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Re: Crayon Physics & internet tablets: made for each other
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I created 4 easy (?) levels :-)
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Re: Crayon Physics & internet tablets: made for each other
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More levels.... ;)
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Re: Crayon Physics & internet tablets: made for each other
keep the levels coming! i will distill these down and include some in the next release v soon. maybe i should finish up that zipfile support...
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Re: Crayon Physics & internet tablets: made for each other
Should we start taking screenshots of our created levels? and post them here? so we won't duplicate the levels?
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Re: Crayon Physics & internet tablets: made for each other
Great new levels! I especially like the one with the big pendulum in the middle. Very simple level but tricky to solve! The most elegant solution involves hitting the red box into the goal with the pendulum. I also really like the one with the two swinging hooks. The guys in the office have been all wanting to play, too.
Features I would like to see: - Display the level title and author, maybe on the "Bravo!" box? - Record / replay button: to watch particularly fun bits again, and let others watch too. |
Re: Crayon Physics & internet tablets: made for each other
it would be cool if we had some kind a online level repository that could be accessed from within the game. You could have screenshots of the levels and maybe rating / difficulty etc...
That way we could even have online highscores - like best time, minimum number of shapes used etc :) |
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Re: Crayon Physics & internet tablets: made for each other
Actually i think being able to pause physics in "playmode" should not be possible. Also It should not be possible to delete parts of the level by using the "back-button" aka. esc.
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Hard levels - good Hard to play - no good |
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Re: Crayon Physics & internet tablets: made for each other
Because it is unrealistic... Unfortunately you can't pause physics i real life either - but it would make it a lot easier, just like the game. Just saying it is hard to design levels that are an actual challenge if you can just pause...
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Re: Crayon Physics & internet tablets: made for each other
I'm no rogue-like fan, but think voluntary challenges, or whatever they call them; like going vegetarian or completely foodless, etc. You don't have to, but if you want to, you can.
My favorite challenge is to try to play levels with one stroke, and without pausing the physics. (Deleting the stroke is OK, and often necessary.) The tree level (In the original pack) is especially challenging, but possible. I did it exactly once. What I wouldn't give for demo record/playback... I am in favor of not being able to undo parts of the level when not in editor mode, though. |
Re: Crayon Physics & internet tablets: made for each other
You can leave the undo untouched, those that do not want to undo it won't get affected if it is untouched unlike the ones that want to undo will be affected if touched, did that sound like a riddle? :)
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I'm with Benson. If you want to self-impose a higher difficulty, then more power to you, but the fun for me lies less in trying to draw out a structure to get the ball to the goal before it hits the ground, than taking my time and putting together cool and elegant solutions (like catapults, trebuchets, levels and machinery). Above all, it's a cool physics simulation. Bound yourself with arbitrary limitations if you want, but it's more fun for me making cool stuff. |
Re: Crayon Physics & internet tablets: made for each other
The level-object-undo is a known bug.
Simple workaround solution to the level-object-undo bug: Make the red object the last object in the level's object list, so if you delete too far, you delete your red ball, and then you have to start over again. And as I said before, I think it would be best to have some sort of scoring system that gives bonuses if you can do things like no-pause or no-delete or one-stroke-win, rather than taking those things away. |
Re: Crayon Physics & internet tablets: made for each other
If anyone wonders - the new save game directory of the SVN version is:
~/MyDocs/.games/NumptyPhysics Which is easily accessible from the file browser in YourDevice/Games/NumptyPhysics |
Re: Crayon Physics & internet tablets: made for each other
Would it be a dead idea if ppls creating levels would somehow mark if level is meant to start example with pause / realtime mode? Like with mark to up left corner?
-J- |
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Re: Crayon Physics & internet tablets: made for each other
I second what qole said!
This is developing into an ugly trend... |
Re: Crayon Physics & internet tablets: made for each other
I have a few suggestions, don't know how possible they are or not, but still:
First of all, I'm having a ton of issues making things intentionally hinge around an axis, for seesaws and that sort of thing. Is there any way to simplify this? Secondly, this might be possible but I couldn't figure out how, a way to just start with an entirely blank slate, no ground, ball, or star would be nice, for when I just want to play around in a sandbox. Third, the undo is useful, but if it would be possible to make an eraser instead, to choose which to get rid of. Fourth, this is similar to the hinging thing I mentioned before, is it possible to make wheels that spin around a set axis? Finally, this one is the one that is probably the most impossible of all my ideas, but I would love if there was a way to make a line a string instead of a stiff line. (This sort of ties in with the wheels because I was thinking for pulley type mechanisms, but probably too complicated.) If it was possible to do the string idea, and expanding upon the whole crayon theme of the basis for this, it could be a different color. But instead of pressing a button to make that menu come up with the color options, maybe a skinny border around the entire screen made of crayons of different colors and to choose the one you'd like, just tap on it? Like I said, some of them would probably be difficult or impossible, but just ideas. |
Re: Crayon Physics & internet tablets: made for each other
Oh and I should add that I love the idea for an in-game level repository type setup.
