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Re: [Announce] Fceu-gui (including fceu) for N900
Ade, thanks a lot for making the GUI. After trying it out I will echo the sentiment expressed above that fceu beats iNES hands down where it counts. I have three questions for you:
1. Is it possible to switch savestate slots, on the fly or otherwise? Or are we limited to one? 2. Is there a way to disable cheats for a game other than to go into the /cheats folder and renaming the cheat files so as not to have the same name as the game rom? If not, this would be a feature request for the GUI from my side. 3. You said there might be an option of alternative controllers, but that you haven't implemented it. Does this mean it's not possible to use SIXAXIS controllers with fceu? Also, with the hardcoded buttons, I'm assuming you at least could never assign those to the controller anyway (like save/load)? |
Re: [Announce] Fceu-gui (including fceu) for N900
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edit: looks like it only supports one saveslot Quote:
edit: the new version will have the option to switch on/off fceu cheating. It simply renames the cheat folder for the time the cheat option is switch off Quote:
As long as you map Sixaxis controls to keys, it should work like in any other emulator. I suspect that reserved keys cannot be overwritten, but I have not tested that. |
Re: [Announce] Fceu-gui (including fceu) for N900
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Re: [Announce] Fceu-gui (including fceu) for N900
nice work ade this works really well much better than the other version.
has anyone else had a slight issue when playing any rom it will freeze then catch up after a second or so? |
Re: [Announce] Fceu-gui (including fceu) for N900
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Good work again ade keep it up.:) edit the atari lynx emulator could do with a front end as well.......hint hint |
Re: [Announce] Fceu-gui (including fceu) for N900
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In the mean time started compiling the Lynx emulator Handy/SDL. It's sound is a lot better. I also started working on it's controls. It may be an emulator worth of the N900 in the future :) |
Re: [Announce] Fceu-gui (including fceu) for N900
Yes mednafen,
i still have an atari lynx in my garage but the power socket broke many years ago and there is no way i'm throwing 8 batteries in it to re-live my child hood memories, so this emulator would be a welcome addition to the n900 I look forward to testing your efforts. |
Re: [Announce] Fceu-gui (including fceu) for N900
hey guys^^
@ade, cool emulator gui ;D you could implement last-state function. here is the method i'm thinking of, the gui could handle (mario is an examplename): if the emulator exits, the gui renames the savesstate of the loaded game to sth like "ssmario.ss0" (or whatever) and it saves the laststate as "mario.ss0". When the game is reload, optionally you get asked if you want to load laststate. If yes, it loads "mario.ss0", deletes it and renames "ssmario.ss0" to "mario.ss0" (so the normal savestate can be loaded). If no, it deletes the laststate and just renames "ssmario.ss0" to "mario.ss0". That should be a method, which should be 100% operatable off the gui (but i'm not a developer, so i am not that sure). This renaming method could also solve the "there is only one savesslot" problem ;) I hope my thoughts will help you with developement of a new feature :D best regards, danzo^^ |
Re: [Announce] Fceu-gui (including fceu) for N900
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At the moment I don't want to focus on this, because it is something that will not be used a lot. But thanks for the tip anyway :) |
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