![]() |
Re: [TESTING] PhoneME Advanced (Java Mobile) prototype release
Does anybody know of a working API to play and mix multiple sounds?
QSound does not work, and Phonon audio playback with MediaObject and AudioOutput does not allow me to play multiple samples concurrently. Rather than mixing two sounds, the latter stops the former's playback. On MeeGo this API does not seem to work at all. FWIW I added minimal audio playback in my latest build (wav and mp3 seem to be supported on my device). http://davy.preuveneers.be/phoneme/public/maemo/deb/ There is now a test midlet called PlayWav.jar in /opt/phoneme which seems to work on the N900. Perhaps your game is now able to make some noise too. Davy |
Re: [TESTING] PhoneME Advanced (Java Mobile) prototype release
Quote:
midi files don't work kar files don't work mp3 worked ogg worked wav worked but some apps still crashed is it normal that Run Midlet doesnt open Jad file? It searches for a jar but it doesnt download it.. Normally it has to download the jarfile. One question.. The error.txt and the output.txt file, can help you to fix some things? Or is just to understand that CVM cannot run the midlet and then the error is in the log but just to know the for the moment is impossible to open some java classes? |
Re: [TESTING] PhoneME Advanced (Java Mobile) prototype release
Quote:
handle them, neither can I. The "Run MIDlet" is a fairly simple app. It assumes the jar file is already downloaded and located at the same place, with a file name similar to the jad file except for the file extension which should be jar. I agree it should look at the descriptor and if it has a http url download the jar if necessary. The game might crash because some APIs are currently not yet avaliable, or there might be a bug in my code. I do somethimes get segfaults when I close a midlet, but there might be other problems too. Feel free to post the output of the log files. Davy |
Re: [TESTING] PhoneME Advanced (Java Mobile) prototype release
Too bad it doesn't run eBuddy
It just stays on the "starting eBuddy" screen. Is there anything that we can do to bypass this problem? |
Re: [TESTING] PhoneME Advanced (Java Mobile) prototype release
I have installed latest PhoneME package without any previous installation.
Launch Opera Mini from the applications menu without being connected to Internet and a message of error (no connection) is shown during the installation of Opera Mini. After that, if a connect to Internet and launch Opera Mini, it gets stopped in the installing process with no signs of progress. Then I activated log traces in the configuration utility and it finally worked though it took some time to start the application. |
Re: [TESTING] PhoneME Advanced (Java Mobile) prototype release
Quote:
as it at relies on the following missing class: javax.microedition.amms.control.ImageFormatControl Davy |
Re: [TESTING] PhoneME Advanced (Java Mobile) prototype release
Quote:
before completing this installation. If this fails or if the connection is unstable, you might experience some issues. Davy |
Re: [TESTING] PhoneME Advanced (Java Mobile) prototype release
Quote:
|
Re: [TESTING] PhoneME Advanced (Java Mobile) prototype release
Not sure if anyone has noticed:
http://m.google.com/maps/download/bi...maps_m2_ts.jar works well with phoneme you can show e.g. google's traffic layer, for which I did not know a convenient way on the n9 before. one also needs http://www.google.com/url?sa=D&q=htt...GL1-Ix4FPajHnw I guess, and match the filename in the .jad |
Re: [TESTING] PhoneME Advanced (Java Mobile) prototype release
Quote:
Davy |
All times are GMT. The time now is 07:26. |
vBulletin® Version 3.8.8