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Re: Crayon Physics & internet tablets: made for each other
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Numpty Physics is just fantastic. I'm greatly enjoying the levels contributed by earlier posters in this thread. Going to see if I can thank them (and original authors) in kind...
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Re: Crayon Physics & internet tablets: made for each other
how to load those levels?
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And if so, are wheels possible? (again, I'm inspired by the Crayon Physics Deluxe video) |
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Re: Crayon Physics & internet tablets: made for each other
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I started making a few levels today and started thinking about the person who said it would be neat to have rope. Since there's none in the game, I just made my own. Pretty easy really, connecting lines make hinges...lots of short connecting lines make lots of hinges that connect and it behaves like a rope. I'm sure in code it would be an easy thing to automate as a tool..... hint hint :)
The level included with the rope is passable by the way. |
Re: Crayon Physics & internet tablets: made for each other
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I created one myself, but I have to warn you that the solution I had planned on working doesn't always work. I had to use undo once to solve it.
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similarly if you want to make a wheel you can't just join to thin air in the middle of a circle - you must add some spokes. also, since you don't want your axel (or wheel holder) to collide with the wheel when it is joined to the spokes it is best to draw the wheel and spoke(s) as a single stroke. clear as mud?? |
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There's something to be said about the simple charm of Numpty Physics--adding more features won't necessarily make it better, IMHO. |
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You draw a circle (starting at 9:00 or 3:00 works best for me) and then when you come back to your starting point, draw a straight line inwards to the centre of the circle. Note: The wheel has to be a single stroke. Do not lift the stylus until you reach the centre of the circle. It's ok if you overshoot the centre a bit. Once you get there, lift the stylus. EDIT: I found that drawing from the centre of the circle can be easier. Your wheel should look like a bit like a lower-case "e". Don't go too far, though, if your "spoke" sticks out of the circle, it will jam the wheel's rotation. You add a strut (or "forks" if you were drawing a bike) by starting at the centre of the circle and drawing outwards. I was able to draw a delightful little bike-thing by drawing two wheels and joining them with an upside-down U shape. The bike rolled down the ramp fairly well. I still would love a record-and-replay function. I'll have to make a bike as a new level just to make it clear; it's very hard to just describe in words. Next, someone has to make a working ferris-wheel or water-wheel contraption that spins when you drop stuff on it. EDIT: I also really want a way to copy and drag objects around, at least in level-editing mode. That way, once I get a working wheel-object, I don't have to keep re-inventing it each time. I can just copy the working one and move the copy. |
Re: Crayon Physics & internet tablets: made for each other
Man, is it HARD to draw stuff on my N800! The touchscreen has never seemed more inaccurate and the "clickety-click" of the tablet thinking I'm drawing 4 short lines instead of one long one has never been more annoying than when I'm trying to draw something like this.
Anyway, after almost an hour of draw-delete-draw-delete etc, Here's a pic of the bike rolling down a ramp: http://farm3.static.flickr.com/2081/...d2038665_o.png EDIT: Oh man, I'm having tons of fun trying to get my bike to do tricks with ramps, etc. It is hilarious to see it flip over on a steep jump ramp and fall upside-down, wheels spinning slowly to a stop. |
Re: Crayon Physics & internet tablets: made for each other
So... does it pwn Linerider yet? :D
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Re: Crayon Physics & internet tablets: made for each other
I'd never heard of Linerider until you told me about it! There's another one that would be great adapted for the tablets. At the moment, it isn't great on the tablet, since it runs too slowly in Flash and we don't have Java for the mobile version.
But I would like to see some of the features of Linerider incorporated into Numpty... Zoom and drag especially. |
Re: Crayon Physics & internet tablets: made for each other
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I think it's much better than Line Rider, all we need is a video recording feature for it so people can post crazy videos on youtube....then maybe Numpty will get a Nintendo version as well!
Also, attached some new levels...same ones in there I posted before, but two new ones as well. One of the new levels has a very nicely working trampoline, if you get it right you can hit both stars in the level with one stroke. |
Re: Crayon Physics & internet tablets: made for each other
From xterm, become root
"sudo gainroot" navigate to the location of your files "cd /[location of your files]" copy your files "cp [file's name] /[location of the numtyphysics]" Restart if necessary. |
Re: Crayon Physics & internet tablets: made for each other
Try this level.
It's possible (in theory) without pause mode.. but haven't succeeded myself yet. Hint: secure some elements before dropping anything. http://80.223.220.69/~werre/pengu2.nph.gz |
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Ack... it really needs a shapes library, especially for circles and rectangles...
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Re: Crayon Physics & internet tablets: made for each other
Heck, 2 or 3 basic shapes, handles for rotation and expansion-- done.
We could call it the Qole Toolset. :D |
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