![]() |
Re: [ANNOUNCE] Space Invaders in QML
Good game. Find me at number 23 on the scoreboards. Cos' you iz all noobs innit http://i.imgur.com/JuN5b.gif http://i.imgur.com/JuN5b.gif
|
Re: [ANNOUNCE] Space Invaders in QML
After much trying I've managed to reach level 42 and reclaim the top spot. :D
Is there an upper limit to the speed of the space invaders since they don't seem to be getting any faster on the higher levels? Also I've noticed that when the game is paused or waiting to start a new game it uses 10% CPU, this could really eat into battery life if you leave a game paused while you do something else. |
Re: [ANNOUNCE] Space Invaders in QML
Quote:
Thoughts? |
Re: [ANNOUNCE] Space Invaders in QML
So I have to reach 43!
I'm in if you want to get harder and harder. (Edit: I mean the game...) But what about some extra-lives every xxx points or levels? |
Re: [ANNOUNCE] Space Invaders in QML
Yeah, I think it should carry on getting harder, I think the fairest way to handle the scores is to wipe them and only accept scores from the new version.
|
Re: [ANNOUNCE] Space Invaders in QML
Done! :-)
I agree we with retsaw for erasing the scores for a new harder version. It really has to get harder, because I think from level 15 or something it's always the same speed, so once you have a good method you never lose except when you lose your attention. |
Re: [ANNOUNCE] Space Invaders in QML
geez, you gues like to make things difficult for me!
How does this sound? I wipe the local settings database again I wipe the global hiscore table I send the version number to the server, and it rejects submissions without a version (this would also make it possible to have different score tables per version in the future i guess) I change the difficulty logic from: Increase speed up to a maximum on level 9 to Increase speed by 10%, up to a maximum speed at level 24. The old maximum would be ~level 13, and level 24 is ~2x faster! You also get an extra life ever 5 levels starting at level 10. Thoughts? |
Re: [ANNOUNCE] Space Invaders in QML
|
Re: [ANNOUNCE] Space Invaders in QML
Quote:
As the game currently is I find the first 5 levels rather tedious because the aliens are too slow, but I'm not sure if you should change that. How about you just make the changes you are proposing and we'll see how it feels when we play it? |
Re: [ANNOUNCE] Space Invaders in QML
I agree, we have to test this but this sounds good! Twice faster will be impossible (maybe) so if we can reach 24 it would already be a real challenge, and a game will not be too long. And please don't change the initial speed, which is perfect, my son 4 years old played first time yesterday and managed to win the 1st level!
|
Re: [ANNOUNCE] Space Invaders in QML
Just uploaded 0.3.5 to the autobuilder so you should get it soon. Made the following changes:
* Changed difficulty logic (10% faster up to a max at level 19, previous max was equivalent to level 11) * Get a new life every 5 levels >= 10 * Added simple intro animations * Wiped settings again for new scoring system * Updated server to require application version * Server will reject impossible scores |
Re: [ANNOUNCE] Space Invaders in QML
I can't seem to upload my high score, I get the error "Invalid Key".
I ran into a bug where when I lost a life it wouldn't remove the ship representing it (it would just have two ships in the bottom corner) so I didn't know how many lives I had left, I think it is related to the bonus extra lives, I'm not sure when it happened, but it worked when I lost my first life on level 6, it was somewhere over level 20 when I noticed it, and I ended up killing myself on level 29 because I wasn't sure if it was actually counting my lives, I did get game over after a couple of lives so I think it was counting properly, just not displaying correctly. Having got to level 29 I do think that I could stand the aliens going faster, I can't say it felt like it was twice as fast as the previous version although it did seem a bit faster, maybe you could try increasing the speed indefinitely. I also feel an extra life every 5 levels is too frequent, perhaps every 10. Do you intend to fix the issue with the CPU usage while paused? Its not a big deal, but it would be nice not to worry about my battery draining if I leave it paused while doing something else. Another thing that has been bugging me is the volume of the sound effects, they are rather loud, I have to turn my volume right down when I play. |
Re: [ANNOUNCE] Space Invaders in QML
Quote:
Fixed the upload score..a typo on the server Changed lives to every 10 The sfx is a todo....the battery life..could you see if it uses as much when not using the accelerometer? that is the only thing i can think of as i dont stop it when paused, but i do stop all the game timers. |
Re: [ANNOUNCE] Space Invaders in QML
0.3.6 uploaded :)
|
Re: [ANNOUNCE] Space Invaders in QML
Quote:
Just testing the turning the accelerometer off, and yes, that is the culprit, it uses zero CPU when paused with it off. |
Re: [ANNOUNCE] Space Invaders in QML
I still didn't test last version but I have a suggestion with the battery issue: you could when you pause the game disable the accelerator if it's on and put it back on if you chose to play with it.
|
Re: [ANNOUNCE] Space Invaders in QML
Wow it's fast now!
