gives some hints. Otherwise I'm stumped :-(
|
Re: [Announce] DiabloRL (Roguelike game) on extras-devel
There's a ton of output, but at the very end, the screen clears and all I'm left with is this.
) = 13908 wait4(13908, [{WIFEXITED(s) && WEXITSTATUS(s) == 0}], 0, NULL) = 13908 --- SIGCHLD (Child exited) @ 0 (0) --- write(3, "<TTextModeOutput/0/0> Closed.\n"..., 30) = 30 write(3, "<TTextModeInput/0/0> Closed.\n"..., 29) = 29 munmap(0x40275000, 32768) = 0 write(3, "<TGameUI/0/0> Closed.\n"..., 22) = 22 munmap(0x4025d000, 32768) = 0 gettimeofday({1340439264, 306518}, NULL) = 0 gettimeofday({1340439264, 309112}, {0, 0}) = 0 write(3, "--- Logging end : 23-6-12 11:14"..., 41) = 41 close(3) = 0 munmap(0x40024000, 32768) = 0 munmap(0x401ed000, 32768) = 0 munmap(0x401f5000, 32768) = 0 munmap(0x40215000, 262144) = 0 munmap(0x4020d000, 32768) = 0 munmap(0x40255000, 32768) = 0 munmap(0x4026d000, 32768) = 0 |
Re: [Announce] DiabloRL (Roguelike game) on extras-devel
Quote:
|
Re: [Announce] DiabloRL (Roguelike game) on extras-devel
I really hope this helps. :)
--- Logging start : 23-6-12 11:14:21 --- <TSystems/0/0> Initialized. <TGame/0/0> Initialized. <TGameUI/0/0> Initialized. <TTextModeOutput/0/0> Initialized. <TTextModeOutput/0/0> Setting ASCII video to 80x25 color. <TTextModeOutput/0/0> Failed to set ASCII 80x25 color textmode. <TTextModeInput/0/0> Initialized. <TTextModeInput/0/0> Terminal Keyboard system ready. <TRLLua> Lua closed. <TGame/0/0> Closed. <TGame/0/0> Destroyed. <TSystems/0/0> Closed. <TTextModeOutput/0/0> Closed. <TTextModeInput/0/0> Closed. <TGameUI/0/0> Closed. --- Logging end : 23-6-12 11:14:24 --- |
Re: [Announce] DiabloRL (Roguelike game) on extras-devel
Quote:
Quote:
Code:
<TRLLua> Loading data from diablorl.mpq... |
Re: [Announce] DiabloRL (Roguelike game) on extras-devel
Should I be doing something like....
stty cols 80 stty rows 25 I really don't get why this isn't working on my end..... *weep* *sob* *lol* :) |
All times are GMT. The time now is 05:22. |
vBulletin® Version 3.8.8