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Re: [TESTING] PhoneME Advanced (Java Mobile) prototype release
I will accumulate the payments via paypal when we have reached the £69 mark. I then pay the chap and mail the n900 to davyp.
A user here by the name of 'phedders' has my address, I sent him my old LCD to test his broken n900 with, I supplied him with my name and address so you will know where to find me to break my legs if this goes wrong. |
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fully ready, but even without them the dual stack configuration should build: http://davy.preuveneers.be/phoneme/?q=node/35 There are several more build steps required before you can run midlets, but you could try to run the test application: bin/cvm -cp testclasses.zip Test Regards Davy |
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Maemo6x/N9 users have as much of a right to participate as Maemo5x/N900 owners Your comments serve no good purpose but to weaken the community overall. Perhaps that really is your end goal... |
Re: [TESTING] PhoneME Advanced (Java Mobile) prototype release
Can you please improve the virtual keyboard of PhoneME? It's a bit too small on Nokia N9
I'm trying to use a java chat client and it crash somtimes. I got this error messages : catched signal 11 QThread : Destroyed while thread is still running PS: opera mobile 6.5 works very nice on my N9 :) |
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If we don't get anywhere fast enough, I'll pledge more. Next step, finding a second-hand/beaten-up N9... I'm following this thread weekly so won't read this thread for another 5-days or so. If you need me to submit my payment via pp before then, just shoot me a PM. |
Re: [TESTING] PhoneME Advanced (Java Mobile) prototype release
I tested the last one on N9. It's very snappy, characters are good. (medium size)
Download not working, the characters not good when you choose small size. Is it possible, that the zoom to pinch not working? |
Re: [TESTING] PhoneME Advanced (Java Mobile) prototype release
I don't think that Opera Mini supports zoom to pinch. What you see is what you get. Best you can do is pick font size.
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zoom to pinch is supported by opera mobile.
opera mini on symbian only supports double-tap to zoom which is missing in this version as the page is by default zoomed to optimal level for reading. |
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the same code base used but perhaps there are some JSR 75 incompatibilities with the underlying platform. Cheers, Davy |
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exist on the N9 by default like on the N900. If you create this directory the problem should be fixed. To avoid further problems like this, I am going to map the /Storage virtual folder on /media (which I presume will always be there). Davy |
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vi_, $10 USD from me. |
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The builds have been updated online with the following mappings: /Storage -> /media /Private -> /home/user/MyDocs /PIMdb -> midp/midp_linux_fb_gcc/appdb/pimdb /FileSystem -> / Perhaps I should get rid of the /Storage and /Private virtual folders and add just one /MyDocs virtual folder which maps onto /home/user/MyDocs. This might be more intuitive for N9xx owners. What do you think/prefer? Davy |
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Hello, i tried other java games.
When it ask me to use the number bottons like 1,3,4,6,8, which botton should i use on the n900? |
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vi - £15.72
Darkgunman - £10 Nicolai - £8.34 MaddogG - £8.34 Jaylist - £10.24 munozferna - £6.31 Total = £58.95 Code:
FSCK.DONATION /dev/davyP ... / |
Re: [TESTING] PhoneME Advanced (Java Mobile) prototype release
vi - £15.72
Darkgunman - £10 Nicolai - £8.34 MaddogG - £8.34 Jaylist - £10.24 munozferna - £6.31 Mrsellout - £10 Total = £68.95 Code:
__ _____ ___ _____ We have enough! PM containing my paypal address sent to the donators above. If anyone still wants to contribute there is still the need to cover postage, £5 will probably cover it. Either way, I am going to get the n900 now... |
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munozferna, you need to enable private messages so I can send you my paypal account details. Cheers brah.
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put into collecting the donations :-) I am looking forward to run my port on a real device! Davy |
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f [at] beford.net or just post it here :D |
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would produce the 1,3,5,6,8 digits. However, on a N900 I guess these buttons don't make as much sense for gameplay as on a regular feature phone. I have to map Qt4 key events onto other events that phoneME understands. I guess it should be possible to add an alternative keymapping where these digits are mapped onto other buttons more suitable for gameplay (with a special key combo to swap between keymappings). Davy |
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Count me in, donating 10€.
branek |
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file cdc.diff is empty. |
Re: [TESTING] PhoneME Advanced (Java Mobile) prototype release
The webserver seems to block shell scripts :-(. I tar-gzip'ed them in the scripts.tgz archive.
I added a few more patches (not sure if I need them all), but there are still a few I need to create. However, check first if you can build the software without applying the patches. If that works, then at least your toolchain is set up correctly. Davy |
Re: [TESTING] PhoneME Advanced (Java Mobile) prototype release
Can you please improve the virtual keyboard of PhoneME Davy? It's a bit too small on Nokia N9
I'm trying to use a java chat client and it crash somtimes. The program crashed when it gives me a question and I tried to answer yes or no. I got this error messages : catched signal 11 QThread : Destroyed while thread is still running |
Re: [TESTING] PhoneME Advanced (Java Mobile) prototype release
The virtual keyboard is from Opera Mini, so there is nothing that can be done regarding the size of it. The only other way that would improve would be if PhoneMe was able to call the system keyboard.
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Davy |
Re: [TESTING] PhoneME Advanced (Java Mobile) prototype release
Anyone who has not fulfilled their pledge can you do so now so we can finish this thing...
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Re: [TESTING] PhoneME Advanced (Java Mobile) prototype release
I have tested out the latest version. (Foundation_Profile_MIDP_HiRes-phoneme_advanced_mr2_b168-linux_arm_n900-bin-rev20547-20120208.tgz)
Opera mini 6 can see all the filesystems on my n900 but the downloading fails. The text rendering is awesome. The font is perfect and the rendering is as fast as it was before the introduction of the new font system. Edit.: I managed to enter into a strange menu. When I press ctrl+t a joystick like thing appears. I don't know what is it for or how can I use it because touching it seem to do nothing. Edit2.:When I turn on ladscape mode in opera mini 6 the screen rotates but in the wrong direction. But when I turn off landscape in opera mini 6 and enable maemo's screen rotation everything work fine. Opera mini 6 rotates and scales everything again. I hope this project will develop, and we can play j2me games on the device. Thanks a lot for your efforts. |
Re: [TESTING] PhoneME Advanced (Java Mobile) prototype release
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Since i am no java developer, does anyone have an idea how this can be run (if at all) using Phoneme?
i tried several commands (taking base ones from the sh files supplied in the tar) but was unsuccessful. This application is very important for me - it is a BT/Network remote control which i usually use from a palm tungsten 3. The jar itself runs fine on a sony erricson but i was unable to make it work on the N900. Any help would be appreciated. |
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Code:
/opt/phoneme# cat SallingClicker.sh BTW I am not Java developer too :p |
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well, salling clicker has many versions - one of them for the palm tungsten 3 which can also work with a network ip - i thought the java version will also allow this Is there a way to enable bluetooth recognition by these types of applications? It truly is a great one. |
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Re: [TESTING] PhoneME Advanced (Java Mobile) prototype release
Donation for Davy's N900 sent
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Re: [TESTING] PhoneME Advanced (Java Mobile) prototype release
This is a really great work. It has allowed me to play to the only one game I ever play, which is Sid Meiers Civilization.
You will need a legit java jar file(e.g. sidciv.jar), then It run to me invoking the follwing cmd: Code:
bin/cvm -Xmx12m -Dmicroedition.profiles=MIDP-2.1 -Dsun.midp.lib |
Re: [TESTING] PhoneME Advanced (Java Mobile) prototype release
How can you control the game . im stuck at the chosing language screen and can't do anything
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