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-   -   [Announce] gpSP (https://talk.maemo.org/showthread.php?t=80545)

Bazza 2011-12-03 19:46

Re: [Announce] gpSP
 
I have noticed that you need to save settings for each game.

so save settings for a game then starting a previously un-played rom will mean you will need to alter then save the settings again.

AlekMX 2011-12-03 19:54

Re: [Announce] gpSP
 
@luiscesjr

Thanks for that .deb file, installed it with no problems. It was not even an inconvenience so don't worry. I really appreciate the work you're doing, keep it up!

Oh, and for anyone trying to install gpSP for the first time via luiscesjr reply to me, you need to install gpspm first.(That's mostly if you can't find the package on app manager/FAM)

Code:


sudo gainroot
apt-get install gpspm

*EDIT*

I don't know if this issue is affiliated to the version I downloaded from that .deb file, but I noticed that since PSX4M and gpSP uses kinda the same gui, the Rom Directory option changes the directory for both emus to the one selected.

ade 2011-12-03 22:28

Re: [Announce] gpSP
 
Quote:

Originally Posted by AlekMX (Post 1132796)
@luiscesjr

I don't know if this issue is affiliated to the version I downloaded from that .deb file, but I noticed that since PSX4M and gpSP uses kinda the same gui, the Rom Directory option changes the directory for both emus to the one selected.

Good observation.
Indeed both PSX4M and gpspmgui store there directory config in /home/user/.config/Unknown Organization.conf and therefore conflict.

luiscesjr 2011-12-04 00:26

Re: [Announce] gpSP
 
@JSTAR, a workaround is detailed on main wiki =) You guys should
all take a look on compability list, when a game does not work
or it works with an workaround, or only works until a certain
point, etc, it will all be detailed there.

About this rom dir bug, I am not aware of it, but I am sure bonapart
will correct it when he finds time, what makes me want to say again,
this last version is all his work, all I did was find the icon =)
So thanks to him!

If you guys wish to support it, hit his donate button and let's keep
our developers alive! =)

Good night everyone.

Boemien 2011-12-04 11:47

Re: [Announce] gpSP
 
The battery drains quite fast....!!! I can't underclock under 550Mhz. And I'm afraid to activate smartreflex.... :rolleyes::o

bocephus 2011-12-04 12:05

Re: [Announce] gpSP
 
How does this compare to VGBA? Is it worth switching?

bonapart 2011-12-04 12:12

Re: [Announce] gpSP
 
Quote:

Originally Posted by AlekMX (Post 1132796)
I don't know if this issue is affiliated to the version I downloaded from that .deb file, but I noticed that since PSX4M and gpSP uses kinda the same gui, the Rom Directory option changes the directory for both emus to the one selected.

they use same gui =) to fixed in today release of gui

Quote:

The battery drains quite fast....
can't approve or reject this bug, will test it soon
btw. can you open ssh to phone, install htop and check it while gpspm is runned ? sort by cpu first(mem second) and check which process use cpu\mem(i guess pulse should be near 20% of cpu,gpspm near 50% )

bocephus: install and check by youself, different games-different speed and compatible; you can install vgba and gpspm together(right now gpsp have only incompatible bug with psx4m )

Bazza 2011-12-04 17:34

Re: [Announce] gpSP
 
Quote:

Originally Posted by bocephus (Post 1133026)
How does this compare to VGBA? Is it worth switching?

Yes definitely. :)

and you can run them side by side anyway with no conflicts.

guilledoc 2011-12-05 17:40

Re: [Announce] gpSP
 
" bonapart
they use same gui =) to fixed in today release of gui"
Hope this and the keyboard function to save the progress of the game can be fixed!!
Thanks

JSTAR 2011-12-05 22:53

Re: [Announce] gpSP
 
luiscesjr@JSTAR, a workaround is detailed on main wiki =) You guys should
all take a look on compability list, when a game does not work
or it works with an workaround, or only works until a certain
point, etc, it will all be detailed there.

thanks but i tried the quick save and it isn't working


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