Some bugs: it happended just one time when I died after I could't see the ship anymore but it was still firing. When you click to put your name there should be a _ or a - or something like this so you know you're in the field because I clicked on it and it was still blank so I thought I wasn't in the name field unless when I began to type my name. After that I create account and after that I went for changing the key directions and so it asked for 'left' but when I typed the letter it went to the gamer name. So I restarted the game and it was fine. Last thing: the global 20 has no name... Personnaly I don't think one life every 5 levels is too much seeing how fast I lose my lifes up to level 16 or so. And the intro animation is great! |
Re: [ANNOUNCE] Space Invaders in QML
I really like it. Does it have an icon yet?
|
Re: [ANNOUNCE] Space Invaders in QML
I'm still getting the bug with lives not being displayed correctly. It is okay at first, but after it happens I have to quit the game and reload it to get it working normally, I seem to have found a consistent trigger for this, if I end the game (by pressing "q") when I have two lives left it won't update the lives after that in subsequent games.
It does seem faster now than when I played the previous version, I'm not sure if I experienced a glitch in the previous version limiting the speed or if it is down to the peculiarities of human perception because I was doing well. |
Re: [ANNOUNCE] Space Invaders in QML
0.3.7 on the autobuilder with the following changelog
* Give lives every 5 to allow getting past level 18 * Fix bug where ship dissapears * Fix bug when focus is on gemername and then select a key button * Fix bug downloading hiscores * Stop the accelerometer when paused to save battery Making this, in theory a perfect release ;) Enjoy |
Re: [ANNOUNCE] Space Invaders in QML
It's really difficult now! I wonder who will get through level 20...
No bug found in your last version. A couple of thoughts:1) the extra-ship could go left or right randomly and not always to the right. (well anyway I don't care too much about him now I have to stay alive) 2) a power-up could be 'superfire' I mean you can shot anytime you want and not wait for the last shot to be done. Very good release! |
Re: [ANNOUNCE] Space Invaders in QML
Thanks...glad there are no major problems as ive just uploaded it to ovi store for symbian without testing it on my 5800...that may come back and bite me, but qt/qml is doing good portability wise:)
Now ive got a stable enough base to work on, yes, i'll think of some improvements like powerups....i like the idea of a super bullet too, and maybe something from my next game may make an appearance.....tho, maybe i should do these under a different name, so this one stays true to the original.....im not sure, we'll see. Thanks, glad you like it, remember to vote at the end of the month! |
Re: [ANNOUNCE] Space Invaders in QML
|
Re: [ANNOUNCE] Space Invaders in QML
Quote:
http://wiki.maemo.org/MeeGo_Coding_Competition_2011 |
Re: [ANNOUNCE] Space Invaders in QML
Nothing would make me happier than to get it in meego-de...all that is stopping me developing on meego is getting the sdk installed...for me, it freezes at 34%, ive filed a bug but not heard anything yet :(
|
Re: [ANNOUNCE] Space Invaders in QML
Quote:
(There more that reports if same issue the better I guess.... |
Re: [ANNOUNCE] Space Invaders in QML
Quote:
|
Re: [ANNOUNCE] Space Invaders in QML
thanks for the user selectable controls just awesome dude
|
Re: [ANNOUNCE] Space Invaders in QML
Quote:
|
Re: [ANNOUNCE] Space Invaders in QML
Quote:
Now can anyone beat level 21? |
Re: [ANNOUNCE] Space Invaders in QML
woowww! I should play more. Anyway congratulations!
|
Re: [ANNOUNCE] Space Invaders in QML
I played again two times, I can't go through 17 now! I guess I'll never reach level 20...
|
Re: [ANNOUNCE] Space Invaders in QML
Posted 0.3.9 with the following changes
* Added exit dialog * Made sfx quieter The exit dialog is for those who accidentally tap the exit button while firing. |
Re: [ANNOUNCE] Space Invaders in QML
@piggz
Hi, there must be something wrong in version 0.3.9. After the update, when I clic on the app.icon it has no reaction and it doesn't open the game. The same if launched from the app-menu. A reboot doesn't help. Clear and reinstall "space invaders" give the same resultat. Argh... it's my favorite game. |
Re: [ANNOUNCE] Space Invaders in QML
same here updated and now it doesn't run just get icon highlighted and thats it
|
Re: [ANNOUNCE] Space Invaders in QML
same problem here too, click the icon and it just highlights and doesnt start. it was ok before the update
|
Re: [ANNOUNCE] Space Invaders in QML
My bad..must have the n950/Harmatten .desktop file...i'll get the fix out soon
|
Re: [ANNOUNCE] Space Invaders in QML
Ive uploaded 0.3.9-3 see if it helps
|
Re: [ANNOUNCE] Space Invaders in QML
working spot on cheers piggz :)
|
Re: [ANNOUNCE] Space Invaders in QML
Where you got the new version? In repository I find only the wrong 0.3.9-2 version.
Edit: Solved because the new version now was in repository, installed it an works fine. :) Thanks |
All times are GMT. The time now is 08:11. |
vBulletin® Version 3.8.8