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Re: EmuMaster 0.2.2
@Kdib Thank you, I noted everything, I will do my best to make it better. In SNES sprite hiding is caused probably by the fact that you have frameskip set to 1. Set to 0 and should be ok.
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Re: EmuMaster 0.2.2
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BTW, why is it set to 1 by default? Aladdin still runs very smooth and fast without frameskip. |
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Is there any way u could implement this step of sixaxis config:
(~ # killall bluetoothd killall: bluetoothd: no process killed ~ # /usr/sbin/hciconfig hci0 up ~ # /usr/sbin/hciconfig hci0 lm master ~ # /usr/sbin/hciconfig hci0 piscan ) To a button of some sort in the emumaster app or maybe an icon on home screen that executes this code so we dont need to type it terminal after every reboot? |
Re: EmuMaster 0.2.2
I can make an icon but you will still have to type the root password.
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Thats okay. Takes alot less time:) thx
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Re: EmuMaster 0.2.2
Hi elemental. Is there a chance for a maemo 5 version? I'd like to try this.
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Re: EmuMaster 0.2.2
In fact I made version for fremantle already, but:
- it's really hard to get qt-components and all graphics from harmattan working on n900 - psx emulation is not working - I don't know why I must show QDeclarativeView with qt-components first, so settings appears first, you press back, and the emulation starts, it take some time to load qml with qt-components and they are rather slow I will publish it, but not now, I have no time today,sorry. Next week, OK? |
Re: EmuMaster 0.2.2
Sure, whenever you find the time, of course. Thank you! :)
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Re: EmuMaster 0.2.2
so elemental whats ur next plans for the emumaster ? ur gonna get working on the genesis games coz not all games work ? or ur gonna fix psx emulation or ur adding new system ? o.o and about the sixaxis controller not all ppl knows how to do the codes and it takes time could u make a shortcut that does the job without writing the codes it'll be alot easier for us .. and i've been wondering is it possible to emulate DreamCast ? coz i think the n9 can do it
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Re: EmuMaster 0.2.2
Now, I will improve compatibility of each system one by one (first NES and Amiga). I will add global features as well. In some point N64 emulation will be added, but not in the next release. Simplification of sixaxis connection will be added as I said couple of posts before.
Please fill compatibility list at https://docs.google.com/spreadsheet/...tTnlfYVE#gid=0 It would be very usable for me (especially NES section right now). Thank you |
Re: EmuMaster 0.2.2
u didnt answer my question though , can u emulate Dreamcast ?
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Re: EmuMaster 0.2.2
dreamcast is too powerful,sorry, if 1fps satisfy you then I can say yes. Maybe it would be couple of fps more, but still unplayable
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Re: EmuMaster 0.2.2
elemental can u add trilinear filtering or anti-aliasing plz, i suppose it doesnt take long time to do it but can u ;) it'll be really nice of u
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Anti-aliasing can be implemented in places where emulation manages drawing of polygons, lines, so it mostly applies to psx, but it's not easy. |
Re: EmuMaster 0.2.2
On the SNES emulator, Donkey Kong Country doesn't work... It starts up gets you to the main screen and stops...
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Just checked it and I'm having the same problem as you :p
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Re: EmuMaster 0.2.2
I thought I was clear about it. Please fill it in the compatibility list, do not post it here, it's like a spam. Thank you. (Looks like somebody already updated compatibility list :)
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Re: EmuMaster 0.2.2
I have an idea about on-screen keyboard for Amiga.
Most Amiga games don't use too many keys and on-screen pad already have 12 working buttons. So, IMHO, a setting for each Amiga title to manually map keyboard keys to on-screen pad buttons would be a clever walkaround. |
Re: EmuMaster 0.2.2
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Re: EmuMaster 0.2.2
Perhaps already mentioned here, but I can't find nothing about it.
How does emumaster handle savegames over multiple discs of PSX? I'm now playing Final Fantasy 8 which has 4 discs, but how can I load my savegame status when I need to load another disc. And how do I load another disc, when the question is asked ingame? |
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Re: EmuMaster 0.2.2
what about msx (basic)? :)
any chance at all sometime in the future? |
Re: EmuMaster 0.2.2
I found a bug in Amiga emulator: mouse buttons doesn't work. So, when you switch you touchscreen from Pad to Mouse mode you can only move your mouse but can't click with it. Tested it on "Wolfpack" (Wolfpack (1990)(Mirrorsoft)[cr QTX].adf).
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Re: EmuMaster 0.2.2
not really a bug or anything, more of a suggestion Elemental, but maybe make the diagonal controls on the dpad bigger, I often find it a pain to touch them
it always seems like if I want to hit up and right it will either go up or right. otherwise thanks |
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Re: EmuMaster 0.2.2
Ok, I will add an option to make diagonal area bigger as well
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with the way it is currently, it almost seems like the sectors for Up, Down, Left and Right almost take up 85 degree section, leaving a very slim "pizza slice" for the diagonals |
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Re: EmuMaster 0.2.2
When I try ot play a certain PSX game I get the error "Loading state failed: "conf->data" not exists Application is going to shutdown :(
Selecting "Run with Auto Save/Load..." allows the game to run. Is this a common error? Thanks! |
Re: EmuMaster 0.2.2
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It's all because there was a change I the scheme of saving a state from 0.1.1 to 0.2.0 (if I remember correctly). In the future there will be a state importer, so you don't need to worry about current states. |
Re: EmuMaster 0.2.2
Hi, I love the app but I'm having some problems when I try to save some gba games. There's a solution but it only works for pc emulators (Changing the save type to 128k instead of 64); but I'd like to know if there's a solution for smartphone users. I've searched and read tons of pages without luck.
On a different topic, I've found that everytime I receive a call while I'm playing I get a pop-up saying that emumaster's not responding. Thanks. Ps. I know this is a problem regarding the ROM, but I don't know what else to do :( |
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Re: EmuMaster 0.2.2
It's not about the BIOS anyway, the emu won't run the ROMs. That's why I said it would be better to optimise then to jam in as much consoles as possible.
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However I am optimizing the current emulations right now to achieve the best compatibility rather than adding another one. |
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